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  1. #1
    Annihilator Tainted Coil's Avatar
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    Default Hyperion - is he any good?

    Haven't seen many comments on him in these forums. I know the model is not out for a while but large bases are. Seems other factions are playtesting like crazy, why not Ret players? Anyone actually use this guy yet and have any real game experience?

    I've only looked at his rules, and find him quite underwhelming, but still probably worth taking in one of your tournament lists, just by the strength of the Collosal rules alone. He does have a fare bit of Skornergy* going on though. My own thoughts:

    *Skornergy = derisive term applied to Skorne because some of their buffs/rules cancel each other out. As a Skorne player I can tell you it's way overblown and comes up in like 1 in 10 games, and never if you understand how the buffs work.

    General Collosal Rules

    Here I think is where Hyperion helps us the most. He can't be moved outside his normal movement, which as any tournament player knows is game winning, or at least stops you from auto-losing. No more double angel push out of a zone to lose on cheap BS. The "slap" power attack makes up for his poor MAT and our lack of focus efficency by hitting many models in one swing, and at a high POW too (Sweep is basically thresher). The "punt" is a stationary slam, which we are generally familiar with now that the Banshee and AFG are out, and with Rahn to an extent as well. Knocking things down is always helpful. Mastershake wrote a great post on Locks which are going to make a big comeback with the high base STR these things have. I await the day I weapon lock the Avatar's sword and laugh as he swings his shield at nothing.

    Beyond that, he is ARM19 which is rather nice, and has lots of boxes. Anyone using the Vyre jacks can attest they last a good deal longer than the Shyeel jacks, except maybe the Phoenix, so he kind of has the best of both worlds.

    Hyperion Specific Rules

    He has lots of shields, which he can heal for D3 with a focus. I expect this will be critical since we only have two chances to repair him, unlike other factions. Shame he didn't get a Phoenix field.

    The main gun is pretty nice, althought Crit Consume seems redundant for us. We already have all the tools to crush masses of infantry, so I kind of feel this gun doesn't know what it wants to do for us. It will be nice the first time you drop it on Banes and kill a whole bunch and bypass the tough, but then you are 10" away and The Tard curses you and the rest of the unit kills you. 10" range is rough. It's tied to the generators, which is not a big deal as the other Collosals have their main weapon tied to the super structure, so we don't lose out there. The gun seems a perfect fit for Polarity Field, allowing you to shoot and not fear reprisals right away.

    The Secondary Guns are ok, but with MAT5 won't be hitting much. Again, it's more infantry clearing in a faction that already clears infantry pretty well. I would have rather had Khador's creeping barrage for some board control, even if the POW is weak. Board control is something we mostly lack (Manticore excluded, of course).

    Caster Synergies

    Here is where the Skornergy comes to bite us.

    Ravyn: Obviously her feat makes Hyperion a terror for one turn, and with Snipe he is a serious assassination piece. She is definitely one of the better casters to field him with, and at 50pts you don't have to change "the" Ravyn list all that much. Vortex stacks nicely with him, allowing Ravyn to wander around his base and boost his melee damage, but Locomotion is entirely useless. If Hyperion is your only jack you just gave up a great spell, which is unfortunate given how useful that spell is. Skornergy #1. I could see taking Lanyssa with Hyperion, and Veil could be nice to get her Prowl so she can set up Hunters Mark.

    Garryth: His feat doesn't do a whole lot for Hyperion, although I suppose no placing could help you with locks. Death Sentence is awful nice with those guns, but it's hard to get it on juicy targets without an Arc Node, and that is more points on jacks with a caster that doesn't like them much. Gallows can pull things into gun range, but has the same Arc Node problem. Mirage is wasted on him, see Skornergy #2, but that mostly goes on a unit anyway so is not that big a deal. Doesn't seem to be much synergy here.

    Kaelyssa: Her feat is clutch; no charges is really nice, although he doesn't get the stealth benefit. Skornergy #3. Witch Hound could be brutal with the main gun, although he won't get the move. Skornergy #4. Phantom Hunter and Banishing Ward are some of the best buffs we can give him, so I could see a lot of usefulness here, though Phantom Hunter less useful due to the large base. Arcane Reckoning is pointless since his DEF is so low. I like the idea of Hyperion with her because she gets one turn of board control with that feat, but she also likes an Arc Node, so it's a tough call. I often field three heavies with Kae, so it would actually save me points to trade 30pts of heavies for 18 + a Phoenix. Liking this one.

    Rahn: Rahn offers him Polarity Shield, by far the best buff. Not getting charged makes you get more out of the guns, and makes Hyperion really hard to kill by stopping the auto boosting of a charge. Force Blast could be really interesting with a large base. Other than that Rahn offers him indirect buffs with TK/FH making it easier to hit things (though no TK on Hyperion; Skornergy again!), and Battlemages under his feat can easily knock things down and have the same effect. Also liking this one, but has the Arc Node problem again, and two Phoenix with Rahn is really good.

    Vyros 1: Feat can help power him up easily, but that's about it. The feat is already pretty poor so I won't sweat this one. Bird's Eye is nice for shooting through other Collosal's(!) but we lose the 360 windwill arms. Vyros can easily flank with him though, which is pretty nice. Hallowed Avneger is a wasted spell. Skornergy #6? Ivioable Resolve is GREAT with him, and I always cast it on Vyros or a jack as is. ARM21 Hyperion is a wall of metal Ret has never had at our disposal. Mobility is useful, though the pathfinder is wasted. All told, another good home for Hyperion. Only one jack limits the usefulness of the feat, but flank with a huge base and ARM21 is solid.

    Vyros 2: No experience with this guy and I don't like him. Feat is wasted on Hyperion, Skornergy #7, as is Easy Rider (#8). Deflection doesn't do much since his DEF is already so low. Synergy could make him a real monster, but you need other jacks to get it going. Even Griffon spam is a HUGE point investment combined with Hyperion. Vyros loses flank with him, which stinks. Seems a pretty poor choice to take Hyperion with this caster.

    Ossyan: The feat is obvious, and 4 dice POW18 is gonna put a dent in any heavy, and maybe outright kill a lot of casters. The defensive portion of the feat helps prevent return fire from hurting him. Ossy's gun helps Hyperion hit better, and a 4 dice POW13 + a 4 dice POW18 could actually kill a lot of heavies in one round. Admonition is wasted (Skornergy #9), but I think you want Hypnos as well and Ossy can always use it on himself. Chronomancer has the usual issues, though with the ability to hit ton's of models with the sweep could be marginally better than normal, sort of. Quicken is nice for a turn 1 run to get into place, and later turn charges, though the DEF boost is mostly wasted. Good spell to cycle around. Shatter Storm on Hyperion is gonna be hilarious. AOE5 and Strafe guns that make models explode, and RFP. That includes his fists so this is a great way to remove certain models that can come back; such as Legion beasts with pThag or Saeryn, eGaspy, among others. Really not a bad choice here either.

    Other Model/Unit Synergies

    AFG: So many points between the two, but could be his best friend. AFG gives extra range in BtB, and can knock down targets for Hyperion to shoot easily. With Rahn your whole center can be immune to charges. The other shots stack in minor ways, adding to Hyperion's damage output in a round about manner.

    Hypnos: Fists that makes jacks stationary. Stationary models are never engaged. Punch them, shoot with Hyperion. Ok Hypnos takes a POW9, BIG DEAL. A beast or jack hit by his gun can't get focus/be forced; combine with a weapon lock for hilarity.

    Inivctors: They have flank, with a huge base that has reach. Need I say more?

    Scyir: You need two jacks, but could solve his order of activation problem. Stick near Hyperion to get flank and use the drive on a different jack. Big point investment though.

    Magister or Demon or Artificer or Mittens: Can bring things toward/away from Hyperion at your discretion, but whip snap won't work on him. Another Skornergy!

    There are other minor synergies, but those seem the most obviously useful to me.


    Conclusion

    Hyperion has a lot of Skonergy going on, not working at all with our multiple out of activation movements. His guns are lackuster IMO, but not terrible by any means, just more of what we already do well. His fists are excellent and easily buffable to POW22, but his low MAT means he won't hit enough times. Has some pretty good caster synergies, but his generic Collosal rules seem to bring the most benefit to our faction. A big tough model that can't be moved is great for scenario play, something I know I have struggled with.

    I give him a 'B' overall. Worth taking in one list, but not an auto-include, which is ok.

    Anybody have any games under their belt to confirm?

  2. #2
    Destroyer of Worlds AJ the Ronin's Avatar
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    All the skornegy examples you mentioned are due to the colossal rules and is something that all factions have to deal with with their own colossals, it is not something exclusive to us. Skornegy with everyone that has a spell that grants out of activation movement or placement!

    Now if we had a bunch of soul collection abilities then I would say that the starburst would be a case of skornegy. That's not the case 'though.
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  3. #3
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    Still all theory. I've been testing more eVyros who wants Hyperion the least. A few off comments on the above ideas:

    Garryth: He doesn't want a Heavy; he wants distractions. If someone is focused enough on a giant death machine with a POW18 AOE, they might ignore the little man behind it waiting to kill them.
    Rahn: I like the AFG a lot as a mobile "fire base" for Rahn to stay safe from assassinations. Hyperion might fill this role alright, but I'd have to play with the points and see if he can fit in his two requisite Arc Nodes AND 18 more points of warjack in a balanced list.
    Vyros: His feat is incredible for this thing. Each kill brings back one FOC, so take your 2 sets of D3 shots and boost each one. You could even start with the AOE and probably nab all 3 FOC he would want for the turn. +2ARM also takes this model to a new level of defense. Like Garryth above, Vyros also appreciates a good distraction to hide behind while waiting for an endgame flank.
    Again, still theory, but I'm not convinced Ravyn or Ossyan wants to give up Discordia and neither is good at running two Heavies. I'd say ten points of Stormfall Archers are better for either Warcaster than the whole arsenal of Hyperion.

    Also, just a nitpick of Skornmantics, but Skornegy is barely in anything above. Skornegy isn't something that simply doesn't work. Skornegy is something that is unquestionably worse thanks to another. Their UA that makes the unit untargetable by spells when the unit was only worth taking with specific buffs is a good example. Also acceptable uses are models that are inexplicably worse than they appear, like most Skorne who pick up a shield and forget how to fight or defend or, for us, Nayl.
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  4. #4

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    Buffs which don't do anything when targeting the Hyperion (like Admonition, Locomotion, and Whip Snap) aren't "Skornergy" - you can still target other models with those abilities, so nothing is wasted. The invisibility portion of Kaelyssa's feat is "Skornergy".

    And Vyros2 with 2 Griffons lets you get ridiculously high P+S attacks with the Hyperion for a fairly small point investment. With a 9-point investment (2 Griffons + Arcanist), the Hyperion can scrap another Hyperion in one round of combat on average rolls (65 damage).

  5. #5
    Destroyer of Worlds Murkhadh's Avatar
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    I think he's going to make pVyross a legit caster, He will be replacing Nyss hunters in my Ravyn list at least initially, and I don't think he will ever be "bad" in a list.

    that last phrase alone makes this not Skornergy.


    And your examples of Skornergy, aren't skornergy.
    Last edited by Murkhadh; 06-21-2012 at 08:19 PM.
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  6. #6
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    Quote Originally Posted by Murkhadh View Post
    I think he's going to make pVyross a legit caster, He will be replacing Nyss hunters in my Ravyn list at least initially, and I don't think he will ever be "bad" in a list.

    And your examples of Skornergy, aren't skornergy.
    ...what's skornergy then?
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  7. #7
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by Nafael View Post
    ...what's skornergy then?
    The above example was good, a UA that makes a unit them un-targetable by spells and that unit is really only good with a certain buff on it.
    Quote Originally Posted by Island View Post
    Well, I for one hate people who blame the opponents list for their loss. Blame yours, if you want to blame a list at all.
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    Destroyer of Worlds Soylent's Avatar
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    I think you're missing one big thing about crit consume. It's not that it can take out a pie plates worth of infantry without rolling damage, it's more about RFP which can put a dent in many shenanigans out there.
    When life gives you lemons, keep them. Because, hey, free lemons.

  9. #9
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by Soylent View Post
    I think you're missing one big thing about crit consume. It's not that it can take out a pie plates worth of infantry without rolling damage, it's more about RFP which can put a dent in many shenanigans out there.
    Even if the gun doesn't crit, its the highest pow gun in the game and it had a 5 inch template. Pow 9 blast damage kills even bane thralls.
    Quote Originally Posted by Island View Post
    Well, I for one hate people who blame the opponents list for their loss. Blame yours, if you want to blame a list at all.
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  10. #10
    Annihilator NEoJoe's Avatar
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    Quote Originally Posted by Tainted Coil View Post
    Hyperion - is he any good?
    Yes. Hyperion is very good.
    Quote Originally Posted by bouncymischa View Post
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  11. #11
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by NEoJoe View Post
    Yes. Hyperion is very good.
    Best answer, thread over!
    Quote Originally Posted by Island View Post
    Well, I for one hate people who blame the opponents list for their loss. Blame yours, if you want to blame a list at all.
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  12. #12
    Destroyer of Worlds Demeritus's Avatar
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    I am looking forward to getting Hyperion on the table. I think it brings a lot to us as some anti tough tech on things like Bane Thralls since they don't even get a tough check and it is great for dealing with units like Kayazay who will get owned by the blast damage. The big thing about that gun is that you don't need to do it on an enemy model to get the effect, you can run one of your own guys in there and potentially get the crit off on them and wipe an entire unit. It is a way to bypass stealth depending if you can pull the crit off or not one one of our own.


  13. #13

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    I'm looking forward to magnetizing the 2nd set of shoulder pads.

    The Hyperion is great. It's just somewhat boring. I'd rather have exciting (read: situational special abilities) and decent than great and boring, but that's me. Hyperion beats face.

  14. #14
    Destroyer of Worlds AJ the Ronin's Avatar
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    Sometimes great is all you need.

    I said this before, big H is our most straightforward jack (perhaps model?). If in range shoot stuff. If engage punch stuff. Neat and easy.
    WARMACHINE/Hordes no more.

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    Annihilator Tainted Coil's Avatar
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    Not to get too off topic, but I can't believe there is a debate about Skornergy! The example of TyrNt Vorkesh + Cetrati is poor because it is an excellent combo against casters that bring debuffs, and Vorkesh brings two magical attacks to he table, which is always good with Hordes.

    A better example is pHexeris with Soulfire and his feat, or pMakeda with Savagery vs. Enrage, etc.

    My point about the "skornergy" is that we have few in faction buffs, and PP seems to be moving us in the direction of movement shennanigans. Hyperion misses out on a lot of that, while other factions still have many useful ways to buff their collosals. Ravyn with only Hyperion is a perfect example: you lose locomotion which is a great spell. With Menoth Choir buffs the Judicator as good as ever, Khador has several movement buffs that give free charges and extra range; and so on. It's just a shame we didn't get something to make up for the loss of those fee abilities we have.

    Seems no one has put him on the table yet? It's all theory till we take him for a test drive...

  16. #16
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by Tainted Coil View Post
    Not to get too off topic, but I can't believe there is a debate about Skornergy! The example of TyrNt Vorkesh + Cetrati is poor because it is an excellent combo against casters that bring debuffs, and Vorkesh brings two magical attacks to he table, which is always good with Hordes.

    A better example is pHexeris with Soulfire and his feat, or pMakeda with Savagery vs. Enrage, etc.

    My point about the "skornergy" is that we have few in faction buffs, and PP seems to be moving us in the direction of movement shennanigans. Hyperion misses out on a lot of that, while other factions still have many useful ways to buff their collosals. Ravyn with only Hyperion is a perfect example: you lose locomotion which is a great spell. With Menoth Choir buffs the Judicator as good as ever, Khador has several movement buffs that give free charges and extra range; and so on. It's just a shame we didn't get something to make up for the loss of those fee abilities we have.

    Seems no one has put him on the table yet? It's all theory till we take him for a test drive...
    Its not much of a debate, everyone else is saying one thing and you another.
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    Destroyer of Worlds Lord Sessadore's Avatar
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    The only real example of Skornergy I can think of is Vyros1's feat and Hyperion's main gun. You want to run Hyperion with Vyros, and you probably want to use that nice AOE 5 to fuel the feat, but if it crits you don't get any focus from any of those models because they're RFP.

    The rest are just things that don't work because of the colossal rules. It's like saying that there's skornergy between Phantom Hunter and Invictors, Mobility and Sentinels, or Rahn's feat and MHA's. If Hyperion is good enough, it will be worth taking it even if we can't use some of our tricks with it (and I think it is).
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  18. #18
    Destroyer of Worlds Sobek's Avatar
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    Quote Originally Posted by Tainted Coil View Post
    Vyros 2: No experience with this guy and I don't like him. Feat is wasted on Hyperion, Skornergy #7, as is Easy Rider (#8). Deflection doesn't do much since his DEF is already so low. Synergy could make him a real monster, but you need other jacks to get it going. Even Griffon spam is a HUGE point investment combined with Hyperion. Vyros loses flank with him, which stinks. Seems a pretty poor choice to take Hyperion with this caster.
    Deflection adds +2 ARM, not DEF. But it doesn't work on warjacks anyway.

    That said, it appears that the typical eVyros list people have been running has been 2 heavies, and 2 griffons. The point investment in the Griffons that you're mentioning will be in the list anyway. You're just replacing the 2 heavies with Hyperion. As for Flank, eVyros looses it with everything, not just Hyperion. This version doesn't have it at all. So it's nothing really against Hyperion in that regard.

    When it comes down to it, where eVyros is concerned, it basically boils down to one thing: Do you want to run two big jacks, or one BIG one?
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  19. #19
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by Sobek View Post
    Deflection adds +2 ARM, not DEF. But it doesn't work on warjacks anyway.

    That said, it appears that the typical eVyros list people have been running has been 2 heavies, and 2 griffons. The point investment in the Griffons that you're mentioning will be in the list anyway. You're just replacing the 2 heavies with Hyperion. As for Flank, eVyros looses it with everything, not just Hyperion. This version doesn't have it at all. So it's nothing really against Hyperion in that regard.

    When it comes down to it, where eVyros is concerned, it basically boils down to one thing: Do you want to run two big jacks, or one BIG one?
    I wouldn't call that the typical eVyross list, some of us are running 1 heavy or all lights with him.
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  20. #20
    Destroyer of Worlds Dino-Czar's Avatar
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    Hey guys, is this the thread where we notice that some spells/abilities are not universally applicable, and from that realization derive that a particular faction is somehow being "cheated"?

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    I honestly don't think the Hyperion is very good because the needs of 'bashy' and 'big time AOE' can be filled by cheaper units or even jacks. I mean a manticore can put out 4 pow 18 smacks(20 with arcanist) if you really want to.

    If you want AOE firepower, stormfalls can fill that void, though they can't kill bane thralls without friendlies to use as loss leaders to set them on fire.

  22. #22
    Destroyer of Worlds FranzGrenstein's Avatar
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    I disagree that crit consume is redundant, it gives ret way to get rid of tough models other that Garryths blades, MHA, and a crit on the banshee. The examples I cited do it one at a time the cannon does it en mass granted you have to get that crit. Bye-bye, piper KEE, Steelheads, ect.

    I have not seen the stats on Hype other than what was rumors on other sites. I don't have access to the book, so I don't want to condem it just yet.

    From what I hear hype is the most vanilla of the lot, it is also the one of the cheapest, and most durable.
    Unlike our shyeel jack the field does nothing else than be a gun, there is no superstructure (I am guessing that is replaced by the generator.) So basicly we got a bare bone collossal with a pretty good gun (if it was range 12" I would call it fantastic) and a couple of random handcannons. All that with a mat and rat of a standard myr... so average. I have said it before, I will say it again: I have more confidence in the Mountain King than I do with Hype.

    But what do you want you are paying 18 points and 135 bucks for this model.
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    Annihilator DesertSpiral's Avatar
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    Quote Originally Posted by Murkhadh View Post
    Best answer, thread over!

    TBH - i've pretty much lost any and all desire to play with Hyperion after the negative rulings debacle of 360 vision vs 'fields of fire'.

    in all honesty that left me with such a bitter taste that it kind of deplted my otherwise enthusiastic desire to make Hyperion work.

    Especially since i think he would otherwise work best out of Vyros 1.
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  24. #24
    Destroyer of Worlds Dawnlord Ed's Avatar
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    I dunno guys. I can accept that eVryos is better than my original estimation. Table top experience has shown it and the descrepancy between Menoth's use of Synergy and Scyrah's to be much less of an issue than I thought. Heck, Scyrah may do it better because she bestowed it on a monster of a warcaster instead of a dude with a chain fetish.

    But I cannot get over RNG 10 on that gun. I haven't played it yet. But I haven't read any reports from people who have, either. I agree that Hyperion does things that Ret traditionally doesn't do: high P+S and a beefy stack of boxes with good ARM. That alone may make it a great model. But I can spit farther than RNG 10. The Disentegration Gun is cool, but it's not the same as 4-8 AOE 3s at RNG 16. So...what is it for? Yeah, the POW is amazing, but it's only getting one shot at a hard target before it's in melee with it. Not to mention that if you fire that one shot at a hard target, you aren't firing it at the small-based models you want to be shooting either because there won't be multiple rounds of shooting. I kinda think that Ravyn is really the only choice here.

    But again, I've not played it. But I don't see any theorymachine that says the model is good for reasons that aren't P+S 20 and more hit boxes than Morrow.
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    Annihilator DesertSpiral's Avatar
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    Ive fielded Hyperion once, and it worked really well - of course that was without the negatvie gearing of 'fields of fire'.

    given those restrictions though i feel that his stock goes down quite a lot especially since his secondary weapons already suffer from being negatively balanced by having 'auto-fire' rather than 'rapid-fire' (seems they want to cement the AFG's ability to shoot multiple unrelated targets).

    I think he's a nice budget colossal, but i am really disappointed in teh way the rulings panned out.

    Probably will work well'ish with Ravyn for the feat turn, and i can also see him doing well out of Rahn and Kaelyssa since both can give him polarity shield for a turn as well as Witch hound being really funny with that gun.
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  26. #26
    Destroyer of Worlds Chip's Avatar
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    Quote Originally Posted by Dino-Czar View Post
    Hey guys, is this the thread where we notice that some spells/abilities are not universally applicable, and from that realization derive that a particular faction is somehow being "cheated"?
    Only when we realise that none of those spells grant stealth anyway!

    Yeah, Hyperion's awesome, and while there are some spells that don't work on him, I fail to see how that's like the effects being actively detrimental to him, in much the same way as Halberdiers aren't made worse by the fact they aren't affected by Synergy...

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    Destroyer of Worlds bouncymischa's Avatar
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    Quote Originally Posted by DesertSpiral View Post
    TBH - i've pretty much lost any and all desire to play with Hyperion after the negative rulings debacle of 360 vision vs 'fields of fire'.

    in all honesty that left me with such a bitter taste that it kind of deplted my otherwise enthusiastic desire to make Hyperion work.

    Especially since i think he would otherwise work best out of Vyros 1.
    See, this is why I normally ignore the hype about such combos -- I completely missed the whole hoopla about 360-degree vision with Hyperion, and thus my excitement about fielding it is undiluted. :P

    I'm not entirely sure what advantages it would have brought, anyways -- I try to avoid having enemy troops behind me, and normally have my own troops back there, so 360-degree attacks seem to pose a high risk of friendly fire. I suppose it would've benefited the Thresher Cannons, though. Ah well.

    Personally, I'm just psyched to use it with Ravyn and an AFG to try and boost it to astronomical ranges. :P
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    Destroyer of Worlds FranzGrenstein's Avatar
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    Quote Originally Posted by bouncymischa View Post
    Personally, I'm just psyched to use it with Ravyn and an AFG to try and boost it to astronomical ranges. :P
    Range 16" is not astronomical ranges...not when compared to range 14" unbuffed.
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  29. #29
    Destroyer of Worlds bouncymischa's Avatar
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    Quote Originally Posted by FranzGrenstein View Post
    Range 16" is not astronomical ranges...not when compared to range 14" unbuffed.
    W-well, it'll still feel astronomical! Anytime I'm playing a Hydra or an aiming AFG and get to pull my tape measure out to 15" or 16" and measure a third of the way across the table, it feels amazing. Maybe I've been playing with too many RNG 10 models... XD

    That, and the Thresher Cannons will get up to RNG 18, although I suppose a Snipe'd Defender still beats that.

    (I'm also amused because there's currently a discussion going on in the Protectorate forum about how Hyperion is more awesome than the Judicator... :P)
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  30. #30
    Destroyer of Worlds FranzGrenstein's Avatar
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    Quote Originally Posted by bouncymischa View Post
    W-well, it'll still feel astronomical! Anytime I'm playing a Hydra or an aiming AFG and get to pull my tape measure out to 15" or 16" and measure a third of the way across the table, it feels amazing. Maybe I've been playing with too many RNG 10 models... XD
    Now you know how I feel when I play Jarl and Grim.

    "Your caster has 17" shot and can see stealth?!?!?!?"
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  31. #31
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    Quote Originally Posted by Dawnlord Ed View Post
    I dunno guys. I can accept that eVryos is better than my original estimation. Table top experience has shown it and the descrepancy between Menoth's use of Synergy and Scyrah's to be much less of an issue than I thought. Heck, Scyrah may do it better because she bestowed it on a monster of a warcaster instead of a dude with a chain fetish.

    But I cannot get over RNG 10 on that gun. I haven't played it yet. But I haven't read any reports from people who have, either. I agree that Hyperion does things that Ret traditionally doesn't do: high P+S and a beefy stack of boxes with good ARM. That alone may make it a great model. But I can spit farther than RNG 10. The Disentegration Gun is cool, but it's not the same as 4-8 AOE 3s at RNG 16. So...what is it for? Yeah, the POW is amazing, but it's only getting one shot at a hard target before it's in melee with it. Not to mention that if you fire that one shot at a hard target, you aren't firing it at the small-based models you want to be shooting either because there won't be multiple rounds of shooting. I kinda think that Ravyn is really the only choice here.

    But again, I've not played it. But I don't see any theorymachine that says the model is good for reasons that aren't P+S 20 and more hit boxes than Morrow.
    Isn't there a lot of range 10 in Cygnar? :-P

    I think more than range 16 on an ability that has the potential to make a 5 inch template dissapear on one dice roll would be a tad OP, we have the ability to buff it to range 16 so thats probably why range 10 base.
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    Quote Originally Posted by Murkhadh View Post
    I think more than range 16 on an ability that has the potential to make a 5 inch template dissapear on one dice roll would be a tad OP, we have the ability to buff it to range 16 so thats probably why range 10 base.
    but Murk that's sensible, we just like *****ing about how hard we have it
    Of course we do have it hard, but then we hit back hard and smash those filthy round ears!!

  33. #33
    Annihilator NEoJoe's Avatar
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    Quote Originally Posted by Dawnlord Ed View Post
    But again, I've not played it. But I don't see any theorymachine that says the model is good for reasons that aren't P+S 20 and more hit boxes than Morrow.
    Well, first I want to point out that there will be multiple rounds of shooting if that is the correct play. If a Colossal is stuck in, it can opt to keep firing at whatever it want at no penalty. If the Disintegration Beam is the right choice two turns in a row, it's the right choice two turns in a row. Only, like, Countermeasure stops this.

    I wanted to emphasize that because I've seen a Judicator do it like twice. It blew a bunch of guys up with rockets and flamethrowers, then guys got to it. It blew them up with rockets and flamethrowers. Then a 'jack got to it. It punched that to death.

    Hyperion's guns are, for that purpose, not really as good as the Judicators, but different factions, etc.

    But I quoted what I quoted for a reason. I pretty firmly believe that the best thing about Hyperion is it's durability and hitting power. Specifically in melee, though it does (if it chooses) get a shot off that can potentially blow a system off a heavy before it gets into melee (plus anything within about 1.5" of the heavy). If you focus too much on it's shooting, you're not going to like it because that's not it's best quality. Which, I know that's basically what you're saying, I guess I just think this needs more scrutiny.

    I've seen (and fought) a Stormwall that stood in the back and shot all game. They are horribly inefficient if they do this, by my estimation. I've only seen a Stormwall get stuff done for realsies in melee. I think Hyperion will be the same. He'll shoot, maybe shoot again, then punch till he's dead. And THAT will be wonderful.

    Basically, the theorymachine is correct (I believe) in estimating that it'll be good because it is P+S <22> and has the most boxes AND regenerates (take that trolls!). I just don't see how that is conceivably a bad thing. That is super stupendous in this faction. Maybe not very exciting, but definitely not bad.
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  34. #34
    Destroyer of Worlds Dawnlord Ed's Avatar
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    Quote Originally Posted by Murkhadh View Post
    Isn't there a lot of range 10 in Cygnar? :-P

    I think more than range 16 on an ability that has the potential to make a 5 inch template dissapear on one dice roll would be a tad OP, we have the ability to buff it to range 16 so thats probably why range 10 base.
    Murk... I love you, so don't take this the wrong way. But, DUH. Of course the RNG sits at 10 so that this gigondomous plate of blast damage doesn't evaporate two units by turn three. I'm not suggesting that we need a heinously overpowered gun to be any good.

    I am saying that we're waaaay too focused on the death ray.

    NeoJoe makes a good point that Hyperion can shoot out of melee. He's pretty sturdy, so maybe he can even do it and still swing back next turn. Having to choose between punching and shooting is a bummer, but it CAN and that's not nothing. Perhaps he's on to something.

    But I'm thinking Hyperion's gun might be a red herring. Certainly, we can't forget it (and neither can your opponent) but I'm thinking that P+S 22 (because you have Concentrated Power because you've been paying attention) and lots and lots boxes are why we should take Hyperion. But, between Snipe and the Feat, Ravyn does seem like the obvious choice.

    I'm not saying Hyperion is bad. I am saying "Oooooooh! Disentegration Gun!" is the wrong answer to "Are all those boxes and P+S worth the price tag?" And that's the question I think we need to answer.
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  35. #35
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    Quote Originally Posted by FranzGrenstein View Post
    I have said it before, I will say it again: I have more confidence in the Mountain King than I do with Hype.
    I really think there's a lot of grass-is-greener and/or The-Internet-says-this-model-sucks going on across the board with Colossals/Gargantuans, as most of the Trollblood forum is pretty down on the Mountain King.

  36. #36
    Destroyer of Worlds FearLord's Avatar
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    Quote Originally Posted by Dawnlord Ed View Post
    The Disentegration Gun is cool, but it's not the same as 4-8 AOE 3s at RNG 16.
    Judicator can only kick out 4 -6 AOE's a turn, and only at Range 14"...
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  37. #37
    Destroyer of Worlds FearLord's Avatar
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    Quote Originally Posted by Panzeh View Post
    If you want AOE firepower, stormfalls can fill that void, though they can't kill bane thralls without friendlies to use as loss leaders to set them on fire.
    Star fall shots only trigger on enemy models directly hit - you cannot shoot your own models to set them on fire.
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  38. #38
    Destroyer of Worlds Dawnlord Ed's Avatar
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    Quote Originally Posted by FearLord View Post
    Judicator can only kick out 4 -6 AOE's a turn, and only at Range 14"...
    I was referring to Stormfall Archers. I care not a whit what Judicator can do. :P People keep talking about this gun as though it's another piece of our AOE game. I'm not convinced it's not a novelty.
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  39. #39
    Destroyer of Worlds FranzGrenstein's Avatar
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    Quote Originally Posted by DogFog View Post
    I really think there's a lot of grass-is-greener and/or The-Internet-says-this-model-sucks going on across the board with Colossals/Gargantuans, as most of the Trollblood forum is pretty down on the Mountain King.
    I said what I said on the troll boards, the reason I said that is trolls have more options to make the MK better. Low mat...wild agression, or primal if you are willing to lose the MK to frenzy a turn. Low rat... 5 fury to boost, marked for death, grims feat. Two handed throws plus boosted pow 15, will kill casters; rush on the MK, EBDT animus + wall on demand, KSB + UA. That is just the tip of the iceburg when it comes to their support.

    Ret has...snipe, IR, polarity shield, none of which stack.

    With it's low mat/rat, and low health (compaired to colossals) I am more confident in what I can do with the MK.
    Last edited by FranzGrenstein; 06-22-2012 at 11:13 AM.
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  40. #40
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by Dawnlord Ed View Post
    I was referring to Stormfall Archers. I care not a whit what Judicator can do. :P People keep talking about this gun as though it's another piece of our AOE game. I'm not convinced it's not a novelty.
    The pow of gun is what makes it a neat addition to our ranged game, pow 9 and a 5 inch template isn't something we had before. the higher arm stealthed things like bane thralls die on 7's now.
    Last edited by Murkhadh; 06-22-2012 at 12:30 PM.
    Quote Originally Posted by Island View Post
    Well, I for one hate people who blame the opponents list for their loss. Blame yours, if you want to blame a list at all.
    Quote Originally Posted by Dawnlord Ed View Post
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