Threw this together, will get some testing in this weekend and wanted to know if there's anything awful about it before hand.
pMorghoul
Basilisk Krea
Razorworm
Bronzeback Titan
Titan Gladiator
Titan Gladiator
Min Beast Handlers
Min Beast Handlers
Void Spirit
Void Spirit
I really like Morghoul for his beast buffs and his usefulness as more than a spell slinger. His ability to safely cut single wound Infantry down lets me concentrate on other threats with my points. His application should be apparent with my beast heavy list.
Basilisk is 100% for the Animus. I don't have anyway to kill shooters except melee so I need to get there in one piece. The gun has applications if I would rather Charge a target than Slam or to help out my Solo hunters.
Razorworm is again good for the Animus, I don't want my Beast Handlers clipped by an AoE which can complicate things. Once I get into melee the worm can go and hunt Solos or mess with a unit that needs to shoot for defense.
Bronzeback is super funny with Admonition and makes sure I don't Frenzy if something bad happens to the Handlers. Also has a lot of toolbox with his Animus and Chain Attack, besides being a beatstick.
Gladiators are beatsticks, just shock and awe with their Animus and Morghoul. Not to much to say about them.
Beast Handlers help keep the Heavies under control and make them hit harder, also the healing should be plenty to stay healthy against shooting with my bonuses. I am considering using one Max unit and sneaking Swamp Gobbers in since having two units isn't needed for a brick formation.
Void Spirits are on the same duty as the Razorworm, get in the back and eliminate support while I go to town on the front. For their points I think they are very good as I need something to chase down kiters or reach the back against tarpit heavy armies.
So, any input? My goal is to be beast heavy while having multiple threats for everything.
Thanks for any replies. :]


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