Hey all,
Just wondering if anyone has done a tactical breakdown on using a roadhog yet?![]()
Hey all,
Just wondering if anyone has done a tactical breakdown on using a roadhog yet?![]()
Carver casts mobility
Road hog activates speed dial
Road hog assaults from across the board
Win?!
I play Khador, Minions, and soon to be Convergence of Cyriss.
That does sound rather win. Might have to keep that in mind when I start to build a farrow army in the near future.
Trollbloods Since 04/13
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I don't think there's been any articles posted on it, but the Road Hog works well with all of our Warlocks. With Carver, as mentioned, it's absurdly fast. With Sturm it can use Telekinesis to be just as fast. With Arkadius it's... well, between Aggravator and Feat and its own movement it can be anywhere on the board and actually hitting reasonably hard between Forced Evolution and the Feat attack. Also, Crippling Grasped infantry make up it devastating despite its Rat 5.
Basically, it's very, very fast. And Carver and Arkadius can both buff its damage, even to the point of giving it an ok chance against another Heavy. Oddly, I feel Sturm and Drang don't work with it as well as the other two, but they're still very good with it. Sturm can Telekinesis it to line up a better shot (especially if you're going to need to stand and shoot for the aiming bonus if you want a good chance to hit), and Drang loves being able to Sprint, not to mention having more animii to spend his absurd amounts of spare Fury on.
How do you get around him charging out of the control range? Would you keep Targ running up the field to allow forces?
I guess with Drang, he's right up there in the thick of it with them. So keeping within range wouldn't be an issue.
Arcadius: Crippling Grasp + Road Hog + FIRE on you... POW14 effectively...
Sturm and Drang: Assault infantry, Goad + Sprint backwards. TK on their caster, shoot them with everything in your list :P
Carver: Feat makes the Road Hog acceptable in melee, Mobility and +3 ARM.
With Arkadius, I frequently have the good doctor quite close to the front lines (often too close for his own good) in order to hit a juicy target with Crippling Grasp. Haven't really had a problem with the Road Hog getting outside of his Control Area as a consequence.
Similar story with Sturm (for Telekinesis) and Drang (who often ends up a good distance forward regardless).
I haven't had a chance to try the Road Hog with Carver yet, so I don't know how he'll cope.
I managed to have a game with a few roadies last night.
My findings:
- They're as tough as warhogs
- Their offensive power against jacks/beasts isn't half as good
- OMG they're fast. I managed to scare my opponent by Dranging it up and charging from 12". Spray template missed their caster, but still left him shaken :P
- Against eKreoss in an Exemplar army, the fire isn't as scary as it should be. Even in a bad match up though, the flamer can toast whole units of infantry in one hit...
- I'm thinking Targ is a given when you take them, as he can let them run free. I was a little restricted with Sturm, but with Drang they were all in on the action so the range didn't matter too much.
Yes, even if you know, that they have in fact the same life-spiral and DEF/ARM-stats, somehow you tend to forget it. ^^'
But on the other hand, I still need some more experience with my Road Hogs.
Don't expect some "real" tactical breakdowns so soon after release: Most of us have still to see, how the Road Hog fits in the army and how to get most of it.![]()
"Throwing Farrow Brigands into a nasty infantry is not a sacrifice, but rather providing your opponent with bacon."
"Some idiot said, Barnabas will never ascend to godhood. After the battle, the same idiot stared at him and wimmered: Oh my god!"
I got off three games with a pair of them yesterday (Split Decision: S&D).
http://privateerpressforums.com/show...98#post1530798
I like them...but they were not quite what I was expecting on the table. I had all these visions of a 10" spray being a brutal swath of ash and destruction. But, the truth is that they have low RAT and lowish POW12 means that any infantry most people take you either miss (high DEF) or cannot damage (high ARM) unless soaking up a lot of Fury. Definitely underwhelming in melee combat if used to War Hogs.
But the speed...it is fast. Truth is that for S&D it is too fast. Why does a Centaur have low Speed? Targ is even faster than the 4-legged Caster and he is specifically described as a cripple and deformed runt. I found I was temped to Dial the Speed too early and only ended up hurting my own hog, since they are now too far ahead for Targ to Medicate.
Its almost crazy that with Carver their speed is extreme and they can still withstand lots (Batten) and have decent presence in melee (Feat). With Arkadius they are also crazy fast as they can Dial with Impunity (Psycho Surgery) and zip all over the place (Feat charge). But with S&D...the caster they are supposed to compliment...Road Hogs are too fast for them and they has the least ability to buff/compliment them. I think you have to actively slow them down and hold them back to work well with S&D to use all the TK or Watcher shenanigans.
Last edited by Benejeseret; 07-11-2012 at 05:02 AM.
Now in darkness world stop turning, Ashes where the bodies burning
No more war pigs have the power, Hand of God has struck the hour
I'm reading all of this with interest - since, from all the Hordes factions, Farrow pique most of my interest.
More on topic: I was awesome'd when I read the Road Hog had Sprint. And then I realised it doesn't get to use it b/c it won't trigger off the flamer. Still, 10" sprays and a great speed are selling point (as is not having to have three times the same war hog)...
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Two more games in with Tier 4 Split Decision (same link as above)
These games I held them back a bit and actually used Lightning Strike. Much better results. They are very good second wave models that can Lightning Strike into a group of infantry (clumped up from combat) and this lets them throw out flames while still often having another infantry within arms reach. Then they can return to cover the medium base of S&D.
The problem I'm still having with Spit Decision in 25-35pt games is that both your Road Hogs and Slaughterhousers are both second wave hitters....but there is no first wave option fast enough to keep ahead.
Having two more Gun Boars at 35pts is working better along side them than the BG+War Hog. I will have to try some Brigands soon.
Last edited by Benejeseret; 07-16-2012 at 01:20 AM.
Now in darkness world stop turning, Ashes where the bodies burning
No more war pigs have the power, Hand of God has struck the hour
Love my Road Hogs. always have one in any list I build. I generally keep them 10" away and set things on fire, only involving them in melee as needed. They bring two big things to the table: Anti-stealth, and an open fist.
Plus, with Mobility and Full Boar, they can trample 12". Lots of dead mechanithralls today.
So far, my boars have 3 caster kills racked up due to their 17" threat range.
I played one for the first time Saturday. I'm not going to say I got the most out of it, since I don't feel that I did. I do think it's a piece that forces your opponent to react. If the caster/lock is lowish armor, fire is a serious threat.
I lost Carver just a few weeks ago in a casual game where my opponent got his lowly Repenter close enough to catch me in his Flame Thrower. The initial damage roll (boosted) scorched Carver for 10 damage! Two turns later Carver burned to death, failing to roll a 1 or 2 to extinguish that fire. POW 12 doesn't sound all that serious, but that single hit wound up being an assassination shot.
I do hope my Road Hogs get a chance to return the favor!
I just had a Road Hog go hoof-to-hoof solo with a Mountain King and stay around a few turn thanks to S&D's feat limiting the King's boosting (and its low MAT). Eventually got squished flat but got off 2 turns of consistent damage and tied the beast up long enough for the final kill.
Over the last half-dozen games I have dropped Dialling down to a bare minimum and started to Lightning Strike quite a bit.
Now in darkness world stop turning, Ashes where the bodies burning
No more war pigs have the power, Hand of God has struck the hour
What I love about the Road Hog is that it brings options to the table. More than the War Hog does.
Had a few more games with the Road Hog and... yes, you don't need to Full Boar all the time, 5" is plenty for most cases. But being able to get those last 2" is very good, since the Road Hog can act as a supporter and get to the places where you need it.
Lightning Strike is pretty cool, I cast it on Carver pretty often, making a good use of Mobility, charges and melee power, but if you don't hit... then you might be in trouble... but it's too alluring... -_-'
"Throwing Farrow Brigands into a nasty infantry is not a sacrifice, but rather providing your opponent with bacon."
"Some idiot said, Barnabas will never ascend to godhood. After the battle, the same idiot stared at him and wimmered: Oh my god!"
I have been enjoying my Road Hogs as well, I have been normally just been playing with 1, but once I get the four I have put together I going to see what a large number of them can do. What really sucks is that the Gun Boars animus is SELF. It would be sweet to to be able for them to run up and flame a bunch of stuff and then be on over-watch for something that might want to walk up to them.
Having Targ along is very useful when you really put the hoof to the tundra and get a Road Hog way out there along with the AUX Attack.
KSW
handcannononline.com - Doktor GRYM
Finally got to play a few games with the Road Hog, my first games since September last year so I was more than a little rusty. It was a four round, 50-point tournament and I closed with a respectable 2-1-1 record. The Road Hog is just extremely versatile and managed to eke out a draw for me in the last round where we played The Guidon scenario.
I was up against a Cygnar player who easily destroyed my Guidon using a Hunter and a Defender, scoring two points for himself. He thought he'd screened himself well enough on Stryker's feat turn, but I used the Road Hog to give Carver Sprint, and then Carver activated, cast Mobility, feated, then proceeded to my opponent's Guidon, destroyed it, and Sprinted back after, getting into cover with 0 Fury. it was a master stroke that my opponent didn't count on and left him trying for an unplanned assassination on the following and last turn. Overall I'm enjoying the Road Hog, and it's hard to imagine a list without it.
Nods, the Road Hog is a must have in my book. Played a Arkadius list with 1 War hog, 2 Road hogs, and they were just as delicious. Use their Full Boar to move around stupidly fast/assault, then Psycho Surgery to heal them up. And while they're only POW 10 for Primal Shock, that's still good enough to pick out annoying solos or models in B2B with your hog.
I've taken to casting sprint after seeing if I kill something, then zipping 7" away.
On that note, let me clarify a question regarding animus casting.
Can you force Lightning Strike after the Assault spray but before the Melee/Charge attack?
Primal p79
- animus anytime, but cannot interrupt movement or attack
- Can use before/after moving or before/after an attack.
- I take this to mean you cannot roll hit, then knowing you hit throw on animus, and then roll damage.
I can move this to rules thread if needed, it just seems very relevant here.
It would be a good tactic to Charge, Assault Spray, and if the primary targets survives the fire, then activate Lightning Strike, and then melee attack the primary target. This avoids wasting Lightning Assault if the primary is fried by Assault. Just not sure how Charge, Assault, and Animi integrate.
Now in darkness world stop turning, Ashes where the bodies burning
No more war pigs have the power, Hand of God has struck the hour
Yes, as long you don't interrupt an attack you can cast your animus or use the dials. Interrupt in: You can't use them between attack and damage roll (like force a War Hog's Aggression Dial after you know, it hit; I guess you already know, but to give no one any illusions), but as long you don't interrupt them, you can actually use them even between attacks (and not just after movement).
"Throwing Farrow Brigands into a nasty infantry is not a sacrifice, but rather providing your opponent with bacon."
"Some idiot said, Barnabas will never ascend to godhood. After the battle, the same idiot stared at him and wimmered: Oh my god!"