The thing I hate most is that Curse is not only free, but there's no to-hit check on it. A to-hit check (at say 7) would tone it down a lot.
NoVA players: Come to Game Parlor Chantilly on Thursday nights for some Warmachine/Hordes action!
The Protectorate of Menoth: We're on a mission from God.
Even though I find MOW sub-par I understand. When there are a ton of them you go "AAAAAh-How am I supposed to get rid of all of them!" instead of just walking around them/ just out maneuvering them.
True. True. But its just hard to beat in the sense that its just allot of guys. Give me a full unit of Assault Kommandoes that cost 1 point each and I can win through sheer numbers alone as well. Its not that in of themselves they are impressive.
biles thrawlls. Easy to kill on paper but a smart player keeps them hidden untill one, JUST ONE blows up half your army. For what they do, they're dirt cheap
Yo Ho Yo Ho, A pirates Life for me.
Bile Thralls are the only ones that I honestly think are over the top. Its just. Too much.
Bile Thralls are pretty ridiculous. Haven't been playing much cryx lately, so I haven't even thought about them.
Hmm, there's one unit that hasn't been discussed that I consider the most overpowered in the game. The Withershadow Combine.
Seriously, take a look at their rules again. And back down at the '5 points' tag.
Hrm forgot to add Wardog , for 1 pt the amount he grants and what he can do is crazy.
They're also only range 10, so their threat range is super easy to predict and mitigate. All i'm saying is that they aren't worth more than one point; they're fine. I could see them being overpowered if you had 10 of them, but 3 is really not a big deal.
"I cast inhospitiable ground", or "My Gun Carriage fires at this guy and this guy", or "My Teleforce cannon fires at this guy", or even "I channel rift through my arc node here"
20 Man'o'War are stopped ice cold by anything that generates terrain. They are slow on the open field, they are useless at speed 2.
No Pity for the Majority
"You'd be a lot better at this game if you weren't so terrible."
same points but withershadow get stealth always on instead of an action.
same points but withershadow get to dispel any enemy spells within 5" and damage the caster, BFS just get to dispel spells on themselves.
yes BFS can add+2 damage if the guy survives but withershadow get puppet master (which i have found to be nastier), free upkeep, and can create jacks out of enemy ones too.
Jaq Draco, Gunmage/Pistoleer - Inn of Odd Wanderings
When I drop them down, my friends usually hate me. I have lost maybe 1/5 games doing this.
Note: It is hugely entertaining when something charges my STs, and Drakhun counter Charges from behind them and rips the arm off something. I usually have fury sitting on him ahead of time specifically for this purpose. Oo Helps them live a little longer. If we ever get a caster attachment that can cast our spells for us, fury with butcher will be amazing on feat turn.
Last edited by x3tsniper; 06-28-2012 at 12:29 AM.
Avatar and Deathjack are broken as hell. Reckoner could be 9 Pts as well.
Don't hate the player, hate the game.
"You know, I hadn't planned this far ahead in the scenario. I presumed we were going to be dead about five minutes ago." Thief, 8-Bit Theatre
Excluding casters, that would need a topic just for them..
Tartarus: "So, we balance Undead rule giving to undeads lower speed and lower MAT compared to other elite melee infantry" "Yeah, but why don't make also a model that is a monster by himself and also has a Free, Auto-hitting offensive ability that grants to those undeads more MAT and speed?"
Warwitch Siren: It's not OP by herself, just...it was really needed to squeeze so much abilities in a single 2pt model?
Forsaken: I'm a legion player, and i feel this one, even if no OP, is incredible in her versatility and possible impact on a game.
Gorman: Saved for last. Completely no-sense IMHO
I would totally take the WSC with the nerfs I said in any of my factions. Terror, stealth, good P+S, very hard to kill, boostable high magic ability bolts, weapon master against jacks and then making your own. They just wouldn't be auto-include.
Stormsmiths... Hate them just so much... A severely under-costed solo that kills my severely under-costed warwitch sirens with ease.
Also bile thralls are not over the top; look at their stats. DEF 10, ARM 13, SPD 5, RAT 3... They take a great deal of work to get across the field since they are so slow and fragile and with that kind of RAT they rarely do anything if not purging.
Well, if she has done what you described, probably she has also done atleast two times another interesting thing: fury management!
Don't know, i have never seen the fairy tale of a forsaken one-shotting a focus camping caster become true in any of my games
But i have used her plenty of times to soften fully loaded enemy warbeasts, rolling 6-7 dices at -11 usually. Or for clearing low armor infantry. Given that she's a fury management model, even just the 2 full boosted pow 12 attacks often makes her repay her cost!
Choir and Beasthandlers cost so little because the extra points that they should cost are built into the stats of the 'jacks / 'beasts they buff. The Bronzeback is still pretty good, but he's a lot less scary when he has to pay to charge and tops out at P+S 17. A loaded Stormclad matches it for damage on ARM 20 and throws 4 Electro-leaps in the process (so say goodby to those Mechaniks), and that's in range-centric Cygnar. (And it has a gun so it's doing something on the way in, and a higher speed and reach so it's a lot more likely to get the charge.) Choir and Beasthandlers are darn good, but their factions are built around them.
The above is my personal opinion, and in no way should be taken as representative of the overall Skorne community. Even when I claim otherwise.
Skorne on date ... when did Primal Mk I hit again?