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  1. #1
    Destroyer of Worlds Gython's Avatar
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    Question Reinforcements: Who do YOU take? (35pt)

    So I'm curious as to what Reinforcements our beloved community takes in their 35 pt. matches. Feel free to post as many examples with different casters as you like. Just try to keep the reasons relevant. No flaming either if you don't like another posters selection: What works for one might not work for another, especially with such varied Metas.

    When posting please follow these guidelines:

    Reinforcements: X
    Caster: Y
    Reason: Z


    ---------

    Example:

    Reinforcements: 6 Nyss hunters
    Caster:
    Borka
    Reason:
    Provided Borka is up-field and close to the action, Nyss are awesome with Iron Flesh even late in the game! Plus they can come in and CRA from unexpected angles.
    etc.

    Last edited by Gython; 07-08-2012 at 10:07 PM.

  2. #2
    Destroyer of Worlds Mr. Mayhem's Avatar
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    Default

    Reinforcements: Min. Kriel Warriors with 3 Cabers
    Caster: Madrak1
    Reason: He's a caster that's inclined to move up the field, so affecting these guys with Sure Foot and Carnage is relatively easy. Also as reinforcements they'll be able to hit full strength rather than diminished by enemy fire, but most importantly MAT 9 Cabers with his feat are amazing. While their collateral damage won't kill stuff by the dozens, the Cabers can still slam the grunts into high DEF small/medium bases to make them easy targets for other models or others in the unit.

    Reinforcements: Min. Scattergunners + UA
    Caster: Grim1
    Reason: The most tempting use for them with Grim is of course on his feat turn when the sprays will hit with ease, but they're still pretty reliable if Grim can land Marked for Death on their target unit. That they come in almost half way up the board a couple turns into the game makes it likely that they will get good use out of Clear and they can reasonably threaten things up to 18" from the side they come in on (more if you charge and Quick Work). Another benefit of bringing them as reinforcements is the greater coverage you often can get being able to spray down the side of your opponent's units rather than directly at them.

    Reinforcements: Min. Long Riders
    Caster: Borka
    Reason: It should be noted that this reinforcement is solid with any Troll warlock, but an excellent one to pair them with is Borka. Even if you don't bring Horthol is your list, Mosh Pit is an good substitute for boosted crit knock down attacks. His feat is a no brainer for them, increasing their charge threat range to 14" (12.5" for impacts/slams) and in the off chance that there are no enemies in the general vicinity of your reinforcement area, they're fast enough to be able to redeploy to a useful position for the following turns, either as attackers or at least as zone/flag contesters
    Last edited by Mr. Mayhem; 07-09-2012 at 12:44 AM.
    Those smote by Mulg the Ancient: Stryker1, Stryker2, Constance Blaize, Nemo2, Kreoss1, Amon, Karchev, Venethrax, Vyros1, Magnus1, Kruger1, Kruger2, Grayle, Morghoul1, Mordikar, Rhyas, Thagrosh1, Lylth1, Arkadius, Rask

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  3. #3

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    Reinforcements: Long Riders min
    Caster: IMho they are very good whit all casters.
    Reason: Fast, Bull Rush, Cavalry whit pow 14 mount, reach , brutal charge , critical KD, solid stats.
    Last edited by RevolverAdamska; 07-09-2012 at 02:29 AM.

  4. #4
    Destroyer of Worlds frazerpenman's Avatar
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    Default

    I don't match reinforcements to specific casters but some of my favourites are:

    1) Min Scattergunners + UA: They provide bodies and sprays for clearing and taking zones
    2) Min Long Riders: Tough, Hard hitting, don't require support to shine and can slam things out of zones
    3) Min Burrowers + Fell Caller: Never actually used this one but War cried Burrowers are a threat to anything that doesn't have a defence greater than 14
    • Available to do demos and intro games in the North East of Scotland
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  5. #5
    Conqueror Syas's Avatar
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    I am almost always in the Min Longriders reinforcement box. I think they make perfect reinforcements, tough, hardhitting, and fast.

    TB Paint Progress: 118/142pts; Warlocks 7/7
    The Tuffalo Herd

  6. #6
    Destroyer of Worlds Lawso42's Avatar
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    Default

    Reinforcements: 6 Fennblades w/UA
    Caster: Yes
    Reason: Large threat range, Pathfinder on the turn they need it, can hit hard.

    Lawso
    Now writing for Neomorte.com
    "Almost only counts with hand grenades and horseshoes... And black oil."
    For Kith and Kriel: Your Guide to All Things Trollbloods. Ver. 2.0

  7. #7
    Destroyer of Worlds Celedor's Avatar
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    Reinforcements: 1 cup of coffee, 1 sour cream glazed donut.
    Caster: Celedor
    Reason: I like the visual effect of my tape measure warbling with my unsteady hand, they are delicious.

  8. #8
    Annihilator JohnOSpencer's Avatar
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    I've only used reinforcements once with trolls:

    Reinforcements: Runeshapers, Trollkin Champion Hero
    Caster: Jarl (and Grim, technically they were the same for both my lists)
    Reason: They were the most effective of what I had left in my collection.

    They ended up doing pretty well. Killed off Fenris with the Hero, next turn Runeshapers knocked down Butcher, then Hero charged him and rolled 20 on 4 dice for damage and toughed through the Butcher's counter attack. I would've had a good chance at finishing him if my opponent hadn't timed out.

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