This intro to the pointy eared human hating Retribution of Scyrah is intended to help new players to both Warmachine or just Retribution as a faction to better understand the models/strategies involved in the faction!
This isn?t intended as you ?you should buy X models? introduction, just an encouragement towards synergizing with your favorite casters and what they like to bring! The Retribution has a lot to offer that differs from many factions and those qualities make them truly a unique and fun play experience for you and your opponents!
Included in this intro are links to various articles written by fellow Retribution players to help you get started but seeing many different viewpoints and discussions on the models. Not all models have articles written for them yet but we're working on it!
Links To Retribution Resources: Syvash Stronghold
General Retribution Strategy:
Retribution?s primary strength is their versatility and ability to adapt to many situations. Off the wall helpful attributes such as the majority of our Myrmidons having Magical guns and many having magical weapons in addition to obnoxiously high command on many of our units may not be immediately noticeable but they come in handy.
Ret is what is called a ?combined arms? faction. We like having balanced lists with powerful shooting but we also like to stab things with pointy sticks/swords/etc. The level of Blessed/Arcane Assassin/upkeep ignoring that we have is a very powerful tool on many of our models. Oftentimes Retribution goes around the opposing army and just destroys the caster/support for the first few turns. We can also fight a drawn out attrition style fight with our excellent infantry in both melee and ranged aspects. This once again is why we are the faction built on versatility.
Retribution lists tend to do their best when they have the majority of their points invested in Myrmidons and Units. The solos we have available are very good and provide great tech support (Magister, Mage Hunter Assassins, both version of Eiryss for example) and they complement our units and Myrmidons very well.
There is no real designated starting Warcaster for Retribution. Kaelyssa is generally considered our starting Warcaster in Leagues and such but any of our Warcasters can be used to learn the faction with as virtually none of them play the exact same. In other words, PLAY WHO YOU WANT!
Here is a brief analysis of the leaders of our little band of pointy-eared human haters, the Warcasters!
Each warcaster brings with them an interesting mix of abilities and all have different strengths/playstyles that can suit virtually any player. You can gunline with Ravyn, mash in melee with Garryth/Vyros, be a pest with Kaelyssa, or manipulate the board with Rahn and Ossyan.
This also includes suggestions for models to use with each caster, these are just general and basic suggestions so play what you want! Solos were not included with most casters because most of them are useful with any of them!
Kaelyssa, Night?s Whisper
Article by joelker41
Article by Dawnlord_Ed
Stats/Spells/Feat:
Kaelyssa is one of the iconic casters for Retribution and she brings a plethora of weapons to the table between stealing Focus/Fury with her weapons as a way to be a nuisance and a serious assassination threat, her extreme hate on opposing Magic with Witch Hound and Banishing Ward/Arcane Reckoning, and last but not least her excellent defensive feat that also is a catalyst to setting up her list?s offense. Her primary challenges are her low armor and relatively low powered weapons, but she doesn?t usually do the heavy lifting alone in her lists so she is more of a complimentary/setup caster rather than charging in and ending the game herself.
She is also the only model currently in Retribution that ignores Stealth directly with her True Sight. That is a great boon to aid her when combined with an Arc Node such as a Phoenix or with her gun combined with Phantom Hunter to ignore the Line of Sight Requirement to start taking down solos or a caster!
She is Retribution?s ?unofficial official? battlebox caster. There are two introductory versions to her, with the journeyman league list of her, a Manticore, a Chimera and a Griffon. The other isn?t an official battlebox but her with a Phoenix and a Banshee was included with the Bundle packages.
What you will learn with Kaelyssa:
She really teaches players that use her about proper board spacing maximizing her feat and the Runebolt Cannon. Her anti-magic tech is situational in many games but she generally does well throwing the proverbial monkey wrench into spell slinging caster?s plans such as Cryx and Menoth Casters.
She also influences the battle somewhat indirectly with Backlash providing indirect damage to opposing Warcasters but also having decent anti-Hordes tech robbing Fury off of beasts and Warlocks making them damage themselves for more fury on most turns. She also supports a wide variety of models so list building with her never gets boring.
In many ways she is the epitome of what Retribution is about with her versatility and slant vs Retribution?s storied hate Vs. opposing Magic. She is a very good warcaster to start with because no two games with her are generally ever the same.
What she likes in her lists:
Kaelyssa is all about versatility. She prefers a good deal of Ranged units but also supports melee infantry well with Banishing Ward and her Feat to prevent your enemy from getting the first strike. It is a good idea to include an Arc Node with her in most lists because of her potent spell list. She also can runs multiple Myrmidons very comfortably. Fielding 2-3 of them in all of her lists is a common tactic since Arcanists and Witch Hound provide a lot of help for them.
Popular Models with her include (Not limited to these but they have proven synergy with her):
Myrmidons:
Phoenix (Continues the theme of Versatility with the Arc Node, Combustion, and high speed)
Banshee/Hydra (Great long range Phantom Hunter targets and Banshee continues her anti-magic slant with Wailing)
Discordia (Imprint protects Kaelyssa and is really mean when Witch Hound Triggers with a Spray!)
Chimera (Cheap Arc Node to get Backlash and Rifts off with)
Units:
Mage Hunter Strike Force/Invictors (Great ranged units that are in the sweet spot damage wise to aid with Backlash)
Sentinels/Halberdiers (Hard Hitting Infantry with Reach really helps clog up the middle letting her shooting models have breathing room turn after turn)
Ravyn, Eternal Light
Article by daner0023
Stats/Spells/Feat:
Ravyn is one of the classic Retribution warcasters with her absolutely terrifying support for our shooting models. With Snipe and her Feat she can turn models with average stats into super accurate terrors! She is one of more well rounded casters we have as well with Locomotion to support her Myrmidons and Vortex of Destruction to really make the attacks of her army hurt like crazy!
With Veil of Mists she also provides some protection vs many opponents for herself or anything behind the cloud.
What you will learn with Ravyn:
Statistics. Her feat is all about them. Boosted ranged attack rolls and Swift Hunter are great tools to give you a very powerful turn of shooting. The reason I say statistics is because she is generally paired with ranged units such as the Mage Hunter Strike Force and Stormfall Archers, with only RAT 6 and Rat 5 respectively it will be apparent early on that while you are averaging hits vs many targets you are certainly not guaranteed them! Statistics are based on a curve not a straight line!
That said, she isn?t solely based in range. With Vortex of Destruction she can pump serious damage out with her gun/blade in melee, and her Myrmidons or engaged friendly models can really tear anything she is engaged apart. Locomotion will will also get her the first strike with her Myrmidons or allow them to move out of the way after it performs it?s activation.
Models that have great synergy with her include (again, not limited to, but are iconic and powerful):
Myrmidons:
Discordia ? Often considered her trademark jack. Imprint protecting both Ravyn and many of the low Armor shooting models she traditionally brings will increase the survivability and long term damage output of your list. Often is the only Myrmidon included in her list but certainly she can one more comfortably.
Considering the majority of our Myrmidons have good speed and the ability to shoot, there aren?t to many that are bad with her!
Units:
Mage Hunter Strike Force with Unit Attachment ? The Iconic combination known as ?Snipe-Feat-Go? features this unit with Snipe on it moving or standing still and aiming on feat turn and annihilating low armor casters, units, or even many Warjacks. The Arcane Assassin ability combined with Phantom Seeker on the unit means there are very few defensive abilities that will help when these guys come to play!
Stormfall Archers ? She supports these guys arguably the best out of all our casters, with Ossyan being the other contender. Super long range artillery that hits hard, also are a great snipe target to make their threat range with POW 12s and brutal damage is just plain evil.
Invictors ? These guys with Snipe and their once per game additional +4 range ability (it stacks!) means you can shooting something 18 inches away with a RAT 8/POW 14 with a reroll if you miss from their Unit Attachment. That is a very fun trick and on feat turn there are very few things in this game you won?t hit consistently.
Adeptis Rahn
Article by Lord Xalys
Stats/Spells/Feat:
Generally considered Retribution?s most powerful warcaster, Rahn provides his army with a myriad of spell support that facilitates his army incredibly well. Telekinesis, Force Blast, Force Hammer, Chain Blast are all spells you will use quite frequently and his Force Field and Polarity Shield spells make assassinating him and destroying his troops with AoEs a difficult prospect.
Rahn?s Feat supports magic attacks very well, and we have many models that take advantage of that such as House Shyeel Battle Mages, Magisters, and even Artificers.
What you will learn with Rahn:
What a tried and true army support caster is supposed to look like. He supports multiple Myrmidons, Units, and can get mileage out of virtually every solo in our arsenal as well.
He is a very strong scenario caster with Telekinesis and Force Blast, he often will be moving the opposing army more than his own, particularly on feat turn. He also lends himself to assassination very well with his feat boosting Force Hammers to hitting a ridiculous 18.5 defense on average!
What Rahn cannot do very well is fight in melee, and he only has a defense of 14 in melee, making anything with MAT 7 or greater or anything that can boost vs him a very dangerous situation to try to live through. He prefers Arc Node Myrmidons like a Phoenix or a Chimera in most of his lists, he also appreciates Arcanists to power boost his Arc Nodes to run them where he needs them as he likes to keep the majority of his Focus for casting spells.
Models Rahn gets particular mileage out of:
Myrmidons:
Phoenix (You?ll see this name pop up a lot in this intro, a really powerful and iconic weapon for us)
Chimera (Cheap Arc Nodes are great with a Spell slinging caster)
Units:
Battle Mages/Magister Solos: These guys were built to aid Rahn in his endeavors, they get rather ridiculous on feat turn.
Nyss Hunters/Sentinels: Both are very powerful melee units. Nyss get good use out of the protection that Force Field brings by making sure they don?t get annihilated by AoEs and Sentinels with Polarity Shield on them keeps their low defenses and moderate threat range safer than normal.


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