Results 1 to 4 of 4

Thread: Conquest at 35

  1. #1
    Annihilator Nazdrek's Avatar
    Join Date
    Nov 2006
    Location
    Kansas City, MO
    Posts
    864

    Default Conquest at 35

    Ok so I am going to be playing the Conquest at 35 points. Here is a list I came up with and could use some input on flushing it out. I have not played my Khador since MK1.

    eSorcha
    Conquest
    WG full
    -UA
    Kov Joe
    Great Bears

    This leaves me 4 points to mess with so here is my question.
    2 Rockets & Manhunter
    2 Manhunters
    3 Rockets & Wardog

    Any help would be great.
    Warmachine Weekend 2010 - Chicken Bone, Chicken Bone Lucky Lucky Chicken Bone.

    Warmachine Weekend 2011 - Oklahoma Sucks.

    Warmachine Weekend 2012 - I live for violence.

  2. #2
    Conqueror HellVenom's Avatar
    Join Date
    Jul 2010
    Location
    El Paso
    Posts
    175

    Default

    2 Rockets & Manhunter, would be the best. Two extra AOE's to cover your advance and the manhunter to cut them up. Also the two rockets make the WG a long range threat and more likely to get shot up distracting from manhunters and Da Bears.

  3. #3
    Destroyer of Worlds
    Join Date
    Jan 2010
    Posts
    1,036

    Default

    eEiryss and Wardog for me.

    KEEP CALM & AXE TO FACE
    My Models # : Cygnar 95, Khador 88, Legion of Everblight 40, Mercs 20, Minions 3
    W:60 - T:3 - L:20

  4. #4

    Default

    I've noticed, in my very short time of playing this game, that ignoring the basic rules of the game is how you win. Cheat within the rules.

    Epic Eiryss and the War Dog are perfect examples of this. Removing upkeep spells, disruption, counter charge, and +2 defence while in melee.

    Done.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •