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  1. #1
    Warrior
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    Default Hardcore (a modest proposal)

    There seems to be a great deal of gripping about the Hardcore format for this year's SR. I have a few suggestions for the future that may help alleviate some of the problems.

    1. Use the following points system: Win = 3 Pts, Lose = 2 Pts, Draw = 0 Pts, I think this would definitely encourage a decisive game since you are much better off losing than tying.

    2. Tie breaker formula: 1st = player with fewest draws wins
    2nd = player with shortest total game time wins (this should really solve most situations)
    3rd = player with the fewest loses wins.

    I think this would be able to be used in either a timed turn or a deathclock event without any trouble, also you could use a scenario or not.

    Comments?

    Disclaimer: Having said all that, I don't really have any experience at tournaments ( I live in the middle of nowhere) this is all just thoughts that have come to me while surfing the forums and reading the SR2012 rules pack in prep of Gencon.


  2. #2

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    How can this be a modest proposal if it doesn't involve eating babies?

    Otherwise though this seems like it could either be abused outsportsmanly, or just create weird scenarios. Lets see after 3 rounds:

    Player one: has 2 wins and a tie, so 6 points
    Player two: has just run his caster out to die first turn every game, so 3 losses, 6 points.

    Player two has both first and second level tiebreakers, this doesn't seem like a fun tournament.
    ~Meta: I hold with those who favor

  3. #3
    Destroyer of Worlds scout's honor's Avatar
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    Default

    Generally speaking you won't have draws. Players will simply agree who's doing better and end it there and then, before the game goes into a tie.

    And Deathclock has no ties, I believe, unless extraneous rules are added.

  4. #4

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    There are no secondary win conditions, you kill the enemy caster or you both lose. That's the only real way of playing Hardcore, anything else is a PG version!
    ?Those of you that survive will walk at my shoulder, undefeatable and forged in blood your victories will be spoken of in legends yet to come. They will know you not by name for from this day on you have none, they will know you instead as the invincible Gods of War, the wise, the cunning , the kings of battle! Lords of war! You will be my Tyrants!?

  5. #5
    Destroyer of Worlds Terraneaux's Avatar
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    Default

    I remember the 'losses give you more points than draws' method was used in l5r with bad consequences. Stick with 3-1-0 for W-D-L.
    "I got three words for you now: perish in fire!"

  6. #6
    Destroyer of Worlds
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    Default

    Your system seems to really punish having draws and rewarding losses. There's a lot of genuine games that just happen to be drawn out, and trying to win legitimately should never be discouraged.
    Signatures take too much space.

  7. #7
    Destroyer of Worlds The Glen's Avatar
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    Bah. Go total hardcore. If game goes to overtime rfp all terrain and non caster models. THUNDERDOME TIME.

  8. #8
    Destroyer of Worlds quindraco's Avatar
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    Default

    Quote Originally Posted by GeneralJigger View Post
    1. Use the following points system: Win = 3 Pts, Lose = 2 Pts, Draw = 0 Pts, I think this would definitely encourage a decisive game since you are much better off losing than tying.
    This means when you're losing, optimal action is to kill your own warcaster. How is this desirable?

  9. #9
    Destroyer of Worlds sourclams's Avatar
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    You could really game this system through the parings, too.

    Let's say, like many stores, there's a small number of top contenders (we'll say 3 for purpose of arugment).

    Guy #3 throws his first game. 2 pts. Guys #1 & 2 win, 3 pts each. Guy #3 plays some scrub, wins. 3 pts. High probability that Guy #1 & #2 play each other and at worst, one wins one loses, at best, both draw.

    If they both draw, then Guy #3 is now in 1st place (5 pts vs 3). If one loses decisively, then Guy #3 has a high likelihood of playing only one of the two "best" guys, and a very low likelihood of having to play both of them, which would have been much more likely had he won Game #1.

    Although it is definitely riskier in very large fields, this system can definitely reward sandbaggers by allowing them to avoid more good players by not penalizing a loss enough to put them out of the rankings completely.

  10. #10
    Destroyer of Worlds fire4effekt's Avatar
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    Game goes to time? Both players forfit a model to Big Blue. FOREVER. Keeps PP in business.
    You don't kill models in eStryker's army, you simply open up charge lanes.
    Til the day we die
    Theroy Machine is silly and you're silly for believing it.

  11. #11
    Annihilator
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    Quote Originally Posted by The Glen View Post
    Bah. Go total hardcore. If game goes to overtime rfp all terrain and non caster models. THUNDERDOME TIME.
    lol, this.
    My (Mainly)Cryx painting log: http://www.flickr.com/photos/mrasphyxious/ updated: 06/01/13

  12. #12
    Annihilator OniBeowulf's Avatar
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    Quote Originally Posted by The Glen View Post
    Bah. Go total hardcore. If game goes to overtime rfp all terrain and non caster models. THUNDERDOME TIME.
    I second this!

    The Glen FTW
    Quote Originally Posted by Plebian View Post
    Best way to convert warhammer to warmachine; ebay.

  13. #13
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    No draws. either you win or you both lose. Go for it. No pansy crap.

  14. #14
    Destroyer of Worlds DemonCalibre's Avatar
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    I ran events for a year, during SR2011 or 2010, I don't recall off the top of my head, I think 2010, with draws equal a double loss(This is when the tiebreakers were crappy, and promoted VP sniping).

    Honestly it rarely came up, a couple of times a guy scoped because the game was decided, and any time the players didn't immediately say Guy X or Guy Y won, I marked it as a draw and they both lost.

    It gives the desired result in an event which is a winner and a loser per game(Draws are evil pairings), though to be fair it isn't really needed in SR2012 as the Tie Breakers are pretty robust and will generally decide a game.
    No Pity for the Majority

  15. #15
    Conqueror
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    Quote Originally Posted by MetaphoricDragon View Post
    How can this be a modest proposal if it doesn't involve eating babies?
    Clearly the first tiebreaker should be a baby-eating contest.

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