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  1. #1
    Destroyer of Worlds Pszito's Avatar
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    Default Veil of Mists/ Curse of Shadows and being Pushed

    Since it does not specifically state it in their rules (as it does is Incorporeal) do Veil of Mists/Curse of Shadows/or any 'can move through other models' effect function as per Incorporeal models when resolving pushes (ie: yes, so long as sufficient movement to clear bases) ?

    If yes, are there different interactions per ability and per target being pushed, as they provide the ability to cross bases to friendly/enemy models. Thus:

    1. Can a friendly model be pushed through a friendly model affected by Veil of Mists?
    2. Can an enemy model be pushed through a friendly model affected by Veil of Mists?
    3. Can a friendly model be pushed through a enemy model affected by Curse of Shadows?
    4. Can an enemy model be pushed through a enemy model affected by Curse of Shadows?

    Are there any other abilities I'm missing in regards to this?
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  2. #2
    Destroyer of Worlds solkan's Avatar
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    Default

    On the other hand, one could just as easily conclude that Incorporeal's "including slammed, pushed, or thrown models" was included purely for emphasis, since it's redundant to "other models" and not expansive.

  3. #3
    Destroyer of Worlds
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    Default

    Both curse of shadows and veil of mists state that you have to have enough movement to mvoe completely past the base. That includes push so unless you can push a model far enough that it will clear the other base it will fail and you will stop when you contact the other base.

    1: Yes if you can push it far enough
    2: No, it very clearly says friendly faction only
    3: Yes if you can push it far enough
    4: Yes if you can push it far enough

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