So I am currently working on getting past the wormahordes learning curve (won my first game tonight with eKaya woohoo!!!) and after taking a second look at Mohsar I really like him. I learned how smashes work in detail tonight and how big of a deal making structures can be in this game. Mohsar looks like a fun, tricky little caster that will allow me to do a lot of annoying stuff. How is my take on him looking?
-Warpwolf Stalker (10)
-Gnarlhorn Satyr (8)
Shifting Stones (2)
Full Bloodtrackers (8)
Min Wolf Riders (6)
Gallow Grove (1)
I have a geo so I can use his offensive spells safely on top of all the nice healing, debuffs, etc. The stalker can help me get some of the heavy hitting in as well as chop up infantry. Since I plan on this being a good anti-infantry list I think he has to be an auto-include. The satyr can probably be dropped but I really like the idea of ramming stuff into pillars. Gorax seems to be a no brainer choice for obvious reasons.
The trackers and wolf riders give me a lot of hit and run tactics that can abuse pillars. The wilder gives me an extra animus, the grove gives me a node and the stones do what stones do.
Essentially I can see a list like this functioning well with hit and run tactics using pillars to cover me. I can cast double lightning strike (stalker and wilder) on the stalker and gnarlhorn so they run in, hit and run back as well as do the same thing with the tharns and their javelins. Throw up some pillars to block off the returning charges and do the same thing next turn to create a fun poke and harass army that can handle objectives well.
Do I have the right idea or is this a list that will fail in practice?