Love this analysis. So we've got two colossals that obliterate your heavy hitters from the other side of the field, while still being able to hold objectives and without using focus. Man this things are broke
And of course, there is no problem for cygnar to kill eyriss. At 35 points, they just take 2 stormwalls and then all this great anti-stealth things for 3 points....
Pyre Troll: ...effortless annoyance with continuous fire
You guys can hate on my post all you want but when you are getting destroyed by the lists with two colossals just think of me grinning.
I'll go with theory.
That about says it all. Like all unbalanced lists, it'll beat some opponents, get some way on surprise value, but will also have outstanding weaknesses that get countered quite easily. Preparing for the possibility of two colossals isn't much different than preparing for Berserker spam, Doom Reaver spam, Exemplar spam or high-DEF infantry spam.
"You know, I hadn't planned this far ahead in the scenario. I presumed we were going to be dead about five minutes ago." Thief, 8-Bit Theatre
And when this rarely happens , what do we get?not saying that 2 Colossi won't be a complete pita and will wreck face in some games but unless it's Haley with TB up they aren't any worse ,as people have mentioned, as 4 heavies. Like wise thanks to the holy powers that be you can field if you wanted 6 crusader jacks for the same price as 2 Colossi who will very easily beat the tar out of 2 Colossi and that's been in the game since MKII.
Last edited by Tyr852; 06-19-2012 at 02:54 AM. Reason: never is such a finite word.
1. I don't think people hate your posts. Such deep and personal feelings toward a simple post seems pretty exaggerated.For me, it's more a disliking of unjustified doom-crying and unfounded dismissal of arguments.
2. And of what should we think, if we win against 2 colossals? You crying in a corner? That we are the best player in the world? That it's proof for near doomsday? That Doom is doomed?
Or maybe that 2 colossals aren't harder to kill than 4 jacks and easier to block from advancing?
Pyre Troll: ...effortless annoyance with continuous fire
The real question is who would bring 2 conquests with strakhov... has to be the worst caster to do that with
Sentry/Superiority double the movement on feat .. maybe not first choice but certainly not the worst caster for it.
If you can afford 2 colossals you can afford 2 bane thrall UAs
upkeeping occulation and superiority and casting sentry doesnt leave much focus for the 10 ranged attacks they make in a turn, and unless i'm remembering wrong its not a virtuoso/whatever behemoths rule is so if you charge for the feat you dont get to shoot, limiting thats effectiveness a lot. plus its not utilizing his best spell(overrun) Though just from the nature of khador i don't think anyone would really want to bring two conquests. cept maybe pvlad, because everythings better with pvlad.
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So why aren't they unlimited like most other non-character jacks? I mean, really, if someone wants to get 3 in at 50 points, why not let them try?
... say, the Behemoth is smaller than a Colossal. Can we have FA:3 on it?![]()
Like I said before, FA: 2 is basically FA: U on 18-20 point models. FA: 1 would have mattered somewhat, but FA: 2 is basically not a factor.
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Painted: Mercs: 194pts, 5 casters | Cygnar: 102pts, 5 casters | Minions: 52pts, 2 casters | Trolls: 25pts, 1 caster | Circle: 30pts, 1 caster - Latest: Sentry Stone, 6 Stormguard
A Tale of Warmachine/Hordes 2012 - Directory
A Tale of WMH 2013
Yes, but when was the last time you played a 75 point game?
NoVA players: Come to Game Parlor Chantilly on Thursday nights for some Warmachine/Hordes action!
The Protectorate of Menoth: We're on a mission from God.
Painted: Mercs: 194pts, 5 casters | Cygnar: 102pts, 5 casters | Minions: 52pts, 2 casters | Trolls: 25pts, 1 caster | Circle: 30pts, 1 caster - Latest: Sentry Stone, 6 Stormguard
A Tale of Warmachine/Hordes 2012 - Directory
A Tale of WMH 2013
and when this doesnt happen? When double collossal lists dont take every con in 2012 and 2013, and utterly dominate the meta, what will you say and do? When we're not being destroyed, will you eat your own words?
I await this day of destruction eagerly. as will all my iron fangs, men o war, doom reavers (all 50 of them) and the rest of my Khador legion. and we won't be found wanting.
Because 1 stormwall with haley isnt broken enough. so they let you have two.
Because they should be FA:U but PP instituted some balance? Seriously, if you're one of the 'major world players' in the IK (like Khador, Cygnar etc.) and your neighbour starts mass producing bigger machines of war, well...I guess you'll do the same. Colossals are the next model in warjack design, and are being rolled out for dominance by all the big players. It's an arms race.
I mean, consider what a nuclear bomb is capable of, and then tell me how many countries that have nukes only made one and called it a day.
I've never understood why most non-character warjacks are FA: U when non-character units top out a FA: 3 honestly. For some units the FA matters, but that's almost never the case for FA: 3 units. Units where the FA matters can keep their FA, but everybody else should have just gone FA: U. Either that or non-character jacks become FA: 3.
I know it doesn't matter much, FA: 3 and FA: U are very similar unless you're trying to break the game, but it still bugs me how the arbitrary the difference is.
NoVA players: Come to Game Parlor Chantilly on Thursday nights for some Warmachine/Hordes action!
The Protectorate of Menoth: We're on a mission from God.
After, shamefully to my productivity, having already dozens of games with and against colossals, I feel even the Stormwall is great and fine at 1 in a last. Two really make it a usually negative experience, requiring not just a 'rock, paper, scissors' kind of thing, but in an extreme fashion.
If colossals is rock, you need an unnaturally papery army to beat it.
I may be mistaken, but I thought we were talking about using two colossals in a list, and the value of it.
I'm going to assume you meant, "...can't understand..." in that last sentence and agree with you completely. I'm sure it had something to do with getting rid of rules bloat, but I thought that the Warjacks of Renown was largely a fluffly thing that gave us some fancy jacks based off other chassis. Meh.
On Topic:
I thought everybody was doom crying that Colossals were too weak?
They did it to make more money which they are going to succeed at.. (starts handing PP his hard earned money)
Because having one big robot on your side of the table looks really cool.
Having two big robots on your side of the table looks even cooler.
Seriously.
Play a game with two painted Colossals, and watch the new players flock around your table.
That's the real reason they're FA:2.
So again why are Calvary FA:1? or UA's FA 1? I would have no issue with a special theme force having FA:2.