
Originally Posted by
Khaunshar
While I would love your scenario to be true, I dont believe this is the case on the table.
The BFS has a number of big problems. 1) its CHARACTER, thus only one list can include it. 2) to be able to hit the enemy colossal with Kiss of Lyliss, the correct member has to be in relatively close range to the colossal to begin with. 3) It is slow if stealthed, and dead if unstealthed, and very susceptible to blast damage, which colossals have in abundance. 4) It is only one very specific, and easily identifiable model.
In reality, I doubt you ll get to use that much against an opponent who knows what they are doing, and realize that its worth quite some points in sacrifice to remove your main approach to dealing with his colossal.
Second, with Lylyth2, Saeryn and B+B having issues with colossals, that makes two of our 3 top tier casters, plus one that is at least solid to upper-tier, that have issues with the colossals. Now, these casters are not top tier by randomness, they are consistently necessary to win. This weakness to colossals might very translate into us needing to bring warlocks less suited to competitive play just to deal with them, which in turn drastically reduces our chances of winning. In return, almost all colossals so far can be played, and actually even seem made for, top tier casters for the other factions.
To run Stormwall, you dont have to change anything but pay the points, and your army gets better. To fight AGAINST Stormwall with Legion, it looks like your best bet is sacrificing the better warlock in order to get access to an important ability on a lesser warlock to deal with a single, albeit expensive, enemy model.
For what its worth, we are not the only ones having this problem. Kromac, for example, has to rely on Primal to get the job done, and even then due to his medium base is not happy about colossals at all. Though the Ghetorix helps, its again a character beast, thus not always available. And lets not even get started on Gators ....
I ll of course give it a few tries, but so far I am rather hesitant to claim we wont mind colossals much. P+S 18 is not enough to deal with properly supported colossals, and Saeryns feat does not prevent the colossal from doing what actually makes him dangerous: Shoot and kill Saeryn with blast damage, fire or direct hits.
The longer I think about it, the more it seems the days of Saeryn as our powerhouse are close to being over.