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  1. #1

    Default Damiano with... Pirates?AN

    Odd combination at first glance.. But death march on sea dogs? Deadeye and money shot on sea dogs AND on riflemen?
    A surefoot bubble on the left and bosun on the right?

    Is it just me or are there shenanigans here?

    And feat turn. Let's not forget PS 13 'weaponmaster" attacks on feat..
    hey, the freebooter is even respectable with +3 STR and ARM.

    So has anyone run Damiano with the Sea Dogs, solos and steelhead rifles?
    theres a deceptively dangerous ranged alpha strike there with Dougal and some coins. That's what - 16 POW 12, 5 POW 15 (reroll)? From 2 units? Deadeyed? Ouch. Not to forget Roci - or a mule or two.

    Edit: note, I know you need rockbottom and probably Rhupert to get serious about this. Damiano's coins only work on the steelheads and rockbottoms on the pirates.

    Then Alexia in the back just to really annoy your opponent.
    Last edited by CareyBear; 06-26-2012 at 05:14 AM.

  2. #2
    Conqueror canadianone's Avatar
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    Well, here is the thing, sea dogs and press gangers are only "weapon masters" against warrior models, and 11+4d6 or 10+4d6 + 12+2d6 will already finish off just about every warrior model in the game, so making them even more silly strong is just, and i hate to say it, overkill. On the other, pirates are cool and only squidbellied ninnies don't play them, so you should factor that into your decision.
    Freebooter VS Nomad
    This is assuming charging, and against a knocked down target with armor 20 (average d6 roll is a 3.5)
    Freebooter: 14+14=28 14+10.5=25 for a total damage of 13
    Nomad : 17+10.5=28 14+7=21 for a total damage of 9

  3. #3
    Destroyer of Worlds MagnustheJust's Avatar
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    Quote Originally Posted by CareyBear View Post
    Is it just me or are there shenanigans here?
    We are Mercenaries... We invented shenanigans!!
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
    Proud member of the Keeping Mercs Metal Club

  4. #4

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    It's these shenanigans that are making me consider Damanio as a third caster.
    For I am The Ruiner of Games, and I have set my baleful eye upon Warmachine. Look in my wake and you shall see both Warhammer Fantasy and 40k. Tremble with fear as you see the mangled corpses of miniatures games piled high from countless years of slaughter.

  5. #5
    Annihilator moddball's Avatar
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    Pirates and MacBain is a good match. I love PG spam with MacBain and Alexia as a 2nd wave.

    Damanio has potential with pirates but I have 20 steelhead riflemen begging me for more game time they would hate me taking Pirates instead of them. I like Greygore with Damanio. Sure foot on Ragman death march on Greygores is a great hard hitting tarpit.
    "History will be kind to me, for I intend to write it". - Sir Winston Churchill.

  6. #6
    Destroyer of Worlds Ger's Avatar
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    Recent experience with Gators has me considering P+S 13+3d6 a threat to high arm targets. It's very volatile but it can be decent damage if you have enough of them involved.

    It might be worth noting that Damiano does some unique things for some of the Pirate solo's as well.
    Grogspar - Surefoot doubles up on the KD immunity lowering the priority of Grogspar's death as well as making it even more difficult to rob your army of it. Dead Eye can make his shot reliable and feat puts his pitch collateral damage in heavy jack league.
    Hawk - Well worth running on her own with Damiano due to charge threat on his feat
    Doc - Rather weird but....Doc's ranged attack has the throw rule so it's actually P+S 9 poison base. Feat put's it at P+S 12. RaT 5 3d6 Pow 12 3d6...
    Rockbottom - A quick rules forum search reveals that while deadeye only works on the first ranged attack roll. You don't have to make the first attack in a spray against the target and can choose any of the models under the template to roll against first.

    Anyway
    Death Marched 14 man unit that has MaT 9 attacks. Dead Eye'd RaT 9 Pow 15 (3 rifleman CRA with money shot). Possible to hit Def 15 Arm 15 with 4+ tough(Surefoot + Feat).


    Hmmm odd I'm thinking about it. Mr. Walls is not actually as important with Damiano as in other lists using Sea Dog Crew. Other 2 point options may be more worthwhile. Like Bloody Bradigan (possible P+S 14 weapon master swings).


    Anyway yes Pirates work well with Damiano. Even 8 points for a base Sea Dog Crew with full Rifleman may be worthwhile on it's own.
    Optimistic theory crafting pirate loving merc player.

  7. #7

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    @moddball - the interesting thing about the idea is that you take Steelhead Rifles AND pirates - so you have 10 coins to throw around, and the Pirates have melee OR shooting. So they needn't feel left out at all.

    It's a bit scary - You're not in Talion so you can take Rhupert, you can Death March AND Tough AND Pay Day the pirates - a charge on a caster would net you MAT 9+3d6 POW 13+4d6. Don't forget that Pay Day gives Overtake, though the second attack would probably be MAT 7 (if no gang) POW 13+3d6 if you used the pistol on the screening model.

    You know the old saying that boosted POW 12s kill casters? What does hitting DEF 20 on average with 13+4d6 do? That's right - it leaves something you might get on your shoes. If pirates wore shoes.

    Note - Bradigan? I briefly considered him. PS 12/14 berserk weaponmaster at MAT 7 is pretty good. ARM 17 with 5 boxes is also kinda survivable, or at least more so. He still doesn't have Reach or Overtake to really do anything with Berserk.

    I think in version 3 Bradigan should be a lesser warbeast.. - it'd be funny. No warlock. He just burns fury, frenzies, drops it, starts again. It'd be sweet, and hilarious. He should charge or run for free, of course. Make him like Fury 2, automatically frenzies if has any Fury, and let him Goad himself.
    Actually the more I think about this the more it sounds like a great way to represent the character, AND gives him the versatility to actually see some use on the tabletop. Plus he will punch more of your own pirates, which is technically a minus but a plus for entertainment value.

  8. #8
    Destroyer of Worlds Ger's Avatar
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    Bradigan's issue is they cut his health in half going from MKI to MKII without making any other changes to his survivability. So where in MKI he might take a shot, possibly two, closing to melee he'd usually absorb it and keep trucking. In MKII if he's taking a shot he's making a tough roll and those are not reliable. (The extra survivability Damiano would give is a good reason to take him though)

    And Pirates in general run well in Highborne. AD solos, AD units...I've run Ashlynn lists with a full Sea Dog compliment and it's funny only normal deploying my battlegroup.
    Optimistic theory crafting pirate loving merc player.

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