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  1. #1
    Destroyer of Worlds Joasht's Avatar
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    Default Circle vs Colossals?

    I thought I'd drop by the Circle forums to see what the discussion was about facing high-ARM, high-HP models like Colossals/Gargantuans in a faction that doesn't necessarily hit hard, and I'm fairly surprised that theres no thread discussing it (not that I noticed, at least).

    Circle doesn't have too many hard hitters, and relying on a single Primal'ed heavy to get successfully delivered seems like a very preventable "solution", and the whole "getting around their back and going for a guerilla strike" sort of thing may, or may not, be a viable solution. Its hard for me to say, I've not seen a Circle vs Colossal matchup myself. Its also hard to say "rely on our own Gargantuan", since we don't really know what it will do, nor is it a sound plan to only have that as the only main plan against another equivalent.

    What are your thoughts on this situation? Or is it really not too much of an issue?

    Thanks!

  2. #2
    Destroyer of Worlds Bakemono's Avatar
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    The Circle has always had a narrow range of choices against high ARM targets so facing the new "Big Boys" isn't really a big switch up for us. We still use the same tools we always have. My personal "go to girl" is Epic Kaya. With the Ghetorix or a Warpwolf Stalker you can do tremendous damage. The Ghetorix can hit PS-23 (or the like if using Wraithbane against spell-enhanced ARM). The Stalker hits as hard just not as accurate. This is accomplished by stacking WARP STR/FORCED EVOLUTION/PRIMAL or WRAITHBANE. On average dice you can often put one of the big guys down. It is a lock if using a follow up Heavy.

    The key to Epic Kaya is you will get the Alpha Strike and be able to teleport them all back away for a reset. This means if you are facing a single Big Guy you will kill it at no risk and get a reset against an opponent now effectively down two Heavies from you. If facing two Big Guys you just wash, rinse, repeat.

  3. #3
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    The big change is that as a control faction the collosals and gargantuans are a massive nerf to any control casters and so we take a hit. However, Ghettorix and the like should ease that to some extent as there are now models we just plain have to kill.

  4. #4
    Destroyer of Worlds Bakemono's Avatar
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    Quote Originally Posted by LEJKaya View Post
    The big change is that as a control faction the collosals and gargantuans are a massive nerf to any control casters and so we take a hit. However, Ghettorix and the like should ease that to some extent as there are now models we just plain have to kill.
    Agreed. This has never been my style of play but I know you and some others were very good at this style. I think it is unfortunate that they closed this route, even if I personally didn't find it to my taste. Options are nice and right now we have only one, seek and destroy. I suppose it is good, at least, that we are the best at doing that right now. Perhaps they will be nice and give us something with Armor Piercing as a way of apology. I know that is a pipe dream but it nice enough.

  5. #5
    Conqueror Patuljak's Avatar
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    My problem with Colossals is that they enhance the rock-paper-scissors of multiple lists format to the extent that you autolose if you chance to pick the wrong list. Example, a lot of Circle players take a control/denial list like eKrueger, and a mobility/hard hitting list like Kromac. Now, let's say you're playing against Khador...pVlad with Conquest and eSorscha infantry spam. Now if he picks eSorscha either of your lists are fine, but if he picks pVlad and you decide to go for eKrueger you're in a world of trouble. Of course, you can always play it safe and pick Kromac, but what does this accomplish? The sole inclusion of a Colossal in one of his lists has picked your list for you and he can now pick his list at his leisure.
    Of course, there's psychological warfare here, you can risk it and pick eKrueger thinking he knows what you're forced to do...but if he bluffs you too, you have pretty much autolost the game. Well, ok, not autolost, but you know what I mean.

    I don't like this. Games should be decided on the board, not at list selection. The dynamics of opposing lists should give an edge to someone, not make the game a walk in the park.

  6. #6
    Destroyer of Worlds Lanz's Avatar
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    Quote Originally Posted by Patuljak View Post
    My problem with Colossals is that they enhance the rock-paper-scissors of multiple lists format to the extent that you autolose if you chance to pick the wrong list. Example, a lot of Circle players take a control/denial list like eKrueger, and a mobility/hard hitting list like Kromac. Now, let's say you're playing against Khador...pVlad with Conquest and eSorscha infantry spam. Now if he picks eSorscha either of your lists are fine, but if he picks pVlad and you decide to go for eKrueger you're in a world of trouble. Of course, you can always play it safe and pick Kromac, but what does this accomplish?
    This is nothing new. The chance of something like this happening has always been a reality of competitive events. 2-3 lists are never going to be enough to have a 'good list' for every possible match-up you run into. If anything, Colossals aren't even the worst of it, because at least you can plan around the liklihood of seeing them, and any list tailored to bring down colossals would also be a solid list to counter any other kind of armor-heavy list (and yes, those existed prior to colossals too).
    "If at first you don't succeed, label it version 1.0."


  7. #7
    Conqueror Patuljak's Avatar
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    You make a good point, and you are of course right. However, I disagree with you on one thing - it is not the same as heavy armour lists. Not only do most of those lists have trouble clearing infantry, which makes in example Morvanha a viable list, they can also be placed. eKrueger is admittedly an extreme, but a lot of lists rely on Druid shenanigans as well, which are simply not viable vs Colossals. This is what I ment with rock-paper-scissor, as you now have to make even more specialized lists, making them more vurnerable to bad matchups. I liked to play Mohsar with Druids and focus on the denial/control aspect that he brings, but now I have to either focus on heavy hitting backed by Curse of Shadows with my model choices or bring a second list that packs a hard punch, which is redundant and offers me less playstyles. I just feel that Circle was gimped more so than other Factions with this metagame shift.
    Last edited by Patuljak; 06-21-2012 at 07:07 AM.

  8. #8
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    Circle has by far the best ways of going around colossals to just kill the caster. I think chicle did quite well in the meta shift. Trolls got screwed. Now everyone has an answer to arm 21 stuff. :-P

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  9. #9
    Destroyer of Worlds Draxos's Avatar
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    Isn't a feral better at single target annihilation than the stalker?
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  10. #10
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    I've only gotten in one game vs. Stormwall (at 25pts with a standard pBaldur loadout), and I lost that one, but it could've gone either way on a lot of dice rolls.

    I'm still trying to sort out exactly what the meta shift really is... there's a lot of speculation flying around about dual stormwall, lots of mechanics, arcane shield builds that I'm not sure will be really practical. And even someone like eKrueger may make the shift just fine... given Colossal emphasis on shooting, his storm wall spell combined with TK on his own troops (and immunity to electric ranged assassination, in the stormwall case) may be sufficient to get things in and deal with the stormwall. Speed debuffs on a colossal are still valuable with TK for getting first strike...

    We'll see how it goes. Given all the spell stacking proposals, I expect pureblood stock to go up a bit, but I was including them in most lists anyway. A lot of our movement shennanigans (TK, hellmouth, warpath, darkest night, shifting stones) affect our models instead of the opponent's anyway.

    And it's worth noting that colossals are decidedly *not* worth two (fully loaded) warjacks when it comes to destroying an opposing heavy in melee. They've got the issue with vulnerability to obstacles in the way of their huge bases. Also, while five mat 5-6 pow 18-22 attacks is normally sufficient to get the job done, Tiberion, def warded Avatar, Rooted Ghetorix, and all those similarly hard to kill models still won't go down on an average turn against a colossal.

    Weapon locking them with Woldwatchers under eBaldur is going to be fun. I want to see the Stormwall forced into melee, taking 4 swings at dice-5 for his activation. If they've spent all their points bringing him armor buffs, trading 5 points to negate 24-25 points of models for a few turns is pretty much game.

  11. #11
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    Quote Originally Posted by Draxos View Post
    Isn't a feral better at single target annihilation than the stalker?
    Not if it's really high ARM, low DEF. Feral's advantage vs. low def is an additional claw at the cost of -1 pow on all the attacks. Assuming the various buffs cancel out, vs. say Conquest and walking to combat (or free charge),

    Feral: P+S 17 * 6 + P+S 16 = ~24 dmg from claws, 3 from bite = 27
    Stalker: P+S 18 * 5 + P+S 16 = ~25 dmg from sword, 3 from claw = 28

    Primal or another +2 str that's not compensated by a buff on the target brings the feral to better by a point; armor buffs make the stalker relatively better.

    Usually at this point, the fact that the Stalker can charge 11" and still get the 25 sword damage, whereas the Feral has to warp speed above 9.5" and then winds up with 13 damage gives the stalker the win.

  12. #12
    Destroyer of Worlds Bakemono's Avatar
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    Assuming the Big Jacks can be disrupted like the smaller ones... the Thrullg might be more useful to those of us who can't field Eiryss.

  13. #13
    Destroyer of Worlds Joasht's Avatar
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    Quote Originally Posted by Bakemono View Post
    Assuming the Big Jacks can be disrupted like the smaller ones... the Thrullg might be more useful to those of us who can't field Eiryss.
    They can't be disrupted.

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    Quote Originally Posted by skillt View Post
    Circle has by far the best ways of going around colossals to just kill the caster. I think chicle did quite well in the meta shift. Trolls got screwed. Now everyone has an answer to arm 21 stuff. :-P

    Will
    Yeah, but stuff tuned to kill Colossals won't be ideal vs. beasts, and probably far from ideal vs. just buffed troll infantry. And if armor stacked colossals are answered by lots of blessed/arcane assassin/dispel/arcane interference, then Trolls won't be doing too badly, since most of their ARM buffs ignore those.

  15. #15
    Destroyer of Worlds Bakemono's Avatar
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    Quote Originally Posted by Joasht View Post
    They can't be disrupted.
    Pity. I suspected they couldn't but as it hadn't come up in our proxy games yet... I tried to be hopeful.

  16. #16
    Destroyer of Worlds Blaque's Avatar
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    Stuff tuned to kill Colossals generally is the overkill of resources we had to put into Tiberion and the Avatar. I think that's how i see it. We had training wheels, and now we have something that's a lot easier to get multiple beasts on, and also eats more of their army.

    I have onlly faced un-buffed ones defensively (Krakens). I will note that if you can get hte to ARM 20/19, you can kill them with a couple heavies (in this case, Megalith and a Wold Guardian wiht Baldur1 could do it). I think Warpwolves in pairs, or trios (Wraithbane), and any ability to soften them up some will help.

    And stuff.

  17. #17
    Destroyer of Worlds Bakemono's Avatar
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    I need to make a close read of Colossals and their soon-to-come Hordes counter-parts. If their type is Colossal or Gargantuan, wouldn't that mean that any Animus or spell which specifically states Warjack or Warbeast be ineligible for use on them? Only spells and animus that specifically say model would work. For that matter I need to read about mechanics. If they say Warjack, wouldn't that exclude Colossals?

    I guess it depends on whether or not it says that all Colossals are considered Warjacks and all Gargantuans considered Warbeasts.
    Last edited by Bakemono; 06-21-2012 at 10:13 AM.

  18. #18
    Destroyer of Worlds Blaque's Avatar
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    Colossals and Gargantuans are warjacks and warbeasts respectively. "Colossal" is basically another way of saying "huge-based warjack".

    And stuff.

  19. #19
    Destroyer of Worlds Bakemono's Avatar
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    Quote Originally Posted by Blaque View Post
    Colossals and Gargantuans are warjacks and warbeasts respectively. "Colossal" is basically another way of saying "huge-based warjack".

    And stuff.
    <nods> Just making sure as I've not seen the official rule write up, just the cards of those being used. I just accept what my opponents say. So they have some line that says they cannot be disrupted, but they also have a line that says they are Warjacks. Cool beans. I was just hopeful they couldn't be disrupted because they aren't actually type: Warjack. That would preclude them from a lot of buffs.

  20. #20
    Destroyer of Worlds fildrigar's Avatar
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    I suspect that Colossals/Gargantuans will shift the meta, unlike the Battle Engines that just kind of nudged it a bit.

    Stock in some of Circles options will rise, and some will fall.

    The Pureblood will likely increase in value, as his Animus is better than Primal against some buffs. It was easy enough to ignore when taking down heavies, but against the bigger things leveraging every advantage will be quite important.

    The Feral, Ghetorix, Stalker, and Wold Guardian will become more important as heavy hitters. ( Ironic considering the recent thread about Warpwolves. ) We will likely be required to be prepared to throw two of these heavy hitting options at a Colostuan, to make sure it is well and truly dead. Sure, one of these with the right buffs and good dice will take a Gargasol all by itself, but it's always better to be safe than sorry.

    Druids will lose some of their usefulness. Push/pull is their biggest, most impressive shtick. Sure, they can still use it against everything else in the list, but what if you run headfirst into a two Colossal list? ** I fully expect two Stormwall lists to become a fairly common sight on the Cygnar side of the table. They cover up many of Cygnar's weaknesses, and Cygar has the right buffs to hand out to them.***

  21. #21
    Destroyer of Worlds Lanz's Avatar
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    Quote Originally Posted by Patuljak View Post
    You make a good point, and you are of course right. However, I disagree with you on one thing - it is not the same as heavy armour lists. Not only do most of those lists have trouble clearing infantry, which makes in example Morvanha a viable list, they can also be placed.
    To clarify, what I mean is that if you're bringing a list designed to crack a colossal, it'll also generally be good at cracking any armor-heavy list. It's true that Circle has options to allow them to just evade certain threats, and a colossal will be much harder to evade due to their size, durability, and resistances, and yes, certain lists will struggle against them.

    Realistically, though, the colossal ability to mow down infantry is not as absolute as first-glance may suggest. The Kraken and Judicator (with choir buffs) can certainly annihilate infantry, and in many cases, a Hyperion will as well. But the Stormwall is pretty much relying on you walking into the Covering Fire templates in order to kill infantry. If it has to actually roll to hit and rely on the random shots of the bullet storms to do the job, it will never get very far. It's not accurate enough to reliably even deal with a single unit of Wolves. So the ball is in the attackers court. Consider just running them into melee, moving around the templates. The Conquest is in a similar boat and while its main gun can do a number on infantry, its support guns' pow6s aren't impressive against many kinds of units. The Galleon is basically relying on luck to give it volumes of fire too.

    Colossals have the capacity to threaten large numbers of models in a single turn, but how lethal those attacks actually are depends on the colossal and the infantry. Some infantry will be better against some colossals than others. They shake the meta up enough that infantry-heavy lists are at a bit of a risk, but infantry aren't suddenly useless.

    Quote Originally Posted by Patuljak View Post
    eKrueger is admittedly an extreme, but a lot of lists rely on Druid shenanigans as well, which are simply not viable vs Colossals. This is what I ment with rock-paper-scissor, as you now have to make even more specialized lists, making them more vurnerable to bad matchups. I liked to play Mohsar with Druids and focus on the denial/control aspect that he brings, but now I have to either focus on heavy hitting backed by Curse of Shadows with my model choices or bring a second list that packs a hard punch, which is redundant and offers me less playstyles. I just feel that Circle was gimped more so than other Factions with this metagame shift.
    But that happened already. How often do you see druids do well against protectorate anti-magic?

    Also, circle was not hit the hardest. Circle at least has primal, and Wraithbane. Really, every faction has access to some ways to boost damage output that isn't tied to the warlock/warcaster. Legion has the Blackfrost Shard for buffs, and Naga for Wraithbane. Circle has Primal and Wraithbane. Trolls have Primal and Rage. Skorne has Paingivers. Protectorate has choir and anti-buffs, Cryx has debuffs. Cygnar, Khador, Mercs, and Ret all have access to Aiyana & Holt.

    So the game does not lack for a non-warlock/warcaster damage buff available to every faction, and most of them cost in the 4-5 point range. These options will likely become much more valuable, but does that really break every list if you have to include them?
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    Well, I just had my first experience with the Conquest today. And granted I am new and I am sure my opponent was going easy on me. The Conquest pretty much took out Ghetorix and my Stalker was practically dead. So, at the beginning of my turn after Ghetorix died, I shot the Conquest with a Woldstalker(only two left) and then charged with my Gorax. Both of which took out around 1/8 of its boxes. I had Kromac left with four fury and in beast form. I charged it used my four fury and feated for 7 more. In the end, after the dust had settled, Kromac was left standing triumphant. I eventually won the game with an assassination run. I was rolling hot, but the win did make me feel that the Conquest wasn't that bad. I guess I'll have to wait and see about the Stormwall, which I have been told is the worst/toughest Colossal. Just my two cents.

  23. #23
    Annihilator Azuresun's Avatar
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    Quote Originally Posted by skillt View Post
    Circle has by far the best ways of going around colossals to just kill the caster.
    For Colossals with a cheerleader team of mechanics / support solos (or a squishy warcaster) huddling behind them, the Lord of the Feast is likely to be amusing.


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  24. #24
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    Quote Originally Posted by fildrigar View Post
    Druids will lose some of their usefulness. Push/pull is their biggest, most impressive shtick. Sure, they can still use it against everything else in the list, but what if you run headfirst into a two Colossal list? ** I fully expect two Stormwall lists to become a fairly common sight on the Cygnar side of the table. They cover up many of Cygnar's weaknesses, and Cygar has the right buffs to hand out to them.***
    Two thoughts - Druids are still useful as they can create the charge lanes for your heavies to get into the Huge based thing. First time I see a colossal I'm pulling out the eKaya Tier 4 list.

    On Double Stromwall lists - cygnar doesn't really have a caster who can fuel both of them - pHayley can fuel 1 and do temporal barrier and thats it, eHayley can juice both and do not a lot else in the turn, eNemo and do both + spell on 1 turn, pNemo is the most likley to be able to run both but is also severly reduced in effectiveness.

    Really the giant warjack need focus to regain the points spent on them - they give great output but really look like they'll reduce the impact of the warlock on the battlefield if there are two of them. So iots swings and roundabouts - what they gain in footprint, boxes and powerful weapons they lose in the ability of the warcaster to do much else but be a focus battery.

  25. #25
    Destroyer of Worlds Joasht's Avatar
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    Quote Originally Posted by taffyjoe View Post
    On Double Stromwall lists - cygnar doesn't really have a caster who can fuel both of them
    N3mo; he will only need 2 focus on each, to get them up to 3 focus. Given that he has 7 focus base and a free upkeep, he can, theoretically, easily power them for as long as Finch doesn't die.

    I think the risk of facing a higher ARM list would mean that those models that can hit harder (Ghetorix, Stalkers) coupled with casters and models that can increase damage output (e.g. eKaya, pBaldur, Gorax, etc.) would see an increase in their already-high value, as might things with higher mobility, should you need to get into the backlines.

  26. #26
    Destroyer of Worlds fildrigar's Avatar
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    Any of the Nemos can fully run two. Either Haley, too. They don't need to be fully focused each and every turn, just the turns that count. Kraye can do a passable job, between Guided Fire and his Feat. ( Colossals don't get the full effect of the feat, but they get a decent amount of it. ) I think Darius can have some fun running two. ( The Stormwall turns his Jackhammer spell into a POW 20! )

  27. #27
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    Quote Originally Posted by fildrigar View Post
    Any of the Nemos can fully run two. Either Haley, too. They don't need to be fully focused each and every turn, just the turns that count. Kraye can do a passable job, between Guided Fire and his Feat. ( Colossals don't get the full effect of the feat, but they get a decent amount of it. ) I think Darius can have some fun running two. ( The Stormwall turns his Jackhammer spell into a POW 20! )
    Time will tell I suppose, I'm not expecting to see double colossals on the tabletop very often. But am happy to admit that it maybe because of money rather than anything else.

    I'm still not sure on the focus needs though - to get 19 points worth of return those big guns need to be firing effectively every turn. You guys may have seen them on the table though and I haven't so i'll bow out of the theory machine till I see them.

  28. #28
    Destroyer of Worlds Bishop84's Avatar
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    Went up against the Stormwall with an eKaya list tonight. He was using Nemo3 and lots of lightning.

    Shadow Pack kept my battle group safe from the Stormwall's big guns, which was the main reason I chose her. Popped feat second turn and unfortunately only got one hit from Ghetorix on the Stormwall before Electrify bounced me back, but did something like 17 damage in that hit. Berserker killed some of his tarpit, and Pureblood sprayed yet more, and clipped off part of a Stormtower. Pulled everything back out of their range.

    His following turn got a little tense. Because of her feat turn, her battlegroup was all clustered around her and he has a LOT of lightning arcs. Shadow Pack was still up so direct shots were out, but he dropped a lightning pod right in front of the lead beast. He popped Nemo's feat, and let rip. Fortunately only one arc made it all the way to Kaya, and I transferred the 13 damage to the Stalker that was as yet undamaged.

    He'd put Fail Safe on the Stormwall so Kaya put Wraithbane on Ghetorix and sent him on his way. After the charge and 3 bought attacks, Stormwall went down. I was very surprised, and so was the Stalker who was left with nothing else to charge. Pureblood failed a spray attack on Nemo (stupid dice, can't hit a 9 on 3d6) but took out a few other things in the process. Kaya was well behind a forest and without the lightning pod placement, he had no hope of getting to her. At this point it was pretty much just a mop up game as I cornered Nemo and ended it with a Ghetorix charge. I SHOULD have warped Snacking for the awesomness of eating Nemo, but didn't even think about it and just went Strength.

    The battlegroup performed as expected, but the real surprise was the Reeves. I had 6 points left when building the list, and decided to just take a minimum unit of Reeves. I ran them on an extreme flank and came up behind the Stormtowers, took them out and put 6 damage into Nemo. Silly them, thought hiding in the forest was safe.

    Also, this was my first time playing eKaya and I found I really like her. Having a fast channeler was great, and I see a lot of potential in some unexpected assassination runs. Shadow Pack is just rude against a shooty army, and Forced Evolution on Ghetorix borders on the side of wrong.

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  29. #29
    Destroyer of Worlds Bakemono's Avatar
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    Epic Kaya has been my go-to-girl since Mark-II came out. She has been the best generalist Warlock for overall support and board control, and her options keep getting better. The rise of the Colossal and the soon to come Hordes version make her all the more appealing because of great synergy with Ghetorix and/or a Stalker.

  30. #30
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    Blooweavers charge Gargantuans for 11 + 4D6 and dispel buffs.
    Power swelled wolves charge for 12 + 4D6 if memory serves.
    Morraig can flank one for even more.
    Feral, Stalker, Ghetoix and Woldguardian will do some serious damage to ARM ~19ish.
    I guess CoS casters will be seen more once Colossuans become a regular thing.
    eKaya also should be able to bumrush them.
    So the tools should be there, the real question is how this affects list building.
    Me, I'm not worried about Gargantuans, because I run Weavers a lot and I run Ghetorix a lot.
    I'm really worried about Colossals though, they all seems to be handling single wound infantry ver well, and most of them ignore stealth in one way or another.
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    You just copied the base color scheme. Think outside of the box and have some creativity. You just net-painted.

  31. #31
    Destroyer of Worlds
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    Wolves are P&S 9

  32. #32
    Annihilator ShoX's Avatar
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    awww, shucks

    well, can't win them all. Guess those have to go with the CoS Caster then.^^
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    Quote Originally Posted by Omnus View Post
    You just copied the base color scheme. Think outside of the box and have some creativity. You just net-painted.

  33. #33
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    The other problem is bloodweavers only get 4d6 against living on a charge Jacks and wold wrath will only be 3d6

  34. #34
    Destroyer of Worlds Bakemono's Avatar
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    Still, Bloodweavers might (since they are cheap) make more of my lists if the Colossal and Gargantuan models really tip the balance when juiced up. I'm hoping to be able to take them down with properly juiced Ghetorix and/or Stalker... but the Bloodweavers have to be kept in mind should actual table play prove problematic.

  35. #35

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    I'm not going to lie, the colossals really scare me. I like eKreuger, Baldur and Mohsar and have played them almost exclusively. I love push-pull, control feats and terrain generation. These are the reasons I picked circle and I don't really like the play style of eKaya so much (although she is very good). I understand why colossals can't be push/pulled, but I feel like they should be able to be knocked down. Otherwise high focus/fury casters just sit behind them all game. I have always played around heavy ARM targets, never really planning to kill them unless I absolutely have to. I feel like my preferred play style is going to be almost impossible to do if the colossals become popular. Also, there is nothing to say people won't take them in multiple tournament lists (they are not characters), so not only do some of lists have to deal with them... they all do! Anyway, I haven't actually seen them, so maybe it won't be so bad. It does seem like ekreuger will be worse, though. I think our faction does have options to deal with them, I just don't want to feel like I have to be taking those options in every list.

  36. #36
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    I killed my first stormwall the other night with Cassius. Did a bit of damage to him with a Gnarlhorn, then finished off with Ghetto Rick. Only took three fury. He had up arcane shield and I had curse of shadows on him. Granted, I got lucky with my stalker, as the colossal missed his second initial attack, even boosted. I think as long as you're packing at least two of either Stalkers/Ghetto, you should be good.

    My list for comparison:

    Cassius
    Stalker
    Ghetorix
    Gnarlhorn
    Gorax
    Full Bloodtrackers w/ Nuala
    Druids w/ Overseer
    Blackclad
    2 x Gallows Grove

    Opponent's List:
    Threemo
    Stormclad
    Stormwall
    Lancer
    Strangeways
    Jr
    3 Stormsmiths?
    Stormblades, UA and 3 Gunners?

    Unsure, I don't remember exactly what was in my opponent's list.

  37. #37
    Conqueror OminousAfro's Avatar
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    As a brand new Circle player (so new my Meta only knows my Circle as my "secret army" because I've played so few games) what concerns my brain is not Stormwall with Nemo3, it's Stormwall with Haley1. I can't get Curse of Shadows on it which is breaking my mind in half as to how to kill it with Arc Shield, in one round when I can't charge, my beasts lose their defense, and I can't debuff it. (conceding the stone teleport being farther than a charge)

    The only solution I have come up with thus far is just playing Baldur2 with a brace of Wold Guardians and trying to race to the objective before SW can park his rear in there.

  38. #38

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    Hellow,

    Personaly I dont like Collosals at all beacuse they doesnt bring nothing good to the game. They are just taking something. They dont bring a new system of game or some cunning plan or more strategyc enviroment.... I played just one game against khador collosal with eSorsha I had pKruegar.... And game was like collosal sitting in middle of battlefield and shooting then in one hit destroyed my warpwolf... And then GG... I am not telling that is impossible to destroy collosal bud many of our casters will have problem... Any list "rock" heavy will have bad matchup... So new Tier for EKruagar is garbage against collosals... Also eBaldur without wolves is garbage... also pKuregar will have problems with collosals and Morhvana also...

    Maybe is just bad prediction and everything will be all right bud right now i have negative feeling on collosals...

    Bud i am scared about some khador collosal with full unit of mechanics behind with UA... (I know we have LoTF bud you cannot have him allways and in every list)

  39. #39
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    What we know about colossals so far is this:
    1. None of them have a base armor higher than 20 (I think the Conquest is 20 and the rest are 19 or 18).
    2. The Conquest has the highest damage boxes at... what, 64? 68?
    3. Hitting them shouldn't be an issue.

    Because of this, I think the Pureblood's animus is going to really pay off for us... the Colossals are probably going to be run with armor buffs whenever possible, because you're spreading that armor buff across way more damage boxes than any other single target. That puts the Judicator at around 21 armor and the Stormwall at 22 (I think) from in-faction buffs... I'm not sure about the others. Nearly all of our heavies can get to straight dice or dice - 1 against their base armor... we'll just have to do a bit of tag-teaming. I'd be surprised if a Pureblood plus almost any one other heavy can't take out one of the colossals.
    It's not a question of win or lose, it's a question of whether or not you want to have friends afterwards.

  40. #40
    Conqueror Katkiller 5's Avatar
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    I was initially terrified of these things, but that's really cooled off with the more time I've had to think about it. While they are very resiliant, and while most have good anti-infantry weaponry, they are still a massive point investment into a single model, which you are then committing more resources towards in the means of mechanics and in-game spells to buff them. Every collosal costs at least as much as two of our warpwolves together, and excepting maybe the Stormwall, I don't believe that they are capable of eliminating both of them before they get the charge off.

    I do agree that the Pureblood is going to become very popular. I would much rather have blessed on a Feral or Stalker going after an armor-buffed colossal than primal, as it lets me retain control of the warbeast next turn (And that a colossal will kill a def 14 warbeast in one turn, without getting a solid amount of focus, isn't something i view as a guarantee).

    And while our infantry won't do much, I do think that some of them (power swelled WoO, bloodtrackers, ravagers) are capable of doing enough supporting damage to perhaps allow a single buffed warpwolf to eliminate one (enemy buffs allowing, of course). And in either case, the extreme high speed of nearly all of our infantry should allow us to easily get in behind them to start taking out the supporting models.

    Oddly enough, I think Sentry stones might also see more play, as a means of denying the colassal LoS to our heavies, or providing prowl to the stalker or morraig on their approach.

    There should be a witty signature here, but I couldn't think of anything.

    Currently: Circle, Cygnar
    In the Past: Cryx, Mercenaries

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