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  1. #1

    Default The humble cyclon.

    I dont think that the cyclone get enough love here. Yes it does not kill heavys. No it does not that manny infantery modells.
    I dont think the cyclone is complete without the dude. Snipe makes it possible to aim and stay in a safe distance. Thunderbolts opens upp for caster kills. Covering fire is cygnarly. Its a classic cygnar jack. Realy god at what it ment to do.
    Cygnar strong !

  2. #2

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    I am a huge fan of the cyclone and love my pair to bits. There is no question that the gun mage officer opens up a lot of potential in the jack but I personally find them most powerful when part of Kraye's battlegroup. You'll never see an opponent quite so frustrated as one facing cyclones that essentially have bushwhack and fully boosted ranged attacks to boot. The wall of covering fire is just gravy on top of everything else. Key to why I like cyclones in a battlegroup though it the access to focus. Whilst aiming can help with accuracy and critical brutal can up the damage it's not the same as being able to spend focus. Particularly if facing an opponent who can cross the covering fire wall. Double handed throws are the most well documented but I actually find my cyclone come through in a pinch for melee providing the target does not have too high armour. Against a target that's suffered a bit at the hands of hunters for example, then the cyclone can definitely finish things off with a couple of focus.

    Kraye is the best caster for cyclones but the Nemos like them as each can do some movement tricks to up the effective operating range of the cyclones and increase it's damage output plus a host of other nice tricks.

    The cyclone is definitely one of those rare heavies that you can happily marshal and not regret it too much. Another great marshal for them are sword knights with their UA. You can have those covering fire template pretty much anywhere you want with pronto to help you move around, or get it to shoot and then pronto to safety. Although the cyclone does not have reach, pronto can help make the most of it's flanking providing potential and you can even do this whilst providing covering fire protection from retaliation units.

    I love them.

  3. #3

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    Now that stormwall is out, I don't think I'll use the cyclone with pHaley anymore, but I'm with d.a.d. on this one. Kraye turns on the cyclone big time. The open fists are great for a double handed through that came at the end of a 10" walk (full tilt). Its just a case of a jack just being spectacular when a couple of different spells and special rules are in the mix.

  4. #4
    Destroyer of Worlds phreaker187's Avatar
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    Default

    Wasn't a Cyclon the bad guys in Battlestar Galactica?
    "Eff him up B. Make sure you spread the gospel of fear up there about how bad we would crush them!" -Darknesse


  5. #5
    Conqueror Aníron's Avatar
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    Quote Originally Posted by phreaker187 View Post
    Wasn't a Cyclon the bad guys in Battlestar Galactica?
    Cylon. Know your toasters.



  6. #6
    Conqueror
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    Quote Originally Posted by Darkangeldentist View Post
    I am a huge fan of the cyclone and love my pair to bits. There is no question that the gun mage officer opens up a lot of potential in the jack but I personally find them most powerful when part of Kraye's battlegroup. You'll never see an opponent quite so frustrated as one facing cyclones that essentially have bushwhack and fully boosted ranged attacks to boot.
    Ride-by attack isn't as impressive with a total 5" of movement before and after the shot.

  7. #7
    Destroyer of Worlds hmk17's Avatar
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    The jack is a fun little toy. I've enjoyed watching Kayzay squirm knowing that covering fire is right there waiting for them.
    So play like you've got a pair, or put down the metal and go find something made of plastic.
    Page 5, Warmachine Mk 1. Prime, 2003


  8. #8

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    someone needs to convert their jacks to Cylons

  9. #9
    Conqueror TheIronclad's Avatar
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    The Cyclone is amazing! In my meta there are lots of high def infantry always looking for that open lane. Enter the Metal Storm! Kraye is great choice as a caster but many others including Sloan, Seige and Stryker1 also provide benefits to the Cyclone that are solid. In melee it's not going to take out a Kador heavy but two open fists and Mat 7 mean he can throw with the best of them and punch out Multi wound infantry. I am so happy to have one.

  10. #10
    Destroyer of Worlds
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    Cyclone's not getting enough love before stormwall came out, and I think the poor guy's basically obsolete now.
    Signatures take too much space.

  11. #11
    Annihilator MidnightFox0083's Avatar
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    Quote Originally Posted by Hint of Insanity View Post
    someone needs to convert their jacks to Cylons
    The good design or the new one?


  12. #12
    Warrior Sharp-kun's Avatar
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    Quote Originally Posted by whats82 View Post
    Cyclone's not getting enough love before stormwall came out, and I think the poor guy's basically obsolete now.
    Not until we can marshal Stormwall to The Dude

  13. #13

    Default

    Im thinking of cyclone + stormwall in my kara list.

    Got a game today against circle. He got one wolf and his caster left. The cyclone two handed throwed the wolf away from his caster. The gun mages pushed it outside the warlocks control area and the defender + kara finished of the warlock now without transfer targets.
    Cygnar strong !

  14. #14
    Conqueror jackolas's Avatar
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    The Cyclone is fantastic. I field a pair of them all the time with Kraye!

  15. #15
    Destroyer of Worlds
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    Has anyone tried running a Cyclone AND a Stormwall with Kraye? The idea of 4d3 boosted POW 12s or four(!) covering fire templates per turn intrigues me...

  16. #16
    Annihilator Sanguinary Dan's Avatar
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    Against folks with high DEF or stealth infantry that will be bloody murder. Place them 29mm apart and you have a true wall-o-death.

  17. #17
    Annihilator TheEmu's Avatar
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    I've loved my Cyclone so far, but now I'm getting worried about Stormwall kinda replacing him. I need another heavy besides Cyclone to deal with heavies and then I can just swap Cyclone+otherheavy to Stormwall and get some defender shots there too.

    On the other hand I'm loving me some Stormwalls.


    "Dear Game Designer. Rock is cheese. Paper is fine.

    Regards, Scissors. "

  18. #18
    Destroyer of Worlds Defenstrator's Avatar
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    I can see Stormwall + Cyclone. The Cyclone was always the second or third jack in a list for me because you needed another heavy to bring the beef. Now the Stormwall provides the melee power and the Cyclone can shoot stuff up or ombine with the Stormwall to provide a huge covering fire wall.
    Quote Originally Posted by John of Arc View Post
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    Our Warmachine and Hordes Blog.

  19. #19

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    Quote Originally Posted by VOLK View Post
    Ride-by attack isn't as impressive with a total 5" of movement before and after the shot.
    The 5" movement may not sound like much but with 10" range generally considered to be a pretty good charge threat and any movement to extend that range can be invaluable. I have had a great many games see my cyclones on Kraye place their covering fire to stop enemy infantry in their tracks, which leaves them in an ideal range for the cyclone to walk forward and inch or two and then retreat behind it's starting position. Considering the models it is likely to have killed this makes retaliation more difficult. I would never underestimate the potential for any kind of range advantage in this game and ride-by attacks give cyclones that little extra edge to turn what would otherwise be a very risky ranged attack into a potentially devastating one. Kraye is my personal favourite for direct shooting with cyclones because of ride-by attacks and guided fire but in fairness the Nemos can achieve similar results, though they get more mileage out of covering fire than direct shooting, however they can also improve the combat abilities of cyclones significantly.

    I have frequently used a pair of cyclones and they completely change the way opponents can play against you. The key is retaining enough infantry clearance options so that you can maintain the covering fire wall if the opponent intends to overwhelm you with threats. Again Kraye is a master of achieve this as the turn you drop the covering fire need not have to be the decisive turn where the game turns.

    I do find cyclones to be a bit limited due to their lack of hitting power but they still pose a solid threat to most casters and like all ironclad chassis jacks its stats are extremely good. (I am continually taken aback to see people so surprised to hear it's MAT and RAT stats.)

    I can see cyclones working very well with stormwall but the colossal by no means makes the cyclone obsolete. As the colossal benefits sigificantly less from iron horse than regular heavy jacks Kraye at the very least is unlikely to drop his cyclones (although he may add a stormwall to his current compliment) for one. Considering Kraye likes to field a big battlegroup when I play him, infantry blocking is off paramount importance and being able to use covering fire is key to that. (The defender is a trickier issue though.)

    The main issue I have with cyclones is the tricky decision over who to give control of it too. Marshals like gun mages and sword knights can do a lot for it and make it's ranged firepower all the more potent. However since they don't hit that hard and need focus to perform some of their most useful functions against the high armour they struggle to deal with more often than not it's still best to leave them in a warcasters battlegroup.

  20. #20
    Destroyer of Worlds knight_actual's Avatar
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    Cyclone being marshalled by the dude is considered by many to be rude. Alternating between snipe, push and crit brutal with each shot is quite nice.

  21. #21
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    Cyclones are my goto jacks when I need to give my trenchers and long gunners some breathing room. Two covering fire templates and having the Trencher Officer marshal him to pall along with Trenchers creates a slow but steadily advancing impenetrable wall of firepower. Melee is for chumps.

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