I hear after the odd errata that eGaspy has gotten a nerf,
I'm about to start playing him, and I'm wondering what "nerfs" he may have taken from errata's, As i don't see them...
I hear after the odd errata that eGaspy has gotten a nerf,
I'm about to start playing him, and I'm wondering what "nerfs" he may have taken from errata's, As i don't see them...
The models he brings back are ghostly, not incorporeal now.
and only small and med based models can be brought back.
They are not nerfs, they are balances, he was retarded before.
Basically, No Soulhunters for his feat and no getting 0.0001" sliver of LoS to kill the enemy caster with his feat.
eGaspy is still the same monster, just not auto-win when you get LoS to the enemy caster and no solo-light-cav-movement charges that maximizes limited space (if there is) in getting max attacks on primary target.
ive survived Ecaine's feat with scaverous camping 4 focus multiple times. I cant say the same thing for gaspy.
Because eGaspy has access to TWO defensive abilities, rolling clouds also does board control(a huge deal), Excarnate/Bile Trick, and a game ending Feat that was far too easy to set up.
He had too many good things going for him.
They balanced things out by knocking something with the balance bat.
As for the Large Base thing, the answer is likely two words: Bane Cav.
My only gripe now... they should have changed the name of his feat to "Ghostly Legion" instead of "Spectral Legion"![]()
It was interesting before the nerfs people would try to not kill a certain unit but it was a purge or so away anyway even if your opponent didn't kill stuff.
"You'd be a lot better at this game if you weren't so terrible."
Thanks.
Not much of a nerf i guess. Bringing back banes, or even a Raider capt, is going to be pretty annoying for the enemy i believe.
It has probably been mentioned but Gerlak, BLT, Satyxis captain and the UA attachment for bane thralls are all win with his feat.
i believe he can
yes BLT can. Even with the changes, his feat is still amazing. You just cannot ignore the opponents army anymore.
Top ppl to bring back:
-Tartarus (obvious)
-Gerlack (lawnmower)
-Bane (Knights/Thralls)
-Bane Thrall Officer (2 swings at improved MAT)
-Raider Captain (Decent all-round threat with possible crit-KD)
-Wrathe (he'll be on foot and can proc Deathride/hellfire if he kills something random)
-Hag (keeps her Aura and can possibly dispel)
Random ppl if you still have space:
-Pistol Wraith (cause he's a gunfighter)
-SeaWitch (similar to Captain)
-Siren (If you feel lucky to hit with Mat 5 to get a shadowbind for others after her)
I feel like now that his feat only gives ghostly to models he brings back, Soulhunters would be balanced with him again. What made them so crazy was incorporeal.
If you choose to bring Gerlack and not use him to mow he can be a pretty sweet dude to hit something injured due to finisher.
"You'd be a lot better at this game if you weren't so terrible."
Thanks for the "top list to bring back" sanct.
Although, not sold on Gerlack with eGaspy. Gaspy doesn't have any def lowing abilities, so I think Gerlack is better suited in my Scavvy list (Icy grip + TK + Gerlack is a laugh)
I think I can see the potential to run 3 nodes only with eGaspy, and to have them, not only as nodes, but to slam (sometimes your own) models into casters to get the KD.
Then... happy days.
Gerlak has the same threat range and MAT as a Bane Knight, if he's not he first model attacking he rolls the same amount of dice at 2 higher POW (Tartarus will be there for Dark Shroud anyway).
Gerlak still has MAT 8 even without debuffs, so is still very much worth it.You can also protect him from enemies with clouds and should have WSC to provide Puppet Master.
If you're debating characters between eGaspy and Scaverous I wouldn't recommend playing them together. Both really need the WSC and both have good use for Darragh Wrathe.
I wouldn't run 3 nodes with eGaspy, one is generally enough for what he wants to do with them, if you can keep it back until you need it. 2 to fill WJ points should be more than enough to suit your needs. Could save a point by taking a node and Helldiver. Helldiver can pop up where it wants and slam a caster in the back.
Last edited by Gamingdevil; 07-03-2012 at 12:17 AM.
Use them with any caster you feel like...
Come on, it's a unit that is self buffing with Cav Charge, Boostable with souls, 3 initial attacks, very faster, incorporeal their activation with Wrathe to get through terrain and other models.
I used them with pGaspy to great effect. SCything touch/Parasite ups the damage so they can just focus on boosting hits with any souls they get, at the very basic, they are mat 8 on the charge with ps 15 scything.
After which they have a light cav move to do some positional play.
I almost never play Gerlak with Lich. He does nothing special for the list. And he's Skarre1's boy toy anyway.
It really depends on the rules of the tournament and what lists you bring.
"You'd be a lot better at this game if you weren't so terrible."
Biles cover the infantry sweeping. Banes hit hard. I don't see Gerlak as anything but redundant and expensive.
The cases I have used him was to go after solos with pistol wraith. In the feat I have used him to hit after the target is wounded. Then he's mat 8 like the rest spd 7 but is a pow 15 wm(sometimes with a Tremulus reroll) instead of pow 11 or pseudo 13.
For troop clearing it is redundant, but the excarnate trick may not be entirely as effective as you want especially at lower then 50 pts since it is likely you are only purging one bile thrall.
"You'd be a lot better at this game if you weren't so terrible."