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  1. #1
    Destroyer of Worlds Halfhoot's Avatar
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    Default Nemo 3 and Defenders

    I'm really thinking about running him with dual Defenders as his jacks. Probably a Defender and Avenger when they come out.

    Why not Stormclads?

    I'm just thinking that a Defender under Nemo can basically be a jack with P&S 18 e-leap cortex damaging MAT 7 melee with a powerful shot range 16 power 15 gun. (man wouldn't that have made Triumph cool??)

    Sure a Stormclad would be beefed up even more, but it's really nice to have those two long range shots especially if you ran into a list with a decent amount of electrical immunity.

    Oh I'll play him with Clads and such as well I'm sure... but I think he's going to be great with ranged jacks as he basically gives all of them powerful shot with Finch. The Avenger will be a nice p&s 20 stalling jack with e-leap, too and 2 focus to load him with 3 won't be a bad idea even with the ranged shot for that aoe.

    The other really nice thing about him over Nemo 2 is that in the games I've played so far he could generally camp focus a bit more often. With focus and Jr he is usually ending every turn with around 21+ ARM. Last night he took a boosted damage spell from Harbinger 5" away and took a whole 4 damage on an above average roll.

  2. #2
    Annihilator JohnOSpencer's Avatar
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    I've been thinking similar thoughts. I'm working on a list to have 2 Defenders and 2 Hunters (obviously in 50 pts). 4 focus is all they really need with Finch. Seems like it would be good vs Hordes lists and anything with heavy armor. Nemo and the rest of the support can be geared toward killing infantry, and it could be awesome.

  3. #3
    Destroyer of Worlds
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    Great idea I think. Hunters a little less so IMHO as you lose out a bit by not having them pressure on the flanks as you'll feel tethered by Finch.

    Twin Defenders backed up by a first and second wave looks pretty efficient though. Heck, even a Stormwall to.
    Working on being able to field every merc teir 4 list.

  4. #4

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    I don't imagine I'll be running defender's with him just because I cannot justifty NOT running El Nino's tier list.

  5. #5
    Destroyer of Worlds
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    An example I'd think about running with this idea in mind.

    Army Name: Nemo3
    Cygnar
    50+3 points, 11 models

    3mo and Finch + 3 points
    * 2x Defender 9 points each
    * Stormwall 19 points

    Lady Aiyana & Master Holt 4 points
    Reinholdt, Gobber Speculator 1 point
    Storm Strider 9 points
    2 Stormsmiths 2 points
    Working on being able to field every merc teir 4 list.

  6. #6
    Conqueror jlav's Avatar
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    Quote Originally Posted by cannonball View Post
    An example I'd think about running with this idea in mind.

    Army Name: Nemo3
    Cygnar
    50+3 points, 11 models

    3mo and Finch + 3 points
    * 2x Defender 9 points each
    * Stormwall 19 points

    Lady Aiyana & Master Holt 4 points
    Reinholdt, Gobber Speculator 1 point
    Storm Strider 9 points
    2 Stormsmiths 2 points
    50 points and 11 models? I personally don't see how this list could possibly fare well against a heavy laden skorne or legion list. The stormwall is the only thing with any ability to soak up a charge lane, which leaves your defenders in melee and not shooting, or they're shooting and everything else dies.
    In the GTA, Playing Cygnar, Making terrain and stuff, boardgamesminisandmore.blogspot.ca

  7. #7

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    I actually dont like his theme force at all simply because it forces you to take stormwall and I would rather take more infantry.
    Never ascribe to malice, that which can be explained by incompetence.
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  8. #8
    Destroyer of Worlds
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    50 points and 11 models? I personally don't see how this list could possibly fare well against a heavy laden skorne or legion list. The stormwall is the only thing with any ability to soak up a charge lane, which leaves your defenders in melee and not shooting, or they're shooting and everything else dies.
    Ha, perhaps use your second list for that. Nonetheless having a Defender looks to be pretty efficant with 3mo. The electro leaps on the melee weapon while dealing out some decent firepower on the way in is nothing to sneeze at. Good mat with the ironclad frame.
    Working on being able to field every merc teir 4 list.

  9. #9
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    Quote Originally Posted by cannonball View Post
    Great idea I think. Hunters a little less so IMHO as you lose out a bit by not having them pressure on the flanks as you'll feel tethered by Finch.
    Hunters have higher RAT, so they only need to boost the damage roll.

    Since lNemo has his extending control back (and remember! Control area is doubled for extended control after applying other effects like the squire or nemo increasing his area ) he can run hunters from the other side of the table if he needs too.

    Nothing like refusing flank with everything but a pair of hunters, then having them AD to shoot the other guy in the back.
    Damn you, Cthulhu.
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  10. #10

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    Quote Originally Posted by cannonball View Post
    An example I'd think about running with this idea in mind.

    Army Name: Nemo3
    Cygnar
    50+3 points, 11 models

    3mo and Finch + 3 points
    * 2x Defender 9 points each
    * Stormwall 19 points

    Lady Aiyana & Master Holt 4 points
    Reinholdt, Gobber Speculator 1 point
    Storm Strider 9 points
    2 Stormsmiths 2 points
    I really like this list in theory. I would try Jr and the third stormsmith instead of A+H. Really liking this list more and more in my head.
    Ew, Anastasia + eHaley. "We take ALL THE TURNS!" -Sleet01

  11. #11
    Destroyer of Worlds
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    I know, you'll be woeful outnumbered but that's the charm behind small model count lists. Hold back the tide with a unlikely band of brave heros and all that.

    And I think there's elements that nake it work in theory. 3mo has no SPD buffs and no way of slowing the enemy down. So what do you do? You make sure you take names when they come in (ala use the guns that have the longest range) and when they close you open up with as many meaningful attacks as possible. And as highlighted in the OP 3mo can deliever that Defenders. Also to a very minor degree 3mo can play the Forcehammer card to shift the tide back if it managers to get through to you. Otherwise allocate to the jacks and then when their at your door open up with eleaps from his gun and lashings of chain lightening.
    Last edited by cannonball; 06-23-2012 at 12:06 PM.
    Working on being able to field every merc teir 4 list.

  12. #12

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    I dont know if I'd run him without any unit but from the games I've played I know N3mo and the gobber can waste infantry by themselves. Drop a pod near a unit then 2 shots from memos gun and a couple of triangulations later... Boom no more infantry.

    My first game with nemo I wiped a unit of Errants, most of two units of exemplars and filed over half the boxes on some bastions on his fear turn with his two shots, some stormcallers, and some assaulting stormblades who didn't even make it into mele. I guess the point is with nemo and a few points of support you can handle most infantry and if they have heavy infantry you have defender canons and his feat.

    Oh and with his overboosting you can start reaching e leaps into his dudes as early as turn one in some scenarios.

  13. #13
    Destroyer of Worlds phreaker187's Avatar
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    Nemo's gun is great for killing infantry, the bad part is his RAT is pretty low and there's always the chance you'll roll 1's on the leaps. They're also a POW 10 which we can't bank on auto killing infantry. It's a good tool, but like eHaley he folds quick when his army starts getting smaller.

    I still love the old man v.3.0 he's a different style of caster for Cygnar.
    "Eff him up B. Make sure you spread the gospel of fear up there about how bad we would crush them!" -Darknesse


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