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  1. #1

    Default Deliverer Warcaster

    In the Protectorate Thread I talked about the possibility of a Deliverer Warcaster, It's in this tread I'll give My idea of what this caster would be

    SPD 5 STR 5 MAT 6 RAT 4 DEF 13 ARM 14 CMD 8 FOCUS 5

    I think he (or she) would give deliverer's Immunity to Blast Damage. That sounds like it would make sense to me.
    He'd also be immune to Blast Damage and Fire Damage lastly with Virtuoso
    He'd also have the ability to choose between Gaining 1 focus during his activation, Allocating 1 focus to a warjack, or Gain +2 rat till end of turn.
    He'd have 6 warjack points

    Spells would all be Ranged basted

    Deadeye
    Hot Shot
    Hex Blast
    Wall of Fire
    Ashen Vale
    He would have a lot of up-keeps to mitigate his fairly bad stats. His weapons would be a magic sword with POW 6 to give him P+S 11, It would however have an Explosive tip that slammed the target away if he managed to hit with it, and he'd have a rocket launcher with RNG 16 POW 13 AOE 4", this weapon wouldn't have anything special except it would also be magical!

    His Feat would: Puts 3 4" AOE's on the table that do Pow 10 blast damage rolls to all things under them, these are unboostable and ignor LOS. the targets under them also Suffer the Fire Continuous effect. Things immune to fire damage or blast damage are immune to these blasts, afterwards the AOE's become Rough Terran for 1 round.

    The Caster would need a Character warjack right? What better then a character Redeemer!

    SPD 5 STR 9 MAT 6 RAT 6 DEF 12 ARM 17
    It would be Affinity with the Caster that gives it's weapon Cover Fire, with an imprint Rapid fire d3 shots this activation.

    It would have the same weapons as the Redeemer and cost 1 point more then a redeemer.

    His Tier list would be as follows, He may take his (her) personal jack and any Non-character with a ranged weapon. Units can be Deliverer units and Choir. Solo's Vassals and Wracks (no Hierophant, I know he'd want it but i'm being realistic).

    Tier 1 bonus: Deliverer units gain a +1 to Field allowance and cost 1 less to field.
    Tier 2 requirement: 2 Deliverer units (normal or sun burst). bonus: Deliverer units (both kind) gain Advanced deployment.
    Tier 3 requirement: His Character Warjack. Bonus: Modals in his army gain Pathfinder on turn 1
    Tier 4 requirement: His army has 3 or more Warjacks (light or heavy) Bonus: Models in his army can start with his up-keep spells on them.

    Edit, Removed Snipe for DeadEye. with Deadeye, I didn't need Death sentence, so replaced it with Wall of fire. gun weakened to pow 13 but range increased to 16.
    Last edited by Themainmenoth; 07-06-2012 at 06:54 AM.

  2. #2

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    If there's one thing that saddens me about these forums, it's how dead the Fan Creation forum is, Sigh.

  3. #3
    Combatant
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    Some issues:
    1. His Stats: Def 13 Arm 14? He's not going to survive long. Should be at least 14/14, which would bring him on Par with pSevvy/Harbinger, both of which have other things in their favor to mitigate their bad stats
    2. Parry usually goes to melee Units which have some reason to have it. NOT to Units which we'd really like it to have.
    3.Why give him Rat 8 and then make his single Ranged Attack Inaccurate? that's just clunky rules-wise. Also Virtuoso only becomes useful if you slam your opponent away with the melee attack, which I like, just thought I'd mention it.
    4. Snipe: Not going to happen. Rng 20 Deliverers are Harmless compared to Rng 9 Zealots

  4. #4

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    It'd be range 10 zealots I thought, anyway The Parry I guess can go, How about immunity to Blast damage? I guess I could just give him Rat 4 and remove Inaccurate for the same effect huh? lol I guess I'll just do that. oh lets get rid of snipe for Deadeye, hows that sound?
    Last edited by Themainmenoth; 07-02-2012 at 03:55 AM.

  5. #5

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    Oh I never gave him a Feat, Let me do that!

  6. #6

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    Deliverer's order's Head of command is Ezekiel Martvine, That would be the name of this Warcaster.

  7. #7
    Conqueror
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    Interesting caster, here are my thoughts:

    FOC 7 would be nice, but I see him as a FOC 6 caster.

    I think his gun should be AOE 3, but RoF 2 (it could be a double barrel rocket!). I don't think his sword should be magical (since his rocket is) and the explosive tip thing looks better with a spear (at least in my eyes).

    I thought the feat might be a bit OP but I realized that it effects friendlies as well. You could name his feat "Fire and Brimstone"

    The character redeemer could lose RoF 3 for a stronger rocket. Just thinking of other ideas.

  8. #8

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    Quote Originally Posted by koreandog View Post
    Interesting caster, here are my thoughts:

    FOC 7 would be nice, but I see him as a FOC 6 caster.

    I think his gun should be AOE 3, but RoF 2 (it could be a double barrel rocket!). I don't think his sword should be magical (since his rocket is) and the explosive tip thing looks better with a spear (at least in my eyes).

    I thought the feat might be a bit OP but I realized that it effects friendlies as well. You could name his feat "Fire and Brimstone"

    The character redeemer could lose RoF 3 for a stronger rocket. Just thinking of other ideas.
    That's a good name for the Feat, I like that. The Character jacks that I've seen all retained a near Identical Weapon, I think it's good as is. I think a RoF 2 would be more op then the 4 aoe, but maybe I could give him a rocket launcher like the Colossal instead, with the 14" range aoe 3 but bonus second aoe. Thought of another Idea and reduced his Focus to 5 but with a cute trick to go with it.
    Last edited by Themainmenoth; 07-03-2012 at 11:13 AM.

  9. #9
    Annihilator oconnor0's Avatar
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    My thoughts on the imprint removing Inaccurate:

    If the Judicator was designed by Harbinger and is the pinnacle of Menite techology, but its rockets are still Inaccurate, I don't think a character jack should be able to get rid of Inaccurate.

    Maybe its Imprint should be one of:
    a. Make ranged attacks with weapons up to their RoF.
    b. Ranged attacks gain a secondary deviation, POW 10.

  10. #10

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    Quote Originally Posted by oconnor0 View Post
    My thoughts on the imprint removing Inaccurate:

    If the Judicator was designed by Harbinger and is the pinnacle of Menite techology, but its rockets are still Inaccurate, I don't think a character jack should be able to get rid of Inaccurate.

    Maybe its Imprint should be one of:
    a. Make ranged attacks with weapons up to their RoF.
    b. Ranged attacks gain a secondary deviation, POW 10.
    took some of your advice.
    Quote Originally Posted by Alzer View Post
    Kreoss can't stand Reznik, likely because Reznik doesn't have to follow any codes and is, (at the) end of the day, the most blunt Assassin ever. Thyra has to sneak in and use subterfuge to get her target, Reznik (will) just walks up and say "give me this or I kill everything."

  11. #11
    Combatant fireman_mm's Avatar
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    I like the idea, since I'm a huge fan of deliverers. Your best bet would be to have his feat relate to long distance shooting. For example, " while in this models control area, friendly models gain +2Rng to ranged attacks, and dont suffer negative modifiers from being "innacurate". That mitigates the problems with range and accuracy, but keeps "omg that's overpowered" people sated to a degree

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