There has been quite some talk about Morvahna lately. I have been playing her as one of my main warlocks for SR events in past months, and I’d like to tell you why she’s a good choice for competitive play. Some say she’s not a viable option, as there is a lot of upkeep-hate which messes up with her main trick – Regrowth. While she has some tricks besides it, this spell is what makes her shine. There are three ways enemies will try to deal with it: 1. Upkeep removal; 2. Remove from Play (RfP) effects; 3. killing entire unit in one turn.
I have compiled a list of what tools each faction has to accomplish this. They are divided into Primary threats – models that will make you choose your second list, and Secondary threats – models that will cause trouble, but can be played against, just require more careful positioning of Regrowth unit. I am sure I have missed some, I will keep updating this if anything more comes up.
1. Cryx
Primary:
Terminus. Morvahna brings a lot of living infantry, which means a lot of souls for Terminus. This can be mitigated to some extent by taking a Witch Doctor, but will still be a tough game.
Secondary:
eDeneghra. She has Hellmouth, which may cause some problems. Still, she can only cast it once a turn and it takes most of her focus to do so.
Withershadow Combine. Just make sure you keep your regrowth unit 11” from Admonia. A bit farther if Darragh or Scaverous are on the board as well. Kill Admonia at first opportunity, WSC are decent prey targets.
Satyxis Blood Witch. Again, keep out of threat range and make this model one of your priorities.
2. Cygnar
Primary: none
Secondary:
eEiryss – see Mercs section
3. Khador
Primary: none
Secondary:
I think eSorsha has a spell (Shatter Storm) that gives a unit RfP on attacks. Not a game breaker, but something to look out for.
eEiryss – see Mercs section
4. Protectorate
Primary:
Harbringer. With Purification and anti-infantry feat, this is definitely one of Morvahna’s toughest matchups. To be avoided at all costs.
pKreoss. We all know Purification screws up Morvahna’s game.
Secondary:
eEiryss – see Mercs section
5. Retribution
Primary: none
Secondary:
eEiryss – see Mercs section
They might have a caster with Shatter Storm (Ossyan? Rahn?)
When Hyperion is released, his Crit Consume gun will be something you want to avoid with Regrowth unit.
6. Mercenaries
Primary: none
Secondary:
eEiryss. Regrowth needs to go on Bloodtrackers, which should be kept at least 12” away from her. Watch out for anything that can increase her threat range (Corbeau, Telekinesis, Snipe). Also watch out for any effects that let her ignore Stealth (Mage Sight, Spriggan's flare). Obviously, make Eiryss a priority target.
7. Circle
Primary:
pKrueger. He is one of the few capable to take out entire Regrowth unit in one turn. Avoid him if you can.
Mohsar. Can cast enough Crevasses to deal with Regrowth pretty fast.
Secondary:
Cassius. Two Hellmouths will mean a lot of dead infatry you can’t bring back.
Bloodweavers. As with similar models, try to keep out of threat range.
eBaldur has Crevasse as well, but he’s not likely to spam it as Mohsar can. His high-ARM army can be a problem for POW 9 infantry though.
Thrullg – see Minions section.
8. Legion
Primary:
eVayl. Purification, enough said.
Secondary:
eLylyth. Can wipe out entire unit on feat turn, although I will be rather happy if she wastes feat on unit and leaves my beasts intact. Anyway, I don't think a Legion player would choose eLylyth against Sac Pawn warlock, but she is somethink to watch out for.
Scythean does RfP on his chain attack. Don’t let him get too many of your models.
Thrullg – see Minions section.
Absylonia’s spell Carnivore gives RfP attacks IIRC.
9. Skorne
Primary: none
Secondary:
Zaal – has Hex Blast. In my experience, he often takes an Extoller and Cyclops Shaman, which gives him 12” range ignoring Stealth. Zaal definitely likes to stay in the back, but be careful not to get your Regrowth unit too close to him.
Thrullg – see Minions section.
Rasheth – Carnivore again.
10. Trollbloods
Primary:
pDoomshaper – Purification again.
Secondary:
All Dire Trolls have Snacking, which does RfP. Still, it requires the troll to heal to RfP, so a full health one is less of a threat, you can also keep a Gallows Grove close to stop Snacking from triggering.
11. Minions
Primary: none
Secondary:
Thrullg – as usual with this sort of model, keep out of threat range and kill it if possible.
As you can see, out of 11 factions, 6 have no primary threat to Morvahna.
Why is it worth playing Morvahna competitively. As a player, my first priority is not losing. Morvahna can be kept far backfield, safe from assassination threats. I usually use my two infantry units as a first wave of attack (a wave that goes on, and on, and on…) and to block lanes to warbeasts. My beasts wait in the second line waiting for an opportunity to deliver a crushing blow, from which my opponent should not recover. This is why one of the beasts is a Stalker, Sprint helps a lot in this game – infantry bears the brunt of the fight, while beasts do typical Circle hit-and-run attacks. This strategy has two main advantages – first, it involves few risks to your key models, reducing luck factor is always something I like in my armies. Secondly, it is very time-efficient, especially in a Deathclock event. It takes much more time to kill those models than spend 5 or so Fury and place them back on the board.
So, for details, this is how my list looks like:
Morvahna
Ghetorix
Warpwolf Stalker
Gorax
10 Bloodtrackers + Nuala
10 Wolves of Orboros + UA
Shifting Stones + UA
Wolflord Morraig
Druid Wilder
2x Gallows Grove
Swamp Gobbers
I usually cast Regrowth and Harvest turn 1. If Stealth gives me no benefit to protect against upkeep removal (as it does against eEiryss, for example), I usually cast Regrowth on Wolves, although this also depends on the details of the list I’m facing. This is because I always want to get Wolves straight into the enemy force, while Bloodtrackers do well as a flanking unit as well. My battlegroup has two heavies with reach, both hit hard, both can sprint if necessary. Ghetorix is my main Restoration target. Morraig is a great Sprint target, and works as a third heavy-hitter. Since there are a lot of models with Prowl in the list, Gobbers are a must. I’d like to add Witch Doctor to the list, but I don’t know if I can justify dropping anything that the current list has. It has worked very well so far, but I will keep thinking on it.
Finally, let’s think which warlock should be chosen as a pair for Morvahna. I’m looking for one that does not rely on upkeeps, and does not need a lot of infantry. Also keeping in mind character restrictions, that warlock should play fine without Ghetorix, Nuala, or Morraig:
pKaya – let’s just move on…
eKaya – a good choice. Very different playstyle, is troubled only a little against anti-upkeep, and does not play with lots of infantry. Since I won’t be able to take Ghetorix or Nuala (which I probably would otherwise), that is an incentive to go for T1 at least.
pKrueger – another good choice. Since Morvahna’s infantry swarm works well against armies with multiple heavies, Krueger does not need to worry about these – but I’d still take 3 heavies at least. He’s good all-around, so I would not worry facing any list if opponent has one Morvahna cannot play against.
eKrueger – also good one. No upkeeps to worry about, does OK against most casters that cause Morvahna trouble.
pBaldur – He likes his upkeeps, and he likes to have Bloodtrackers as well. Not a choice I would consider.
eBaldur – no upkeeps to worry about. I have very little experience with him, so can’t say for sure.
Kromac – rather upkeep-reliant caster, not a good pair for Morvahna.
Mohsar – not a terrible choice, but he does not like his Mirage or CoS taken away. Also, I think there is too much overlap in playstyle for them to work well as a pair.
Cassius – a good warlock, but has some tough matchups which does not make him a good backup caster.
Grayle – he has been my choice as Morvahna’s pair lately. Plays a very different game, and somehow he just works very well for me – he has the best win-loss ratio of all my warlocks (80% wins currently).
Awaiting comments.


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