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  1. #1
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    Question the bitter taste of defeat, what should i paint up next to avoid it happening again?

    i recently decided to go eGoreshade with some bane thralls, knights and bile thralls against my cygnar friend. i wasnt thinking properly he had cunningly taken me out for drinks the previous night and it had gotten out of hand.

    he played pHaley with gunmages b13 and boomhowlers and a jack of some sort thunderhead possibly

    it was not a fun play experience and something i definitly dont want to repeat. he shot me to pieces in turn 1 or 2 and had the cant run or charge thing up so i couldnt reach him in one round and next run hed shoot feat and shoot again and charge with assault on the boomhowlers and i was already below 50% strenght so i conceded. a rare thing for me.

    now what should i take out of hobby storage and paint to turn the tables om him?
    it wont neccisarily be the same list next week but i want to avoid getting shot before i reach his lines if possible.

    i dont own either skarre coven or mcThralls , stitch thralls, soul hunters or the repair fellow whos name eludes me atm. apart from that i more or less own everything in faction (no not drudges but i doubt anyone would recommend them) and also nyss and croes aswell as gorman, saxxon orrik and m corbeu. Snapjaw&WE and Rosch&Brine aswell.
    I wont buy anything new since i own to much unpainted pewter as it is.

    what should i paint up? i wont go into what ive already painted but over half of it is in boxes in pieces and a lot arent painted as of yet.

    so any suggestions what to put on the painting table?

  2. #2

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    I find I prefer the bitter taste of defeat with a little sugar and cream. Some people are like, "You should drink it straight, cuz who knows if you're going to always have sugar or cream available," but I'd rather just not taste it if that's the case.

    I also find that Terminus is the answer to many a problem of Cygnar origin. And Blood Hags love those Boomhowler guys.

  3. #3
    Destroyer of Worlds Drzombieface's Avatar
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    Having troubles with Cygnar?

    Throw a Terminus at it. Problems solved.


    As for what to paint next? Just paint whatever you want. If you're feeling like you're being forced to have everything painted because "painted stuff plays better", this it's not gonna be fun anymore.


    Just follow Cartman's style: "What-evuh, I do what I want"
    Cryx: 655 pts- Trolls: 270- pts Cygnar: 250 pts ---W/D/L Tracker- Cryx: 277|3|152 - Trolls: 55-0-33 - Cygnar: 12-0-5
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  4. #4
    Annihilator BigK42's Avatar
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    I can second the calls for terminus. I've found that the rev crew work very well vs.. cygnar. Your shooty dudes come back, and his don't. Just make sure you keep the qm behind cover and out-shoot him. A harrower works well with termi, and helps deal with those high def gun mages. I loves me a leviathan for dealing with non-colossal jacks (seriously, update burst fire already >:O).
    Last edited by BigK42; 07-09-2012 at 01:27 PM.
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  5. #5
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    Terminus you say? well i actually played him with terminus the match before and he didnt like that list one bit but i still lost since i lost sight of scenario for a chance to scrap ol rowdy ^^

    so hes already converted painted and has seen table time. ill just have to give it another go where i actually know the scenario ^^

    as for painted play better nah its more of a thing that i dont like fielding non painted stuff it breaks the imersion and id rather look good then win. well thats a lie i rather look good and win of course.
    However i do want to paint im just not sure where to begin but another mate made me realise that i should probably put my death jack back together hes been having a fit of leprocy(spelling?) since i didnt soak him in dishwashing fluid before gluing him together so the mold release agent makes him fall apart if i transport him or touch him....

    guess ill have to touch up on his paint scheme a bit and base him and hell be good to go next time

    im gratefull for your suggestions and i have taken some of them under considderation and theyll be next in line after the DJ (and also i find that ive forgotten more then a few units i dont own in my first post ^^)

    thanks for your help gentlemen ill keep fielding terminus and stop drinking the night before a game and ill make him cry soon enough

  6. #6

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    Any sort of shooting list that ignores stealth is going to hard counter most eGoreshade lists you'd conceivably bring. He loves him some Banes, but Banes without stealth are basically walking dead dead men. As others have said you can go with Terminus and just run right into his face, or Mortenebra could open up some jack shenanigans with Overrun; just make sure you keep her safe as she's not the most durable of casters.

  7. #7
    Annihilator Rhin0's Avatar
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    Just on Terminus quickly, does his tier list drop the points of the cannon crew to 2pts ? seems almost worth taking :P

  8. #8
    Destroyer of Worlds daoloth's Avatar
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    The Coven's feat can shutdown a shooty army for a round, with the reduction to 5" LOS. That could buy you more time to engage.

    Snapjaw and Wrongeye are very survivable against shooty armies with Snapjaw's submerge animus. It is self range though so only that pair get the use of it.

    Assuming you are facing pHaley again maybe go with Venethrax or pGoreshade. Lamentation or mage blight will shut down temporal barrier once you get her into you control area. You still have to put up with incoming fire though.

    Helldivers get the whole burrowing thing and 3" place effect you get when they surface won't be affected by temporal barrier.
    Last edited by daoloth; 07-10-2012 at 04:28 AM.
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  9. #9
    Annihilator Chouraku's Avatar
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    Quote Originally Posted by Rhin0 View Post
    Just on Terminus quickly, does his tier list drop the points of the cannon crew to 2pts ? seems almost worth taking :P
    Unfortunately not, only the 'Revenant Crew of the Atramentous' unit gets the discount. The key there is it specifies the full unit name, not unit type.
    Cannon crew still gets a passing grade in Terminous' theme list however as it gets the +2" speed + incorporeal first turn so it can get into position and shoot for the rest of the game. Just remember anything it kills is rfp, denying souls on feat turn.

  10. #10
    Destroyer of Worlds Deo85's Avatar
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    Raiders are another good unit choice to look into as they will offer you a DEF 16 agents shooting if you take the UA. I would look into them when I go agents shooting to help survive the onslaught of bullets.

    Cryx are tough guys. Tough guys wear pink.

  11. #11

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    Quote Originally Posted by Deo85 View Post
    Raiders are another good unit choice to look into as they will offer you a DEF 16 agents shooting if you take the UA. I would look into them when I go agents shooting to help survive the onslaught of bullets.
    Just make sure the raiders get the alpha strike against a Thunderhead. They won't survive that auto hitting pulse.

  12. #12
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    Quote Originally Posted by daoloth View Post
    Helldivers get the whole burrowing thing and 3" place effect you get when they surface won't be affected by temporal barrier.
    Quite sure this is wrong. I don't have the wording with me, but if I'm not mistaking Temporal Barrier uses "while", so as soon as you pop in it, you're affected.

    @OP: pHaley is our worst matchup as a faction, by far. You could fight fire with fire and take pDenny with all the shooty mercs. Most of our other lists will be fighting an uphill battle, not one that is unwinnable, but a hard time nonetheless.

  13. #13
    Destroyer of Worlds daoloth's Avatar
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    That was not what I was trying to get at in that sentence.

    Surfacing is a place affect, which is not effected by temporal barrier. The end result is you should get up board faster than just running because the surfacing place is a within not a completely within rule.

    The burrowing aspect just means they don't get shot to pieces.

    Yes normal movement is still mucked up...

    Granted I could have been clearer in the way I worded my comment....
    Last edited by daoloth; 07-12-2012 at 03:51 AM.
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  14. #14

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    Quote Originally Posted by Barrynstein View Post
    Just make sure the raiders get the alpha strike against a Thunderhead. They won't survive that auto hitting pulse.
    Not much does!

    Although, I did manage a scenario win once when I presented my opponent with such a juicy pulse target that he didn't move the TH over to contest a CP.

  15. #15

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    edit:double post

  16. #16
    Annihilator Cambrian's Avatar
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    Quote Originally Posted by BigK42 View Post
    I can second the calls for terminus.
    Going to add my voice to the tide of run Terminus. I've even beat eHaiey's 2nd theme force (the one with two full power tokens, advanced moving battle balls...) which rips through most of my other lists (havent ran eSkaree/eGaspy against it yet).
    I've found that the rev crew work very well vs.. cygnar. Your shooty dudes come back, and his don't.
    In all fairness his ranged guys hit their targets...
    Last edited by Cambrian; 07-13-2012 at 10:20 AM.

  17. #17
    Destroyer of Worlds daoloth's Avatar
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    Quote Originally Posted by Cambrian View Post
    In all fairness his ranged guys hit their targets...
    Fielding Rengrave can helps them a bit on that count.
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  18. #18
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    I'll not that against Cygnar in particular, leader dependent units do poorly due to snipe and a host of other factors. The thing about cygnar is that their infantry is expensive for the most part. The B13th is best handled by AOE's frome either a harrower, bloat, or scrap thrall. The hard part is maneuvering them into the right position.
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