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Thread: My Sons

  1. #1
    Conqueror Urathave's Avatar
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    Default My Sons

    So for as long as the stats have been known for the SoB I have been trying to find a list in which they belong. For 6 points they seem a bit pricey for their stats. I do not proxy so I had to wait to get them from L&L before I used them. After some play testing, I became a little sad because they never seemed to do me proud compared to the 6 points they replaced. Yesterday I decided to modify my eMadrak list by dropping the longriders and horthol to open 12 points. I decided to maximize the number of bodies because that's how eMadrak likes to work, so I added the SoBs and some kriel warriors and 2 cabers.

    I was fortunate enough to play this list against a terminus list. All of a sudden my SoBs were just flying through his banes. My fenns went up the center and the SoB were not far behind and slightly off to the side. I assalted (sp?) from the side and sprayed 3-4 of the banes and luckily they all died. As the game went on the SoB survived due to massive meat shielding and on feat turn the butchered many more models. I think I may have found a decent list for them to play in mainly because they are only medium bases unlike the cav. They can move more freely through my lines causing havoc where need be.

    Granted I only played 2 times in this configuration but I think the SoB have finally made it into a list on their own merits. Best spray so far is 8 models killed with an additional 5 due to feat. It really seems like he is the most valuable of the three but the other two can maul heavies.

    Let me know about your SoB usage to see what else they can be used in.

  2. #2
    Destroyer of Worlds
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    eMaddy is one of the best casters for the Sons of Bragg.

    Blood Fury can push their damage output up to ridiculous levels and Killing Ground helps to mitigate their biggest problem (rough terrain).
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    Jarl is a great choice for them, too.

    He needs some models that can deal heavy damage and the sons are a relative cheap unit, which excel at it. Weald secrets and his feat give them pathfinder and some protection. Jarl is able to free Tor with magic bullet and black penny, so he's able to use assault more often.
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    ummhmm thegreatblah's Avatar
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    The guy with the spray is easily the best one of the three with Fervor he becomes a wrecking machine capable of killing many more models in a turn than the other two can.

    Comparatively SoB's have a similar damage output to a min unit of champs, almost identical actually. But Sob's have more flexibility with their different attacks.

    The one thing that puts SoB's potential above a min unit of champs is 'how many model's you can hit with the spray'
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    Conqueror Cleavelander's Avatar
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    I'm working proxies into my pdoomie forces. Fervor+fortune is pretty fantastic, particularly so on the sprays. Watching Kayazies die on rerollable 6's brings me tears of joy.

  6. #6

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    So my question is this, are they more effective than min scatter-gunners plus UA for 1 point more in this situation?

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    Conqueror Urathave's Avatar
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    Quote Originally Posted by physxnut View Post
    So my question is this, are they more effective than min scatter-gunners plus UA for 1 point more in this situation?
    simply put the answer is no when it comes to clearing his infantry. In fact, the scatter gunners would do a better job. The main advantage the the SoB is like blah said, their versatility. once scatter gunners kill the infantry then they are pretty unamazing. The SoB on the other hand, can charge in and wreck a jack or kill a caster with their mat 9 POW 12/14 attacks. Since eMadrak is the only caster I can convince myself to use the SoB with, I think the feat just catapults these guys to evil proportions of either infantry killing or heavy hinting.

    I still think they should be 5 points OR they all have spray attacks at 6 points because they all are fellcallers after all.

  8. #8

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    physxnut: they do mostly different roles. SoB are for hitting hard, scatters for infantry cleaning. I want them mostly to Jarl and for Gunny's tier.

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    Destroyer of Worlds FranzGrenstein's Avatar
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    I am kicking around proxying them with clandra, cause starcross with def 13 is pretty good.
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  10. #10
    ummhmm thegreatblah's Avatar
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    PP seems to value sprays very high, and as sprays go this one is very accurate in comparison and has a high POW, with the self buff it is a RAT 8 POW 14 spray.... that is very very good, then you add in all their other attacks/abilities and they are pretty awesome. especially against high armor targets. Point for point these guy kill stuff with ARM 18+ better than any other infantry we have.
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  11. #11

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    I have both the Long Riders and Horthol as well as the SoB in my eMadrak list. The SoB easily replaced Dygmies in the list.

    SoB are also great with Grim, Grim has X-country for them and with Marked for Death and his feat can even make them hit more accurately. This is especially helpful on turns that you want to use something other than Fervor.

  12. #12
    Destroyer of Worlds HellecticMojo's Avatar
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    Any caster that grants pathfinder is good gravy with them. I'm very much in love with them with Jarl and Grim

    played SOB + champ + trimmings p madrak brick list couple of days ago for a change of pace.
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  13. #13
    Conqueror Urathave's Avatar
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    I could never remove my dygmies from eMadrak. They always return their points with interest, but with that said I may give it a go cause it also frees up 3 points because I no longer need the champ hero.

  14. #14

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    Quote Originally Posted by Urathave View Post
    I could never remove my dygmies from eMadrak. They always return their points with interest, but with that said I may give it a go cause it also frees up 3 points because I no longer need the champ hero.
    I hear this a lot, I however really think people forget that to actually make the 4/6 unit work you are also bring another 6 points of models to make them work. This essentially makes them a 12 point unit. Yes the Fell Caller and champ can do other things, but the 4/6 dygmies are the reason they are taken in the 1st place.

    With that said, I also wouldn't lose the Champion Hero from the list as he is a MAT 8 reach model for the feat turn. It is your list however and you can expirement however you would like.

  15. #15
    Destroyer of Worlds The Happy Anarchist's Avatar
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    Quote Originally Posted by physxnut View Post
    So my question is this, are they more effective than min scatter-gunners plus UA for 1 point more in this situation?
    Yes, substantially - with the sole caveat that they are less effective against Def 12 infantry. The trade off of being more effective against Def 14+ infantry is more than worth it, along with being much better at killing high armor models reliably.

    I like them with pMadrak too - they make a nice flanking/counter flanking/feat ginsu unit.
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  16. #16
    Conqueror Urathave's Avatar
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    Quote Originally Posted by Mountain King View Post
    I hear this a lot, I however really think people forget that to actually make the 4/6 unit work you are also bring another 6 points of models to make them work. This essentially makes them a 12 point unit. Yes the Fell Caller and champ can do other things, but the 4/6 dygmies are the reason they are taken in the 1st place.

    With that said, I also wouldn't lose the Champion Hero from the list as he is a MAT 8 reach model for the feat turn. It is your list however and you can expirement however you would like.
    Even if I didn't bring dygmies I'd still bring a fellcaller passing out pathfinder or making the fenns hit more reliably is a huge boost Not to mention his fighting prowess. The champ hero is also good for the reasons you stated above plus he does make the fenns stick around after their minifeat when they are no longer fearless. After this the points I have left allow for horthol or a min unit of longriders (assuming we use SoB). Add in the fact the longriders are large bases and hard to maneuver in a infantry heavy list and get them in the feat (lets be honest that's the goal for as much of the army as possible). I am .it saying the longriders are bad, in fact I think they are awesome in eMadrak's list, but if I want the SoB and I have to choose between dygmies and longriders, I choose the dygmies. without fail they kill 12 points a game. That makes up for the 6 points of support I would take and this number doesn't account for how much the fell caller or the champ hero kill.

    I do want to make it know my normal eMadrak list uses longriders and horthol because they are awesome. I am experimenting with using the SoB instead because they are more maneuverable than the longriders and can kill vast amounts of infantry and smack the hell out of heavies if need be. Plus double weapon master is just awesome!

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