Results 1 to 18 of 18
  1. #1
    Conqueror DogFog's Avatar
    Join Date
    Mar 2012
    Location
    Ann Arbor, Michigan
    Posts
    301

    Default Whelps -- Spawn or Start in Play?

    In which situations do you hold your whelps in reserve, and when do you start them in play? Do you balance with some of each? Please share your thoughts and experiences.

  2. #2
    Destroyer of Worlds Beckman's Avatar
    Join Date
    Nov 2007
    Location
    Philadelphia, PA
    Posts
    4,250

    Default

    I usually keep 2 in reserve in normal circumstances. I am mostly using them for fury management and I don't want my opponent not letting me manage my fury by not damaging my beasts. But 2 still lets me spawn a whelp if I need to block a charge lane.

    With the Mountain King, I would definitely keep 3-4 in reserve. No one in their right mind will ignore the Mountain King...
    Quote Originally Posted by sourclams View Post
    I have no F-ing clue why MtK lost regen, and I have no F-ing clue how monsters that are basically the DnD Tarrasque in the 'fluff', eating the earth utterly barren and sometimes even eating the rocks left over, suddenly become connosieurs that care whether the screaming biped they just ingested is fresh or not.

  3. #3
    Destroyer of Worlds Alex C's Avatar
    Join Date
    Feb 2010
    Posts
    4,923

    Default

    Quote Originally Posted by Beckman View Post
    With the Mountain King, I would definitely keep 3-4 in reserve. No one in their right mind will ignore the Mountain King...
    Doesn't the Mountain King spawn infinite Whelps of his own when damaged? No need to hold Whelps you bought in reserve for him.


    I always keep all mine in reserve otherwise they usually just get in the way of my own stuff or die before I can use them.

  4. #4
    Destroyer of Worlds
    Join Date
    Apr 2006
    Location
    Denmark
    Posts
    3,814

    Default

    Its almost always a good idea to bring a mix for the reasons Beckman says. If you bring them all along from the start you cant do the shenanigan stuff with them and if you keep them all in reserve its up to your opponent when you can use them which ruins much of their use in controling fury.

  5. #5
    Destroyer of Worlds Nicodemus's Avatar
    Join Date
    Oct 2003
    Location
    Silver Spring, MD
    Posts
    3,253

    Default

    Quote Originally Posted by Alex C View Post
    Doesn't the Mountain King spawn infinite Whelps of his own when damaged? No need to hold Whelps you bought in reserve for him.
    The idea is when he gets hit, TWO whelps pop out. One for the MtK rule and one for the normal group you bought. So yes...a couple in reserve is a good thing.
    It is only when one denounces logic and reason themselves that the saucy veil is lifted, and the noodly Truth is made plain. www.venganza.org

    Quote Originally Posted by ForsakenPoptart View Post
    HIS HOLINESS REV. LORD NICODEMUS ESQ. the 3rd, PhD will be able to tell you more

  6. #6
    Conqueror Largi's Avatar
    Join Date
    Nov 2010
    Location
    Birmingham, UK
    Posts
    295

    Default

    Wait...
    So the 5 you get for 2 pts can be split individually for what comes into play and what starts in play?
    Now that I didn't realise.

    I usually start all 5 in play when I take 1 lot of Whelps. Or I take 2 Units and do 1 on, 1 off.

    You learn something new everyday.

    I also Own 4 Units of Whelps before th eMK was spoilt :s

  7. #7
    Destroyer of Worlds Lawso42's Avatar
    Join Date
    Jun 2010
    Location
    St. Louis, MO
    Posts
    1,082

    Default

    If I have ranged beasts(slag/bomber/impaler) two whelps start in play and follow them. If I only have melee beasts, usually only one starts on the table...

    Lawso
    Now writing for Neomorte.com
    "Almost only counts with hand grenades and horseshoes... And black oil."
    For Kith and Kriel: Your Guide to All Things Trollbloods. Ver. 2.0

  8. #8
    Destroyer of Worlds Beckman's Avatar
    Join Date
    Nov 2007
    Location
    Philadelphia, PA
    Posts
    4,250

    Default

    Quote Originally Posted by Nicodemus View Post
    The idea is when he gets hit, TWO whelps pop out. One for the MtK rule and one for the normal group you bought. So yes...a couple in reserve is a good thing.
    Yes, this. Also, the whelps you spawn from the whelp's special rules can be further out, so you can block reach model's charge lanes easier. (Whelps from the Mountain King need to be in BTB)
    Quote Originally Posted by sourclams View Post
    I have no F-ing clue why MtK lost regen, and I have no F-ing clue how monsters that are basically the DnD Tarrasque in the 'fluff', eating the earth utterly barren and sometimes even eating the rocks left over, suddenly become connosieurs that care whether the screaming biped they just ingested is fresh or not.

  9. #9
    Destroyer of Worlds Goris's Avatar
    Join Date
    Aug 2008
    Location
    Poulsbo, WA
    Posts
    3,152

    Default

    For me this issue depends entirely on how I have planed my first two turns of the game. If I feel like, for example, my bomber has a good chance of catching some key targets in drifting AOE's early game and I want the fury to force if I hit something then a whelp or 2 will likely start out on the table. For low fury warlocks running a beast brick this can really help as well whne you want to run your 3-5 beasts turn 1 and don't want to leave yourself empty on the off chance you might get eLilythed or something. Generally though if I feel like neither of those factors are going to come into play then whelps almost always stay in reserve. As far as the MK is concerned your opponent would be silly to try and nickle and dime him so having whelps for him is only really important after he's been hurt, aside from the aforementioned spawning stuff in the way during attacks...
    Follow me on Twitter

    Quote Originally Posted by petegrrrr View Post
    So if you take my "Cynicism" and Goris' "Happy Rainbow awesome everythings", the truth probably lies in the middle somewhere.

  10. #10

    Default

    Quote Originally Posted by Largi View Post
    Wait...
    So the 5 you get for 2 pts can be split individually for what comes into play and what starts in play?
    Now that I didn't realise.

    I usually start all 5 in play when I take 1 lot of Whelps. Or I take 2 Units and do 1 on, 1 off.

    You learn something new everyday.

    I also Own 4 Units of Whelps before th eMK was spoilt :s
    On the subject of things not everyone knows about the Whelps, those 5 for 2 points are not a Unit. They're five Solos, each of which has his own activation. Makes a big difference sometimes.
    No more credible a source than any other grown man who plays with toy monsters.

  11. #11
    Destroyer of Worlds HellecticMojo's Avatar
    Join Date
    Apr 2009
    Posts
    1,631

    Default

    I always put mine in reserve, it's just too damn easy to clip one with a rogue blast damage. especially with colossals coming out the woodworks now

    nom nom nom

  12. #12
    Conqueror StinkyJim's Avatar
    Join Date
    Dec 2007
    Location
    The NEW Comics Compulsion
    Posts
    479

    Default

    If I'm running two lots I tend to have 5 on the table to start with, and 5 to place. (they're painted differently so are easy to tell apart)

    If I'm only using one choice of them then I tend to start with 2 and have 3 to place.

    Top Tip:

    Always put unused Whelps somewhere obvious so you don't forget about them. Put them away when used so they don't get mixed up with unused ones. Accidently using more whelps than you are meant to tends to annoy your opponents.

  13. #13
    Conqueror Largi's Avatar
    Join Date
    Nov 2010
    Location
    Birmingham, UK
    Posts
    295

    Default

    Yea shouldn't have used the Word Units there.
    I always play and activate them as 5 Solos. Its just for Deployment purposes I thought they were a "Set"

    As I said, learnt something new. And I'll be looking at putting that into play.

  14. #14
    Destroyer of Worlds
    Join Date
    Feb 2008
    Location
    Swansea, UK
    Posts
    3,379

    Default

    I usually deploy one and keep four in reserve.

    This means I know I can safely run hot on one of my beasts knowing that he has a way to ditch all the excess fury that I can't remove.
    http://lostkriel.blogspot.com/
    A New Trollbloods Blog (updating again since March 2010)

  15. #15

    Default

    If I'm only using one choice of them then I tend to start with 2 and have 3 to place.

    Top Tip:

    Always put unused Whelps somewhere obvious so you don't forget about them. Put them away when used so they don't get mixed up with unused ones. Accidently using more whelps than you are meant to tends to annoy your opponents.
    Same to me. But remembering to put them play is really hard. In tourney last weekend in two games I lost, I forget to put whelp to play, in situation it could have saved me. In one game, I forget to spawn whelp to snapjaws way prewenting it to get 0,5" to my mauler, and in another game as Scythean has got to reach of eGrissel, forget to spawn whelp as it damaged impaler whit chain-attack. After that opponent still rolled 3 7+ whit 2 dice.

  16. #16
    Conqueror Largi's Avatar
    Join Date
    Nov 2010
    Location
    Birmingham, UK
    Posts
    295

    Default

    I put them in my dice Tray Lid (alogn with Horthol when he is about) so they're always in my eyeline.

  17. #17

    Default

    I always have 10 whelps (eDoomy player) and start with 2 or 3 and the rest in reserve. The couple at the start are for Fury management emergencies, but generally I like to have the Whelps popping out later in the game, and they die to spray/blast damage too easily otherwise. Plus it's always amusing to have whelps popping out at opportune times in your opponent's activations to block charge lanes etc.

  18. #18
    Destroyer of Worlds Mr. Mayhem's Avatar
    Join Date
    Jan 2005
    Location
    San Francisco, CA
    Posts
    1,191

    Default

    Quote Originally Posted by Beckman View Post
    I usually keep 2 in reserve in normal circumstances. I am mostly using them for fury management and I don't want my opponent not letting me manage my fury by not damaging my beasts. But 2 still lets me spawn a whelp if I need to block a charge lane.
    Same here.
    Those smote by Mulg the Ancient: Stryker1, Stryker2, Constance Blaize, Nemo2, Kreoss1, Amon, Karchev, Venethrax, Vyros1, Magnus1, Kruger1, Kruger2, Grayle, Morghoul1, Mordikar, Rhyas, Thagrosh1, Lylth1, Arkadius, Rask

    Warmachine/Hordes Battle Reports

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •