Results 1 to 27 of 27
  1. #1

    Default New 'Lock ideas.

    I would like to see 2 in particular: A 'lock based on runeshapers. Possibly a Cav 'lock with a new light cav runeshaper unit. OR, an eBorka that's been sober for 2 weeks tryin to push his beliefs on others with a feat called "Purdition" : All living enemy models currently within Borka's LOS are immediatly knocked down or flee. While in this models control area enemy models cannot attack for one round due to hiding any and all contraband that may lead to a lecture from Borka. Pirate factions roll a D6, on a roll of 2 or more the game ends on a tie because it just isn't fun anymore.

  2. #2
    Destroyer of Worlds The Happy Anarchist's Avatar
    Join Date
    Jan 2006
    Location
    SL,UT
    Posts
    7,454

    Default

    The absolute last thing I want to see is a sober Borka.

    That said, I would like to see an elemental focused Dhunian priest such as the ones from the IK - or a Sorcerer that focused on non-stone elements. Or even one that focused on stone, just any sort of offensive spell slinger. With an ability that made it work such as Spell Extension or the ability to arc off trolls or Runeshapers or something.

    Runeshaper Light Cav could be interesting. Maybe riding discs of stone with Runes that repel from the ground? That could be a bit too Warhammer fantasy though.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  3. #3

    Default

    Quote Originally Posted by The Happy Anarchist View Post
    The absolute last thing I want to see is a sober Borka.

    That said, I would like to see an elemental focused Dhunian priest such as the ones from the IK - or a Sorcerer that focused on non-stone elements. Or even one that focused on stone, just any sort of offensive spell slinger. With an ability that made it work such as Spell Extension or the ability to arc off trolls or Runeshapers or something.

    Runeshaper Light Cav could be interesting. Maybe riding discs of stone with Runes that repel from the ground? That could be a bit too Warhammer fantasy though.
    Not having access to arc nodes makes having an offensive spell slinger not desireable at all. I also believe just about everyone has come to the conclusion that casting offensive spells is just not worth it. Using 3-5 Focus/Fury for one POW 11-15 spell just isn't that great, epsecially if you can't use arc nodes.

    Sober Borka is not even Borka, the Runeshaper idea is a nice one tho.

  4. #4
    Destroyer of Worlds The Happy Anarchist's Avatar
    Join Date
    Jan 2006
    Location
    SL,UT
    Posts
    7,454

    Default

    In general that is so. However, casters like eVayl, eHexy, pKrueger etc show ways that you can get around that - either by inherent arc node-ability, discounted spell caster, the right offensive spells, tricks for generating fury, arc node like abilities, etc.

    Honestly though, I would prefer if instead of Arc Nodes we got, say a Runeshaper that had some sweet offensive stone based spells, Range Extension and the ability to pull fury off the stone during his activation? Suddenly you have a caster that can spend 12 fury in a turn if they save up the turn before, gives a different use for the stone and potentially can cast say, Earth Spikes from 15 or even 17" away with Runeshapers for a bunch of cover/elevation ignoring Pow 13s. Sure you need more to make a caster, but being an offensive spell slinger is only bad if you don't design the caster well.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  5. #5
    Annihilator
    Join Date
    Dec 2009
    Posts
    660

    Default

    Quote Originally Posted by Mountain King View Post
    Not having access to arc nodes makes having an offensive spell slinger not desireable at all. I also believe just about everyone has come to the conclusion that casting offensive spells is just not worth it. Using 3-5 Focus/Fury for one POW 11-15 spell just isn't that great, epsecially if you can't use arc nodes.

    Sober Borka is not even Borka, the Runeshaper idea is a nice one tho.
    You know that crippling grasp, curse of shadows and such are offensive spells? If spells are worth casting depends on the spell itself and the model it's on. Even the humble damage spells have their value. Ashes to Ashes, Cataclysm, Chainlightning aren't worth it? Don't think so.
    An even without arc node, there are some ways to improve range. CNTRL-range spells like air blast, range extension and it's at least a 13" range or the ability to channel through other models with dark rituals and such thing.
    Last edited by wargrim; 06-22-2012 at 05:23 AM.
    Pyre Troll: ...effortless annoyance with continuous fire

  6. #6
    Destroyer of Worlds
    Join Date
    Nov 2007
    Location
    Canada
    Posts
    1,677

    Default

    I love the idea of a shaman who approaches Dhunianism from a completely different direction than we've seen thus-far: the Healing Kit. You know what I'm talking about, the typical 3.5 Cleric who doesn't do much besides patch up his poor companions.

    But what if he enjoyed it? Like, what if he was a super good healer? Like, really good at it? I mean, we've already seen the Mountain King's general design philosophy: pretty tough, but healing is the important thing. What sort of crap am I talking about?

    SPELL: Enemy models in CTRL lose Takedown and Grievous Wounds. (tweak wording for other rules?)

    RULE: Friendly Faction models entering or ending their activations within this model's Command range heal d3 damage points. Med-Kit ahoy!

    HILARIOUS: Hyper-Regeneration.

    BS: Defender's Ward. It's time.

    FEAT: Like the most irritating bits of Darius and Absylonia combined. Any model healing gets an additional 2 points for every one they would normally heal. Beasts auto-heal, stand, and change facing. FF models gain Steady for a turn.

    Little-to-no damage output (like a enormous low-POW shepherd's crook with Reach that disables enemy model movement? Or something?), HEAVY armor, and FURY:7 at least. He's a spelly, buffy, healy dude with little-to-no damage output. Maybe he's even a pacifist. He lets other trolls do the killing: he's just there to heal his people.

    I want to call him something completely ridiculous, like "Duncan Lifepalm, Shield of Dhunia". I imagine he'd look like a cross between a huge ancient Celtic/Germanic warrior and the Buddha.

    No I don't know what I'm talking about.

    -crypto

  7. #7
    Conqueror DogFog's Avatar
    Join Date
    Mar 2012
    Location
    Ann Arbor, Michigan
    Posts
    301

    Default

    Quote Originally Posted by cryptomancer View Post
    I love the idea of a shaman who approaches Dhunianism from a completely different direction than we've seen thus-far: the Healing Kit. You know what I'm talking about, the typical 3.5 Cleric who doesn't do much besides patch up his poor companions.

    But what if he enjoyed it? Like, what if he was a super good healer? Like, really good at it? I mean, we've already seen the Mountain King's general design philosophy: pretty tough, but healing is the important thing. What sort of crap am I talking about?
    I actually really like this idea.

  8. #8
    ummhmm thegreatblah's Avatar
    Join Date
    Dec 2007
    Location
    Utah, way up in the mountains.
    Posts
    6,286

    Default

    Scrummer Sid, Rune Keeper
    Trollbood Warlock (Albino Sorcerer)

    ~If he know's Dhunia's secrets what makes you think yours are safe?~ Maro, Elder Thornwood Runeshaper.


    SPD - 5
    STR - 7
    MAT - 5
    RAT - 5
    DEF - 14
    ARM - 12
    CMD - 7
    FUR - 8

    FA - C
    Warbeast Points - 6
    Base Size - Medium
    Damage - 15
    FEATSecrets of Dhunia - Friendly Faction Warrior model's gain tough on a roll of 4,5,6. All magic attack rolls originating in Sid's CTRL and cast by Friendly Faction models are automatically boosted. Sid immediately gains d6+1 Fury, this fury can exceed Sid's fury Stat. Sid takes damage equal to the number of Fury gained as a result of Secret of Dhunia, this damage is not transferrable.


    Sid



    SidWarbeast Bond [Friendly Faction Warbeast] - Sid can channel spells through this warbeast even if this warbeast is engaged
    Tough
    Runic Charm -
    Once per activation this model can choose one immunity. This model gains that immunity until another is chosen.
    Arcane Vortex

    Weapons
    Stone Staff POW: 4 PS:11
    Magical Weapon

    Spells
    Primal Shock Cost: 2 RNG: Ctrl AOE:- POW:* UP: No OFF: Yes
    Choose a friendly Faction Warbeast in this model's control area. Target an enemy model within 8" of the chosen warbeast and make an magic attack against it. The chosen warbeast is the attack's point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast's base STR.
    Stranglehold Cost: 2 RNG: 10 AOE: - POW:11 UP: No OFF: Yes
    A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.
    Calamity Cost: 3 RNG: 8 AOE: - POW:- UP: Yes OFF: Yes
    Friendly models gain +2 to attack and damage rolls against target enemy model/unit
    Stonehold Cost: 2 RNG: Self AOE: - POW:- UP: Yes OFF: No
    Enemy models roll one less die on damage rolls against this model. This model and friendly models in Base to Base with it cannot be knocked down.
    Earth Spikes Cost: 2 RNG: 10 AOE: 3 POW: 13 UP: No OFF: Yes
    When making this attack, ignore cover and the +2 DEF bonus for elevation. On a critical hit, models hit are knocked down.
    Banak Knucklebrew: Ban 0XP Blackwoods Guards: Kat 7XP

  9. #9
    Annihilator Gdead909's Avatar
    Join Date
    Jan 2012
    Location
    Tampa Fl
    Posts
    941

    Default

    Crypto that's prob the best idea I have heard yet. One of the reasons I started playing trolls was our ability for regen and being tough. this lock would amplify that so much!

  10. #10
    ummhmm thegreatblah's Avatar
    Join Date
    Dec 2007
    Location
    Utah, way up in the mountains.
    Posts
    6,286

    Default

    Scrum Captain: The Great Blah, Beast Caller
    Trollbood Fel Caller Warlock

    ~He sings to the beasts like a parent to their children, and they obediently do his bidding~ Grissel Bloodsong.

    Blah
    SPD - 6
    STR - 8
    MAT - 6
    RAT - 6
    DEF - 14
    ARM - 15
    CMD - 6
    FUR - 6

    FA - C
    Warbeast Points - 7
    Base Size - Medium
    Damage - 19

    FEAT
    Call of Compulsion - Blah takes control of d3+1 target enemy non-character warbeasts/warjacks in his CTRL. Each Warjack/Warbeast can make one full advance and can make one normal attack, then Call of Compulsion expires. While a warbeast is affected by Call of Compulsion, it cannot be forced and cannot use its animus. Call of Compulsion lasts one turn.

    Blah
    Tough
    Pathfinder
    Attuned Spirit [Elemental Warbeasts: i.e. Swamp, Pyre, Slag, Winter, Storm, Earthborn] - Once per activation, this model can cast the animus of an Elemental Warbeast in its battlegroup as a spell without spending Fury.
    Elite Cadre [Light Elemental Warbeasts] - Light Elemental Warbeasts in this model's Battelgroup gain Long Leash.
    Fel Calls - This model can make one of the following Fel Calls any time during it's activation. A friendly Faction model/unit can be afffected by only one Fell Call each turn.

    • Reveille - Knocked down friendly Faction models in this models command range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
    • Rager - Target friendly Faction Warbeast in this model's CTRL gains +1 SPD, STR and MAT for one turn. In addition the affected beast suffers from -3 THR during it's controller's next maintainance phase.
    • Soothing Song - Remove up to 1 fury point from each friendly living Faction Warbeast currently in this model's control area.

    Weapons
    Runed Maul [1x] POW: 6 PS:14 Sonic Blast [1x] RNG: 8 ROF: 1 AOE: - POW: 14
    Magical Weapon
    Critical Stagger: - On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.

    Spells
    Manifest Desitny Cost: 3 RNG: Self AOE:CTRL POW:- UP: No OFF: No
    While in this model's control area, models in its battlegroup gain an additional die on attack and damage rolls this turn. Discard the lowest die of each roll.
    Killing Ground Cost: 2 RNG: Self AOE: - POW:- UP: No OFF: No
    Friendly Faction models beginning a charge in this model's control area gain Pathfinder. Warbeasts in this model's battlegroup beginning their activations in this model's control area can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
    Bad Blood Cost: 2 RNG: 10 AOE: - POW:- UP: Yes OFF: No
    A warlock leaching from target warbeast suffers 1 damage point for each fury point leached. The affected warbeast cannot be healed or have dmage transferred to it and loses Regenerate.
    Banak Knucklebrew: Ban 0XP Blackwoods Guards: Kat 7XP

  11. #11
    Annihilator
    Join Date
    Dec 2009
    Posts
    660

    Default

    In response to cryptomancer: Hm, spells could be Restoration, Revive and Psycho Surgery.

    Sid's feat is ridiculous.
    Last edited by wargrim; 06-22-2012 at 07:47 AM.
    Pyre Troll: ...effortless annoyance with continuous fire

  12. #12

    Default

    I would like to see a faster melee oriented warlock with either anatomical precision or grevious wounds and the ability to through out a bunch of attacks(ie pMorghul). Maybe like a ninja Pyg or something. Feel like we have almost every other type of warlock represented but this. Give him evasive, side step or god forbid acrobatics.
    Trollblood since 09/2011

  13. #13
    Destroyer of Worlds
    Join Date
    Jul 2004
    Posts
    2,626

    Default

    I want what I've been begging for for years, now: Another beast-focused warlock on the level of eDoomshaper. Not a combined-arms warlock, not a ranged-focused skirmisher, not a Borka-esque super-solo, but a warlock that can really run the crap out of some warbeasts and lets me give my infantry a rest for a few matches. eDoomshaper is fine, but it'd be nice to have someone like a Darius, Thagrosh, or Baldur who can run tons of beasts and still mix it up with the rest of the army.

    But we're getting the Hunters Grim, who definitely look more like ranged skirmishers and combined arms, so I'm expecting to go another expansion disappointed.

  14. #14
    Destroyer of Worlds The Happy Anarchist's Avatar
    Join Date
    Jan 2006
    Location
    SL,UT
    Posts
    7,454

    Default

    Try running Borka or pMadrak in the beast brick. They can run the crap out of some warbeasts and still mix it up with the rest of the army.
    Quote Originally Posted by Devilsquid View Post
    I also employ a "Darkwing Duck" philosophy, when the game starts going against me...it's time to get Dangerous...
    Quote Originally Posted by Impostor View Post
    And then, Grim Angus said "Trollbloods shall be the one true people entitled to Tough."

  15. #15
    Annihilator
    Join Date
    Dec 2009
    Posts
    660

    Default

    Or Calandra, she's really good at running multiple beasts.
    Pyre Troll: ...effortless annoyance with continuous fire

  16. #16
    Warrior prozacman's Avatar
    Join Date
    Jun 2011
    Location
    inland empire california
    Posts
    80

    Default

    Beast focused pyg warlock.

  17. #17
    Destroyer of Worlds hmk17's Avatar
    Join Date
    Jun 2005
    Location
    Decatur, GA
    Posts
    1,109

    Default

    Quote Originally Posted by prozacman View Post
    Beast focused pyg warlock.
    I'd like to see that, but have it be like like Bethayne and Belphagor splitting between caster and melee orientation. Give him a character dire troll that can pick him up and carry him around on his shoulders.
    So play like you've got a pair, or put down the metal and go find something made of plastic.
    Page 5, Warmachine Mk 1. Prime, 2003


  18. #18

    Default

    So nobody thinks Borka sobering up is a good idea?... GOOD!! That was a test. You all get A's. Just some imput from guys was fun to read. Add a spell that gives a model / unit force lock, and then Trolls will NEVER ever ever again be flown over, incoporialed through.

  19. #19
    Destroyer of Worlds Goldstep's Avatar
    Join Date
    Jul 2005
    Location
    North Central Indiana
    Posts
    2,268

    Default

    Incorporial? No thank you I have Spirit Chaser™.

    Ya' know Crypto... I think it he were designed right, that would be amazing.
    I mean I'm fairly sure I could just break the whole thing right here, but if he were done right instead:

    Bannock, Troll Mender
    Trollbood Warlock



    SPD - 5
    STR - 6
    MAT - 5
    RAT - 5
    DEF - 14
    ARM - 14
    CMD - 7
    FUR - 7

    FA - C
    Warbeast Points - 6
    Base Size - Medium
    Damage - 17
    FEAT Dhunia's Kindness - Friendly Faction models with tough, use the tough roll on a roll of 4,5,6. Friendly Faction Beasts with regeneration who begin their activations in his control area may regenerate without being forced and may regenerate while running.

    Terrance



    Warbeast Bond [Friendly Faction Warbeast] - While in Terrance's CTRL this model gain Hyper regeneration and Lifebond
    Tough
    Lifegiver -
    Any healing done to afriendly faction model in this model's CTRL is doubled.
    Hyper Regeneration

    Weapons
    Stone Staff POW: 3 PS:9
    Magical Weapon

    Spells
    Batten Down
    Defenders Ward
    Revive
    Psycho Surgery
    Restoration
    The difference between a just and righteous warrior and a selfish and arrogant bully is razorwire thin and just as dangerous.

  20. #20
    Destroyer of Worlds Goldstep's Avatar
    Join Date
    Jul 2005
    Location
    North Central Indiana
    Posts
    2,268

    Default

    Double Post™ When Spirit Chaser jokes are that good.
    Last edited by Goldstep; 06-23-2012 at 05:53 AM. Reason: DoublePost!
    The difference between a just and righteous warrior and a selfish and arrogant bully is razorwire thin and just as dangerous.

  21. #21
    Conqueror ConejitoD's Avatar
    Join Date
    May 2007
    Location
    Girona (Spain)
    Posts
    259

    Default

    I think I said that before. But I'm going to say it again. I want a spellcaster warlock who is a Trollkin Necromancer with a pet Black Troll (even with the ability to put a black troll in play when his lights die, or even better who give to the United Kriels a fluff reason to use Black Trolls as a common beasts).

    And I expect from his spell list:

    -Any self placement spell (Teleport, Sands of Fate, Wind Rush, Spirit Door, Unseen Path or even Mutagenesis). Something that allows him to be in a good position to use his offensive spells.
    -Harvest, because this spell can make a great spellcaster even with only Fury 6 (but I'll hope for 7).
    -A cost 2 offensive spell (better with some control effect, Deadweight, Stranglehold...)
    -Crevasse or any 3 point AOE spell (Rift, Breath of Coruption, Hex Blast, Earth Spikes, Airbrust...)
    -A debuff spell (Curse of Shadows, Cripling Grasp, Parasite, Calamity...)

    I don't know what a Black Troll would do, but I want one anyway, I want it for us, the trollblood, not for the Blindwater or Cryx!
    I've learned english reading Warmachine and Hordes books (I mean sorry... ¬¬')

  22. #22
    Warrior
    Join Date
    Jan 2011
    Location
    Kielce/Kraków - Poland
    Posts
    39

    Default

    Quote Originally Posted by Goldstep View Post
    [/B]FEAT Dhunia's Kindness - Friendly Faction models with tough, use the tough roll on a roll of 4,5,6. Friendly Faction Beasts with regeneration who begin their activations in his control area may regenerate without being forced and may regenerate while running.

    Lifegiver -[/B] Any healing done to afriendly faction model in this model's CTRL is doubled. [B]
    So for example a Fennblade who passed tough will heal 2 points of damage instead of one?

  23. #23
    Destroyer of Worlds Goldstep's Avatar
    Join Date
    Jul 2005
    Location
    North Central Indiana
    Posts
    2,268

    Default

    So you get it!
    Of course, you can't have more wounds than normal, but it means 2 wounds on the Officer. And Champs and Sluggers and Long Riders and Fell Callers might care.

    I break things with simple rules.
    The difference between a just and righteous warrior and a selfish and arrogant bully is razorwire thin and just as dangerous.

  24. #24
    Warrior
    Join Date
    Jan 2011
    Location
    Kielce/Kraków - Poland
    Posts
    39

    Default

    I like it that way!
    So, Dear PP - listen to some Trolls ideas We would love to have Pyg Warlock attuned with Dires, Trollkin Healer and Denial-Runeshaper :P

  25. #25
    Conqueror Aya's Avatar
    Join Date
    Mar 2010
    Location
    Washington
    Posts
    401

    Default

    Quote Originally Posted by Silopolis View Post
    I want what I've been begging for for years, now: Another beast-focused warlock on the level of eDoomshaper. Not a combined-arms warlock, not a ranged-focused skirmisher, not a Borka-esque super-solo, but a warlock that can really run the crap out of some warbeasts and lets me give my infantry a rest for a few matches. eDoomshaper is fine, but it'd be nice to have someone like a Darius, Thagrosh, or Baldur who can run tons of beasts and still mix it up with the rest of the army.

    But we're getting the Hunters Grim, who definitely look more like ranged skirmishers and combined arms, so I'm expecting to go another expansion disappointed.
    You've had that Warlock for a while now. His name is Gunbjorn amd he runs beasts pretty effectively.


    Trolls Smash!

  26. #26
    Destroyer of Worlds Goldstep's Avatar
    Join Date
    Jul 2005
    Location
    North Central Indiana
    Posts
    2,268

    Default

    While I agree, and even enjoy using Gunny as a massive beast army, I think he's looking for something that isn't range based as well as beast based.
    The difference between a just and righteous warrior and a selfish and arrogant bully is razorwire thin and just as dangerous.

  27. #27
    Destroyer of Worlds
    Join Date
    Nov 2007
    Location
    Canada
    Posts
    1,677

    Default

    Heh. Now that I've got everyone approving of my previous ridiculous idea, I'll present my next one:

    What about a Super-Skinner? I mean, the Solo is junk, but that doesn't mean the entire idea is junk, right?


    Tummer "Takedown" Lightfoot, Master of the Hunt
    Trollblood Trollkin Warlock

    ~"You call that a knife?" - Tummer Lightfoot~

    SPD - 7
    STR - 6
    MAT - 9
    RAT - 4
    DEF - 17
    ARM - 15
    CMD - 7
    FUR - 5


    FA - C
    Warbeast Points - 6
    Base Size - Medium
    Damage - 16
    FEAT
    Big Game Hunter -
    Models in this model's battlegroup in its control area gain +2 SPD, Pathfinder, Dismantle and Dismember for one round.

    TUMMER
    Elite Cadre [Skinner]
    - Friendly Skinner Solos gain +2 DEF and an additional melee damage die when outside this model's Command range.
    Parry
    Pathfinder
    Stealth
    Tough

    Weapons
    Catgut
    - Magical Weapon
    - The Bigger They Are
    - During its activation, this model gains 1 additional damage die when making a melee damage roll against a model with a Small base, 2 dice against a model with a Medium base, 3 dice against a model with a Large base, and 4 dice against a model with a Huge base.

    Spells
    Mobility
    Occultation

    Purification

    Danm, that would be fun. Our very own takedown artist! Not fantastic as an assassin (except against stuff like Lylyth3 or Terminus or the Harbinger or whatever), but GREAT at taking apart the enemy beast/jack line, not to mention Battle Engines. I see him excelling in small games.

    -crypto

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •