This weekend I played in a nice four round event at BNI in Torrington, CT (http://www.bnigames.com/); special thanks to Howard who hosted the event. BNI will be having events on the same Sunday every month, giving away great prizes so look out for those in the future. This is not my LGS, but Sunday's tournament, however, was too hard to resist, despite the hour long drive across the state; as we were going to compete for a Colossal!!!
None of my DOGC teammates could join me to compete in this event, so it was up to me to represent us, and hopefully represent us well. I have been playing a LOT of my main faction, Circle, preparing for the NTT next month. However, in events that only allow one list (like Hardcore), I find the Circle 'locks I play are more likely to fall victim to ugly match-ups. As such, I decided to return to my Hardcore list roots, and play my other faction, Cryx, using Terminus. Some of you might remember I won a Hardcore event earlier this year (up at the Whiz) and the list I played Sunday was a stripped down version of that list. With zero prep time, this list is tried and true, as such it's easy to reach for it, and take my chances no matter what I face. Noting that, here is the list:
Bane Thralls full
These are the main components of the full list, and there isn't any bells and whistles. The premis is to use the Banes to take out whatever actually poses a credible threat to Terminus, use the Seether to bait off of Terminus, while Tartarus and Pistol Wraith support the above by way of their individual special skill set. The tourney was 20 points as noted, single elimination (no consolation prizes), and had no scenarios; so straight caster kill, with 90 minute rounds. Now to roll the dice...
Round 1: vs Skorne
Beast Handlers min
Synopsis: The opening round opponent was a semi-regular player at my LGS, so I was fairly familiar with his play style, and the Molik Karn bullet was going to be in order. I lost the starting game role, and my opponent opted to go second, taking the side with a nice fat obstacle in his deployment zone, to my far and deep R. There was terrain in the middle, hill piece. Nothing else worth noting that would play into the game. I deployed Terminus center massed, behind the hill, Seether and Tartarus to his R, and Banes to the L, supported by the Pistol Wraith. Skorne deployed everything to my R side of his deployment zone directly in front of the large piece of impassable terrain. He was foreshadowing his late game strategy early.
My first round was standard fare, Malediction up on Terminus, charge him forward to the top of the hill. Ran the Banes up the L to the middle of the board in front of Terminus, PW back round them to the middle, Seether straight away and flanked Tartarus in the backfield behind the Banes. Skorne moved the Nihilators to the middle of their brick style setup, with the two heavies behind. and Handlers and Makeda in the rear. Put Defenders Ward on the Nihilators and Savagry on Molik Karn.
Second round it was time to feat, Terminus activated first, upkept Malediction and charged in to take out two Nihilators. Tartarus then followed up charged the Nihilators, Cursed them and Threshered four, two made tough rolls, also making two Banes. Speaking of which, the remaing Banes followed up, and closed ranks getting nearer the action. Seeither charged in and earned Terminus another Soul, five in total, sitting at ARM 29 in front of Molik Karn I was okay with his status. The Nihilators activated and failed to kill a Bane. Archidon activated, killed a Bane, and put Lightening Strike on Makeda. Molik Karn used Savagry to shimmy across the line I had built, from L to R, killed a Bane, then poured damage into the Seether, crippling both arms, but he was still standing. Staying at full Reach he put Fate Walker up. Makeda had the same, and both retreated back round the large obstacle. The game of cat and mouse would begin.
Turn three Terminus and the Banes mopped up the Nihilators, the Archidon, and nearly all the Handlers. Makeda and Molik Karn took out a few more Banes, and retreated back behind the large Obstacle. Following turn it was time to start trapping them behind the obstacle, Terminus flew to the far L of it, Seether to the R w/ Tartarus, and Banes in both directions w/ the leader in the middle. Molik Karn charged Terminus out fo the back, and took out about half his health. Banes and Terminus finished off Molik Karn on the following turn, and Banes crashed the back side of the obstacle into Makeda. Only one reached and failed to do anything. The next turn she escaped the free strike but was unable to get past some very Tough Bane Thralls that stood between her and Big T. Failing to reach Terminus, my opponent opted for concession.
Round 2: vs Cryx
Bane Thralls min
Synopsis: The mirror match is never fun, and w/ Cryx even less so; especially when you want souls. There would be no feat this game. My opponent won the starting game roll, and once again opted for second. We were on the same table I had just played, and this time I would depploy on the opposite table edge. Mirror matches are difficult for many reasons, most of all equal threat ranges. That being said, in this game to overcome the inevitable dance, I decided I'd have to offer something to control the initiation of the piece trade, and for me it was going to be the Seether.
Opening turn I ran into position as always, with Malediction up on Terminus. My deployment had the Seether to my L, with Terminus in the middle, Pistol Wraith and Tartarus to the R and between Terminus and the Seether was the Bane unit. With everyone into position, I turned the dice over to my opponent. On the opening turn for him, he put Infernal Machine on the Nightwretch and ran him over the hill into position to arc into Terminus. Expecting Curse of Shadows, instead it was the beginning of a game full of Stygian Abyss attacks on Big T. The rest of the force inched forward and Deathjack most importantly stayed on the hill to my R, not coming close to the game at this point.
I took the dice back and decided this would be the turn to position the first piece exchange. I charged Terminus into the Nightwretch and dispatched of him easily thanks to the Malediction. Next I activated the Banes and moved them around the wreck maker into two lines on the hill, a front and back row was established; four and six respectively. Then to to offer the Seether, I ran him to front side of the hill in front of my Banes, on an angle across from his Bane unit. Pistol Wraith moved up w/ Tartarus hanging back. My opponent swiftly activated Tartarus and moved up to curse the Seether, to ensure his Banes could make it to the hill to engage the Seether. Then the Banes took to attacking the Seether; five Banes in total made it, and he was scrapped, one Bane hung in the back. Coven would move forward and Feat, which would allow Deathjack to advance into the game with no fear of attack.
My turn three started, and I had successfully begun the piece exchange with the Seether down, the path was cleared for the Banes to engage their opposing counter parts. I moved up Tartarus, to within 5" of the closest Bane to get them Cursed. My unit of Banes were not far enough back to need to charge, and most were close enough to be able to see their targets despite the feat. They were able to engage 5 of the 6 Banes, and dispatch all of them. I moved up my Pistol Wraith to fire on Deathjack, hit the first shot, missed the second. Successful turn for me was completed. My opponent took the dice for his turn three and opted to have Deathjack charge the cluster of Banes on the hill as he was able to get his hands on about half the unit. After failing all the tough rolls, half the unit was gone. Tartarus charged the Pistol Wraith and whiffed, but the Curse on my Tartarus would help his last Bane dispatch my Bane Lord. Coven moved up to put Veil of Mists up in front of the Terminus and the Banes blocking LOS to most the game.
I took the dice back, started with Terminus, moved into the Veil of Mists and was able to reach Deathjack subsequently getting a nice dent in him and with in effect of Malediction while not spending Focus. The remaining five Banes were in the cloud, not far enough to prevent a charge on DJ. All five would land shots scrapping him on the final roll. My opponent took the dice, and started the retreat with his own Tartarus and remaining Banes.
For the second time today the game of cat and mouse would ensue; as such I ran my Banes across the board, and Terminus to follow. Since everything was out of charge range for the Banes, Tartarus was able to counter charge and thresh three of my Banes, and one made a tough roll. The last Bane took on another Bane, and I only had one left at that point that would actually be able to do anything next turn, along with Terminus. Coven activated, put Veil of Mists in front of Terminus again and moved further back onto the hill on the far R corner of the board from where I stood.
I took the dice back and Coven were in strong positoin, having Tartarus and a Bane a good spot that could not be directly charged by Terminus and the Coven perched nicely on a hill. The only thing I could see was my own Bane on the ground, thanks to the Veil, as such I opted to charge him, was successful, dispatched my own guy after rightfully failed his tough roll, took my second initial on closer opposing Bane, then bought one on Tartarus, the dice +1 was not enough to take him out. However, I was not going to spend another Focus, as I had my last Bane in range. He in fact charged in, and was able to dispatch the Bane Lord. My opponent took the dice, and noted the clock on the game round, and opted to try to squeeze a tie, casting a flurry of Stygian Abyss, was able to get the crit on the second attempt, getting Shadow Bind on Terminus. They opted to get the last Bane off the board and not move off the hill, and used the last of their Focus to Stygian Abyss him, successfully done and a failed Tough roll removed him from the board.
Shadow Bind prevented me from moving, but not shooting, and I had an nice 10" Spray and my opponent was not spreading his Coven out at this point, they were in a close cluster on a hit, just enough to drop the fat end of the spray on all four models. I did so, needing 10's on Egregore and 13's on the Coven. I would take this opportunity, and new I had to hit somebody with four boosted attempts. I missed the first witch but landed on Egregore, and at dice even rolled fire on damage, 15, my opponent spread the damage evenly across all three witches. I missed the next witch, but hit the last, in another solid roll. Opted not to boost, and at dice plus two, with only three boxes left she was auto dead. One mistake in retrospect, was that I should have feated that turn, not a huge deal, but none the less it would have netted me a soul. With one witch dead, the Focus pool was significantly depleated, and Perfect Conjunction was disabled. This meant that they were able to only try one Stygian Abyss, failing to crit, or hit for that matter, they only had two focus remaining. there wasn't enough room on the board for them to move out of threat range. As such Terminus was able to charge Egregore, and put everything into the dirt on the first swing.