Calaban +6
Bone Swarm -4
Bull Snapper -3
Blackhide Wrastler -9
Swamp Horror -8
Bone Grinders(4) -2
Gatormen Posse(5) -9
Feralgeist -1
Feralgeist -1
Wrong Eye & Snapjaw -9
Bull Snapper -2
Bull Snapper -2
Bull Snapper -2
Bull Snapper -2
Bull Snapper -2
Wrong Eye and his BG get AD and everything has Stealth first turn. 2nd Turn the Snappers Spiny Growth themselves and Charge something alive to either kill a few dudes or just to tie up lots of enemy damage (Feralgeists do their thing as well)while the rest of the army gets into position. Turn 3, surviving Snappers either keep eating or frenzy in the enemy's face.
That should give your "actual" army enough freedom to get into position for good Charges =)
What do y'all think? Any improvements that could be made?



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