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  1. #1

    Default Paladin Initiate unit

    Paladin Initiates
    Protectorate Unit



    SPD 5 STR 7 MAT 7 RAT 4 DEF 12 ARM 16 CMD 9

    Runed Blade
    POW 5
    P+S 12
    Magical Weapon
    Weapon Master

    Special Abilities
    Fearless
    Shield Wall (Order)
    Spell Ward


    Cost and size
    FIELD ALLOWANCE 2
    POINTS (6/8)
    MODELS (3/5)
    MEDIUM BASE


    Lord Alexander, Crusader for Menoth
    Protectorate Warcaster



    SPD 6 STR 8 MAT 8 RAT 4 DEF 14 ARM 16 CMD 9

    Final Judgment
    POW 6
    P+S 15
    Reach
    Weapon Master
    Magical Weapon
    Critical Countinuos Fire
    Thresher (* Attack)

    Feat: Cleansing Wave
    While In Lord Alexander's control area all friendly models get +3 to STR & DEF and gain Flame Burst

    Special Abilities
    Inspiration [Protectorate of Menoth models]
    Pathfinder
    Aegis
    Elite Cadre [Paladins] – Friendly Paladin models gain Rapid Strike.

    SPELLS

    Purifacation
    Defender Ward
    Crusader's Call
    Cleansing Fire
    Wall of Fire

    FOCUS 6
    DAMAGE 19
    FIELD ALLOWANCE C
    WARJACK POINTS +6
    SMALL BASE

    This is a caster i made up also to complete the paladin set
    Last edited by Menolith; 06-23-2012 at 07:21 AM.

  2. #2

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    Though spell ward is slowing down their already very impressive presence, I don't see this unit as anything less then redundant, with so many weapon masters and so many fantastic units, I thing another weapon master unit isn't really necessary. IF I were to make a paladin unit though, I would think they'd be a medium bases model unit. Lets be honest their speed would be 5, their p&s 12 is good, 8 wound, fearless of course with weapon master, Magical I agree with, I'd thing they'd have a Stone-and-Mortar Stance (order), armor 15. they'd be the same price only 3/5 models, I doubt they'd get a UA, but just granted tough on such a moster unit would be good enough. along with being yet another powerful weapon master. I like the Idea of expanding on the Paladins, but I don't think a unit is needed. If I were you, I'd make a Paladin who was a UA tag-along like the soulless escort, and I think all the factions should get a Journeyman warcaster (if so, give Cygnar the only Epic Journeyman) and a Paladin would make a Great Journeyman 'caster

  3. #3

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    thanks for the feed back and i totaly agree on the medium base that was my first thought for this unit and just so its clear the reason i wanted to make it a unit instead of another solo or something else is because i made a hombrew pally warcaster and i thought this would go along with it ill make some changes and i hope to get more feed back as i fully intend on putting something like this on the board when im playing with my Buds, for now all i know is weapon master stays (i mean wats a pally without weapon master)and the medium bases are goin on but the rest ill have to see what i can do....one thing i dont get is how spell ward is redundant i mean i figure that spell ward would make sense on a pladin troop i mean cyngars paladins have it

  4. #4

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    Oh spell ward isn't redundant, the whole unit was redundant. But sticking them on Medium bases will help. The tag-along wouldn't be a solo but a weapon attachment with something like a Field allowance 3 and a +3 to any 1 unit. I'd see the tag-along going with Errants for example to make sure they don't get out of hand and attack innocents for a fluff example. Weapon master should totally stay, wouldn't have it any other way. A unit is very do able, but I'm not sure what they could bring to the table that Exemplar's don't. And giving them Tough would make many players call foul because of how painfully tough our unit's already are.

  5. #5

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    Quote Originally Posted by Themainmenoth View Post
    Oh spell ward isn't redundant, the whole unit was redundant. But sticking them on Medium bases will help. The tag-along wouldn't be a solo but a weapon attachment with something like a Field allowance 3 and a +3 to any 1 unit. I'd see the tag-along going with Errants for example to make sure they don't get out of hand and attack innocents for a fluff example. Weapon master should totally stay, wouldn't have it any other way. A unit is very do able, but I'm not sure what they could bring to the table that Exemplar's don't. And giving them Tough would make many players call foul because of how painfully tough our unit's already are.
    well i made a warcaster also that has elite cadre paladins so that is gonna ad a bit more that might make them a bit more op what im going for is a group of paladins that were taken out of training a bit early to fight in an excalating war so i wanted to have them and a unit attachment so that they can have a trainer out on the field helping them by motavating them to stay alive (tough) but im not to sure how to do that ontop of that im not sure how to make the relationship between the initiates and my caster work well but not make things impossible for others to fight back i had some other ideas for stuf to add but i need to know where to nerf first

  6. #6

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    the warcaster looks good. I think he's a bit too offensive. the Paladin considers themselves the SHIELD of the MENOTH. so Rapid strike doesn't sound like he'd be shielding others as much as rip things a new hole. Also I think that if paladin Initiates didn't have weapon master they could go with Tough. Or if they did gain a "Master" attachment It would give them weapon master as long as he was alive. "Elite Cadre [Paladins] – Friendly Paladin models gain Tough." could make sense if you wanted it wanted to sneak tough on them without them losing weapon master. As they are now they could even gain Sacred ward and not being too over powered (most people aren't throwing around spells at heavy infantry like they do light infantry). Making them medium base would also make sense with their "Beginner" status, since they over stack armor to compensate skill. Just throwin' some more ideas at you.

  7. #7

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    Quote Originally Posted by Themainmenoth View Post
    the warcaster looks good. I think he's a bit too offensive. the Paladin considers themselves the SHIELD of the MENOTH. so Rapid strike doesn't sound like he'd be shielding others as much as rip things a new hole. Also I think that if paladin Initiates didn't have weapon master they could go with Tough. Or if they did gain a "Master" attachment It would give them weapon master as long as he was alive. "Elite Cadre [Paladins] ? Friendly Paladin models gain Tough." could make sense if you wanted it wanted to sneak tough on them without them losing weapon master. As they are now they could even gain Sacred ward and not being too over powered (most people aren't throwing around spells at heavy infantry like they do light infantry). Making them medium base would also make sense with their "Beginner" status, since they over stack armor to compensate skill. Just throwin' some more ideas at you.

    ok so first all ty for ur input i love the WM attachment idea that actually works perfect for what i want now what i would like to know is what do u think of adding Defenders Ward and Wall of Fire to my casters spell list and will the wall of fire hurt friendly models also if it does will it be to much to add immunity to fire on my unit

  8. #8

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    remove Death sentence from his spells and add defenders ward, it would only make sense in that direction for death sentence isn't the paladin way, a ward however would be. Wall of fire is a great idea however, It would hurt your own unit for it isn't "Targeting" them. the immunity to fire seems a bit much since no paladin before them had it.

  9. #9

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    I'd also get rid of Chasten for Purification. he'd like it more to help allies then to hurt enemies. and you still have 1 offensive damage spell in cleansing fire.

  10. #10

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    thanks for the help i think with these changes then i can prolly try this out some time i wonder if i could think up some kind of theme list to finish this off, but thats later.
    thanks again
    Last edited by Menolith; 06-23-2012 at 07:14 AM.

  11. #11

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    A character warjack would round it off, I'm think the affinity would be Guard dog, And I think to make it fair, make it a Light warjack with p&s 13 weapon with imprint flank (paladin) this would give him Weapon master with another paladin, to finish it off, Give it the chassis of a Devoit and make it 7 points.

  12. #12

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    also wouldn't mind your imput on my Journeymen warcaster =P

  13. #13

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    Quote Originally Posted by Themainmenoth View Post
    A character warjack would round it off, I'm think the affinity would be Guard dog, And I think to make it fair, make it a Light warjack with p&s 13 weapon with imprint flank (paladin) this would give him Weapon master with another paladin, to finish it off, Give it the chassis of a Devoit and make it 7 points.
    i was thinking the same thing only i had an idea for a repenter that had a special abbility like. when firing the flame thrower at the enemy the spray will extend from 6 inch to 8 inch and then to ten inches if it hits another model that is already on fire other then that no idea

  14. #14

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    I think Guard dog Is something you should really consider looking into, it would make sense for a jack that wanted to protect it's caster, and since you SHOULDN'T give weapon master to a warjack (looking at you Molik Karn!) The flank with a paladin would make a nice supplement.

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