so my second time taking out the kraken I tried something a little different and it worked quite well. I first tried to run it as a close combat jack with guns. Not a good choice. In my second game I swithced the role. Here is the 50 pts I took against fairly standard sorcha list(beast, kayazy, ifp, etc)
full bane thrall/ua
min satyxis raiders/us
3 scraps(plus 2 bonus)
the trick is to put phantom hunter on the kraken, set the banes in front of the kraken with a sudden death bane in the front. The necrotechs sit behind the kraken, the combine hands the kraken puppet master each turn. satyx blizt forward to cause trouble, stall the enemy. helldivers either move at the enemy, or if your fighting a electroleap army they hug the front of the kraken to protect the necrotechs from zaps. With 3 focus, rerolls and PH the kraken can pick and choose what it wants to kill each turn. banes protect it from melee, The bloat helps with anti stealth. This worked real well the first time I brought it out. I want to try it against a cygnar list, but I think it can do ok there to with all the stealth and several AOE to handle the gunmages.