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  1. #1

    Default menite seeking divine guidance

    greetings everyone.
    i have been lurking these forums for quite a bit now and i am fairly new to the game.
    i have played a total of 15 games...of wich i won 2.

    somewhere i get the feeling i'm dooing it wrong or am simply not seeing the do's and don'ts of my units.
    Long story short, i'm kinda failing here.

    i'm currently using the "high reclaimer" as a warcaster, i love everything about him and found him alot more interesting then PSevy. (eventhough it was easier with sevy)

    i was hoping i could get some advice or strategy tips regarding synergy between my models and tips to fight of cygnar (as it is the most seen enemy i encounter)
    yes i have been reading the "cannon of true law" topic regarding tips and tactics.

    i currently own the following models.

    -Warcasters-
    Pseverius
    the high reclaimer

    -light jacks-
    Revenger
    Redeemer

    -heavy jacks-
    2X reckoner
    Vanquisher

    -units-
    Choir
    Zealots (full)
    -monolith bearer
    bastions

    => considering getting some cleansers

    -solo's-
    Visgoth rhoven
    Paladin of the wall
    Examplar seneshal
    Reclaimer
    Vassal of menoth
    Vassal mechanik
    Heirophant
    Gorman wulfe (mercenary)


    -------------------

    so yeah this what i own...and i do see alot of powerfull things and potential combo's in my head. but when i bring this to the battle field (usually in 15-25pt battle's) i tend not to be able to execute those idea's.
    i just get stopped in my tracks and sweeped from the board.

    any advice?

  2. #2
    Conqueror Charming's Avatar
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    Bob is an attrition caster extraordinaire, and I hope you have read Gastons topic The High Reclaimer Cronicles for some input and experience.

    I'd run him, at 25 points with:
    Reckoner
    Bastions
    Max zealots +UA
    Min Choir
    Hierophant
    Vassal of Menoth

    (think that should be 25pts)

    You've got a fantastic toolbox jack which can do just about anything good enough in a choir supported jack, and a vassal to help in keeping that guy safe. Two units, both of which make excellent feat targets with the zealots able to get aiming bonus and possibly backstrike, as well as Bastions. Get those in the back arc of an enemy caster via feat, shoot the caster with your reckoner and they'll be an effective MAT 11. That kills casters dead!

    Mainly you just have to keep playing, lots of things in this game are about seeing things by the help of your intuition of the game, something that develops over time

  3. #3
    Annihilator maddermax's Avatar
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    If you're going to grab a third unit, I cannot recommend daughters of the flame enough - with defenders ward, they are amazing, even more so if you take them with Rupert Carvolo to bring them up to DEF 18. They'd probably do you better than the cleansers, in my opinion.

    Anyway, what you have at the moment isn't too bad. What sort of things do you find are wiping you out? Heavy arm, too much enemy infantry, assassinations or something else again? There's always a specific problem, and we always have an answer for it. I would say that while the High Reclaimer can be good, he can also be a very tricky caster to work with. As said earlier, Gaston's "High Reclaimer Chronicles" is an excellent piece to read if you want to learn to use him, but you might prefer trying an easier caster to start with, and coming back to him after you've found your winning formula.

  4. #4

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    thank you two for the advice given to me so far, its been alot of help really .
    i have begun reading the"high reclaimer chronicles" and i'm learning quite a bit about tactics.

    as for the main problems i tend to have that wipe me out.
    i'll put them into 2 categories

    -my own danm fault-
    beeing unaware or simply forgetting the enemy has aoe's or chain lightning at his disposal.
    and i tend to NOT spread my unit over the table far enough and i end up raped, simply due to bad positioning.
    OR
    or just plain dumb luck => thinking out a tactic while not keeping in mind its reliant on my dice rolls needing to be atleast higher then 4 to succeed....it shouldn't be a punishing factor, but at times i found myself rolling a ****ton of 1's and 2's when i needed a hit badly.

    -enemy advantage-
    there are times i play at a local store. a group named "golden goblins" have a ****ton of props and fields made and only members get to use them, i'm not a member.
    so my opponent starts placing props and calls Dibs on a table side....then i notice while placing my models...that the entire field is settup in a way i'm FORCED into a bottle neck or that the enemy just STARTS on the highest advantage side of the field.
    (not always the case but there are trolls present there and its the only acces point for me to play warmachine)

    but yeah the biggest problem i have is handling long ranged Aoe's (think Black 13th and stuff like that) and my lack of game insight.

    ps: I have been thinking of the daughters of flame but i have always been reluctant of taking them.
    i pretty much chose this faction and all current models based on fluf and how much i like them.
    i also picked "the high reclaimer" for that reason to be my new warcaster....i find him too awesome not to use.

    my personal preference to cleansers is just alot higher then the daughters of flame...just cause i like how cleansers look and their role in menite society. but yeah i'll check it out a bit, i'm not buying anymore models for the time beeing anyway. (unemployed)

  5. #5
    Annihilator
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    There's a problem right there. You're supposed to roll-off for table sides, not call dibs. Also, you should either both agree that terrain is fair before you begin, or take turns placing terrain.
    Menoth: 215 pts.
    Legion: 185 pts.
    Mercs: 16 pts.
    Minions: 65 pts.
    Models I've actually painted myself: 7

  6. #6
    Conqueror Outbreak's Avatar
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    Quote Originally Posted by charlzheimer View Post
    -enemy advantage-
    there are times i play at a local store. a group named "golden goblins" have a ****ton of props and fields made and only members get to use them, i'm not a member.
    so my opponent starts placing props and calls Dibs on a table side....then i notice while placing my models...that the entire field is settup in a way i'm FORCED into a bottle neck or that the enemy just STARTS on the highest advantage side of the field.
    (not always the case but there are trolls present there and its the only acces point for me to play warmachine)
    What game scenarios are you playing? If you're just playing caster kill (and especially if you opponent is going to 1-side the terrain...) dont go... Your jacks have speed 4-5 ANYWAY, so sit back, horseshoe the bottleneck, and grab a cold beer untill you opponent decides and face you honorably in an open field of battle!
    Really though, bust out a rulebook and show them page 5 (i think?) its all about sportsmanship... and there aint no callin dibs

    If you're playing with one of those goblin guys then have them put some terrain on your side, if not, me and my roomate used to use anything we could for terrain. That package you just got in the mail had a decent sized box? COOL! impassable terrain. you just finished reading that magazine? ITS A SWAMP! Whats that? someone left their pen on the table? LINEAR OBSTACLE ^_^.
    If neither you or your opponent have terrain its one thing, but if your opponent is going to throw down a ton but "you arn't allowed to use any of it, its exclusive", then make up your own randomness. If they dont like it tell them they can get over it or forfeit =P
    Last edited by Outbreak; 06-18-2012 at 10:02 AM.
    Warjack technology is considered sacrilegious by the menoth faithful.
    to justify their use, each jack is extensively blessed and engraved with holy scripture:
    "Imagine how that process went with the judicator, the thing has flamethrower nipples..."
    And may the heretics draw deeply upon the cleansing fire sprung forth from Menoth's holy teets!

  7. #7
    Destroyer of Worlds Bishop84's Avatar
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    Wow, I thought my friend trying to make 1/3 of the board rivers was bad. Setting up the table yourself and then calling dibs is ridiculously low down and cheaty. That's the type of thing you expect of Warhammer players.

    Seriously, get them to follow the terrain placement procedure in the book including rolling for table sides after terrain is placed, or find another group of players that don't need to cheat to feel good about themselves.

    Quote Originally Posted by Valander
    The rules don't tell you what to do when you're not following the rules.

  8. #8

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    Double post
    Last edited by stupidmonkey; 06-18-2012 at 11:18 AM.
    Don't blame bad dice rolls for your losses. It was your lack of planning that made you roll trip-ones.

  9. #9

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    Sorry about your yellow goblin issue. If it is like you say, that is not a good representation of the game. The good news is that you have won a couple, and when you start winning more, it will be all the better as you are winning at their game.
    I know you said that you like the reclaimer the best, but sevi has a better learning curve for a player that is getting the rules of the game down pat. He is also VERY good against warmachine armies (feat is great) and hordes also.
    A unit of temple flame guard with defenders ward and shield wall are def 17 / Arm 17 against a charge. Def 17 /Arm 21 on UA mini feat turn. 18/21 with Rupert Carvolo.
    On that note, Rupert Carvolo. He is like a Unit attachment for your army. He only costs a few bucks to purchase and can buff ALL of your units. He can give your Zealots pathfinder to get through the great wall of cheating.
    With a Revenger, or blessing of vengance (arc node jacks) you can hit one of the Black 13th with Ash to Ash from half way across the board, needing a 6 to hit, with Eye of Menoth up (which it is) on 3 dice. (and why boost to hit?, it's the black 13!) That will more than likely hit 2 or all 3 of them (with good targeting) and being pow 11 [10+EOM] or Pow 13 with Blessing [10+1Eye+2Blessings buff] that can kill them dead. Or at least boost damage on Ryan (the girl) and take out mage sight)
    If they are knocking down your models get the Covenent.
    Good luck.
    Don't blame bad dice rolls for your losses. It was your lack of planning that made you roll trip-ones.

  10. #10

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    nothing beats then late birthday gifts.
    2 palls pooled and gave me a Flameguard cleanser unit....seeing i kept *****ing how i loved how they looked they must have gotten for them for me....i got the attachment myself and decided to play test em .

    Had 2 games.
    i took my models and expected to play 25 points, a cygnar player challenged me to 50 points, i wasn't really sure but seeing i had time...why the F not.

    => he played the cygnar collosal, a lancer, black 13th, nemo with attachment and something else...don't remember what.
    I didn't expected anything to go well.

    i played the high reclaimer with heirophant, 2 reckoners , full zealots, gorman, choir, vigoth roven, cleansers and attachment, bastions full, a vassal and a devout just to give it a whirl.

    I never expected this, but using my zealots as cannon fodder, i was able to find a opening and with some very lucky dice rolls i managed to kill his caster with a reckoner, the cleaners and some spells that managed to bounce off my cleansers.
    (Fire dmg + immunity for the win i geuss)

    personally never thought i could pull it off with how faster my zealots were pummeled to the side but i think he was just too obsessed with using his collosal.

    after that i played a 25PT game and a 15 points.

    i lost the 25pt game vs the retribution.
    i used the LIST advised here by "charming" and it was working quite great untill i kinda over estimate my luck with rolls.
    rushing an enemy with no focus on a reckoner that i forgot to buff with a choir.
    failed a shot i should have made hard and then i just got flanked and made one bad call from another.

    so i lost that one after Stalling insanely with the highreclaimer and smoke clouds.
    i played longer on the 25pt's then i did on the 50 point one.

    sooo finally i did a 15 point one, with the high reclaimer, the reckoner, Max zealots, Gorman and min Bastions.
    i played vs khador, playing versus Kommander Harkevich, he had 2 heavy's and a man hunter.

    i never expected them too, but gorman with reckoner really helped softening up those heavy jacks for my zealots and bastion, i actually managed to take down one of them in a single turn. the second one took out 3 zealots in a single turn but then it was just his turn and the extra focus on the reclaimer really made it easy to violate him.

    over all I won 2 games out of 3 in a single DAY and basicly noticed that ALOT of my problems came from the fact i didn't really have the propper insight yet.
    that and "the high reclaimer" chronicles helped ALOT.

  11. #11
    Destroyer of Worlds FearMeMortals's Avatar
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    If you won any games at all out of your first 20 you're doing well.
    If you're a brand new Menite please read this thread before posting: http://privateerpressforums.com/show...-the-battlebox

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