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  1. #1
    Annihilator Griffin745's Avatar
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    Default OMG...Boomhowler.

    I've had the unit ages, but I only just used his fell call 'Rage Howler' for the first time yesterday. Ended up with a fleeing unit of Daughters of the Flame, a fleeing Choir and a fleeing Vassal, the -2 to jacks also meant the Crusader and Castigator (now minus Choir support) couldn't land attacks on my Mangler. It's a good day when most of Menoths support just turn tail and run off. I know this isn't going to happen everytime, in fact if it ever gets that good again I'll be shocked. It was just one of them jaw dropping moments that really change the course of the game.

    So, anything like this happened to you? Any good war stories that really make you want to give a little bonus pay to the unit after.


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  2. #2
    Conqueror canadianone's Avatar
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    3 stories

    against ret, Narn and eEiryss are flanking me and just ran out of a forest, but he left them to close together, and gorman di wulf walked 1 inch away from them threw an acid bomb and killed both of them and laughed as he was immune to corrosion, 6 points dead in one throw, he was pretty pissed about that because he didn't realize that it was just straight 12 instead of blast damage

    in the first week of our JM league, i was playing my Shae battle box against another ret player. I managed to kill the heavy with the freebooter and buccaneer. Then the two lights (halberd shield one and arc node one) charged a storm rager'd shae, and missed all over the place, then shae up kept storm rager and killed both lights using only 4 focus. gotta love swashbuckler!

    Fiona across the map uses influence to have kovnik Joe stab irusk in the back... twice. In this same game, she also have the great bears kill each other, in which was lolsy because i targeted the one in front, and he said, you can't attack them because they are in the back arc, he then went silent as he realized that the great bears had 360 line of sight as long as the one i was targeting was in play.
    Last edited by canadianone; 07-10-2012 at 05:41 AM.
    Freebooter VS Nomad
    This is assuming charging, and against a knocked down target with armor 20 (average d6 roll is a 3.5)
    Freebooter: 14+14=28 14+10.5=25 for a total damage of 13
    Nomad : 17+10.5=28 14+7=21 for a total damage of 9

  3. #3
    Destroyer of Worlds pattison's Avatar
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    My eEiryss has a habit of doing boxcars for her 1st damage roll of the game.
    She did it about 5-6 times already. Hits Hunter, damage: double 6. Gun arm gets crippled.
    She did it even when I warned my opponent that her 1st shot is always hot. Rolled the double 6 right after the announcement. She's crazy.

    The other one I really enjoyed (even if it happened against my all-time fav caster): almost killing Gorten with his personal Bokur, using Fiona's Influence through arc node. Yup, the Bokur got client bonus... If I don't miss twice, he's dead. Or if I have Ragman somewhere around. So perverted, but oh so cool.

    Here's another little momentum I liked (mentioning Ragman): walking up with my Damiano force, my Eliminators came short with like quarter of an inch to engage my opponent's Nyss. I was afraid of getting them CRA'd, so Ragman chose to cast bone shaker on one of the Nyss. Hits, kills, Nyss Hunter walks to Cylena, hits, kills. No CRA anymore.

    The last one for now: Playing a Four Star Gorten Brick against Kromac during a tournament. Feral Warpwolf standing behind a Druid and his cloud, holding a zone. Prontoed my Basher to have LOS to the beast, but the Druid was still in the way of my slam. So I Pronto'd and Tuned Up my Blaster to take care of the Druids with boosted dwarven sharpnel, ignoring their concealment. I killed all of them under the SP template except the one in the way, where I rolled triple 1. Got mad, and wanted to try kill that bugger really bad, as it would have meant a control point for me (and with Gorten's feat I could have easily scored the 2nd...). My Rockram, who's nowhere near to a sharpshooter and didn't have any focus on walked up and blasted the Druid into molecules with his gun: rolled double 6 on attack. The plan could go on and I won the game by control points in my next turn.



    Quote Originally Posted by Thamarite Merc View Post
    pattison, you are right, but way too reasonable.

  4. #4
    Destroyer of Worlds MagnustheJust's Avatar
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    I remember this battle well, because it was my first victory as a Mercenary...

    This is hopping into the Way-Back Machine with Mr.Peabody for this one, as it happened very early in my Mercenary career, back in the dark days of MK-I...

    I was squaring off against an electric chicken player, and was holding my own against them. One of my Renegades had fired it's previous turn, and dropped all but two longguners in a unit, thanks to a terrain bottleneck. Then, on his turn, a Hunter nearly wrecked the Renegade, taking out the left & right arms, as well as the movement - !!

    Sam & the DD's are flanking around with a Mule to try and pinch Magnus... Oh noes!! But the Mule missed horribly...

    Mags drops two focus onto the Mangler in the beginning of the turn, and then casts Frenzy on the Mangler - this was the MK-I version of Iron Aggression, but not as good - and then fired a Scattergun shot at the DD's, dropping two of them. Mags then took a second shot, thanks to Reinholdt's fast reloading skills!! He dropped one more...

    The Mangler then walked up behind the Renegade, boosted to hit for safety's sake, and then grabbed it by it's tight little metal tushy, and threw it at the Mule, who was conveniently standing in shallow water - well isn't that special?!? You think you know what's coming next, don't you?? WRONG!!!

    Very strong winds in the Iron Kingdoms, very strong indeed!! The Renegade suddenly drifted, and landed right on poor Sam... After boosting the damage roll SQUISH!!

    The Mangler went on to get both the Hunter and the Mule in a Circular strike charge at the Hunter, who was trying to hide behind the Mule, but forgot about both the reach on the Wrecker & the special attack!! The Hunter was one-shotted thanks to intervention from the Mighty Dice God D-6, and followed up with two additional whack-a Mule attacks that crumpled it enough to shut it down, as they had a silly rule in MK-I that if a warjack lost three systems, it was b0rk3nz and shut down... This included the hull & the arcnode!!
    Whuuuuuuttt?!?!?

    I went on to corner Caine, with Croe's Cutthroats of all things!! Four shots to the face, and three in the back were what it took to drop him... Well two of the three in the back anyways.
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  5. #5
    Annihilator moddball's Avatar
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    Rolling all 6's on a Croe Cuttroats back strike shot on PStyker.

    Charging in Hipsaddle Elf just to grant MacBain gang later in the turn only for him to hit for 25 damage.
    Last edited by moddball; 07-10-2012 at 08:53 AM.
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  6. #6
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    For me the latest was against Legion. After failing 5 of 6 command checks with my steelheads, the Angel decides to eat 4 of the cav, Stannis, and several halbediers. Over the several turns that was, once it had a nice snack, the Angel charged Daminano and failed by 1/4 of an inch. Silas charges does 5 damage, and Daminano and Rocianate both fail to damage it at all. Next turn, repulsion everything away, and charges Daminano leaving him at 2 boxes. Next turn Sylys charges and kills the Angel.

  7. #7
    Navel lint rydiafan's Avatar
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    Wrongeye influenced a war dog into killing Irusk.
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  8. #8

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    MacBain assisted by a lone halberdier (for gang) shanking a fury camping eVayl after she'd shot up most of my army for little loss. My opponent wasn't expecting the energizer dog-leg to set the charge up, or grievous wounds for that matter.

    Non-caster stuff, nothing exciting springs to mind I'm afraid.
    Mercenaries and auxiliaries are useless and dangerous; and if one holds his state based on these arms, he will stand neither firm nor safe. Machiavelli, The Prince.

  9. #9
    Destroyer of Worlds pattison's Avatar
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    Quote Originally Posted by rydiafan View Post
    Wrongeye influenced a war dog into killing Irusk.
    Beautiful.
    Influencing bodyguard models to kill their boss is just as entertaining as much I hate it when my opponent has it on his spell list...



    Quote Originally Posted by Thamarite Merc View Post
    pattison, you are right, but way too reasonable.

  10. #10
    Conqueror Bartacus's Avatar
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    Rage Howler is extremely under-used imho. In my experience most people seem to auto-pick the additional 16% chance to pass the tough check.

    Funny as on any other model a MAT debuff would be seen as golden, let alone the forcing command checks and the fact you can use it and then run/charge.

  11. #11
    Destroyer of Worlds MagnustheJust's Avatar
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    Quote Originally Posted by Bartacus View Post
    Funny as on any other model a MAT debuff would be seen as golden, let alone the forcing command checks and the fact you can use it and then run/charge.
    Just remember the the Rage Howler is a pulse when it goes off, not an aura... It will not affect models that were outside of Greygore's control area before you charged, sadly.
    Last edited by MagnustheJust; 07-11-2012 at 10:03 AM. Reason: ... it's too hot to spell...
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  12. #12
    Conqueror Rollis's Avatar
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    One of the moments that stand out the most to me...

    I was playing 50pts Searforge vs Trollbloods, and my opponent had Mulg. He had been a huge pain so far in the match, and had just wiped my Forge Guard down to 2 models. The next turn he decided he was going to walk out of combat with them to trash one of my 'jacks. I took my two free strikes. The first model did a bit of damage, but nothing overly impressive. The second was apparently VERY upset about the loss of his brethren and rolled absolute fire, crit smiting Mulg into a wall. This completely threw off my opponents plan, and next turn Mulg received a Guns Blazing double CRA to the face. He never did stand back up.

    In another game, Searforge vs Ret 50pts, my opponent was very well aware of my Basher missile shenanigans at this point, so he put up Polarity Shield on his frontline models. Next turn I had Gudrun run to engage the PS models, only to have his own client Bokur slam into him from behind, sending him crashing into Rahn. Then my Basher slammed Gudrun through the both of them, and Flak Fielded the Polarity Shielded models to piles of goo. This same game we were playing one of the reserves scenarios, and my reserves were a 2nd Basher, and a Blaster. The reserves come in, and Basher #2 slams eEyriss into a full unit of Battle Mages, then follows up with a Flak Field of his own. The Blaster advanced and sprayed my own Basher#2, taking out the BM's that were slightly out of FF range. My opponent was not too happy about this.

    Also, any game where an opponent misses one of my Searforge 'jacks with an attack is memorable and cause for celebration.
    Last edited by Rollis; 07-11-2012 at 10:15 AM.
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  13. #13
    Annihilator moddball's Avatar
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    Quote Originally Posted by Bartacus View Post
    Rage Howler is extremely under-used imho. In my experience most people seem to auto-pick the additional 16% chance to pass the tough check.

    Funny as on any other model a MAT debuff would be seen as golden, let alone the forcing command checks and the fact you can use it and then run/charge.
    I use rage howler with Fiona's feat great against hordes as mat 4 with one dice is just mean even boosting just adds to the frustration.
    "History will be kind to me, for I intend to write it". - Sir Winston Churchill.

  14. #14
    Destroyer of Worlds MagnustheJust's Avatar
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    Quote Originally Posted by moddball View Post
    I use rage howler with Fiona's feat great against hordes as mat 4 with one dice is just mean even boosting just adds to the frustration.











    YOINK!!



    Quote Originally Posted by MagnustheJust View Post
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  15. #15
    Navel lint rydiafan's Avatar
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    Quote Originally Posted by moddball View Post
    I use rage howler with Fiona's feat great against hordes as mat 4 with one dice is just mean even boosting just adds to the frustration.
    This works even better against warmachine if you park eEiryss near their jacks.
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  16. #16
    Annihilator JohnOSpencer's Avatar
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    The only thing that comes to mind was playing against a Cygnar player with Stryker1. I had just managed to get Brine on him, but only did a little damage (hard to hit). I fired the Mule at his squire hoping to get blast damage on him, he ended up out of the blast, but I crit and threw the squire into him, knocking him down and left him on 2 damage . He was so worried about the attack that Brine gets when he died that he had no idea how to get him off...at first. He ends earthquaking Brine (and himself) and shooting him to death. I have two Devil Dogs staring at the knocked down Stryker, wanting to trash him, but he's behind a wall and Rhupert is long dead. At this point, I remember that they have guns! I move forward and declare a CRA (I don't trust RAT4 vs knocked down with cover), they both end up being w/i 4". I hit Stryker and roll exactly enough to kill him (a 4 IIRC).

  17. #17
    Destroyer of Worlds pattison's Avatar
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    Quote Originally Posted by Rollis View Post
    The reserves come in, and Basher #2 slams eEyriss into a full unit of Battle Mages, then follows up with a Flak Field of his own.
    Remember that you can only follow up if the slammed model remains in play. I doubt that Eiryss can survive being slammed with P+S15 +3d6 base (4d6 if boosted, due to hitting other models).



    Quote Originally Posted by Thamarite Merc View Post
    pattison, you are right, but way too reasonable.

  18. #18
    Navel lint rydiafan's Avatar
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    Quote Originally Posted by pattison View Post
    Remember that you can only follow up if the slammed model remains in play.
    I see no reason that would be true. Especially since you can Beat Back even if the model dies.
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  19. #19
    Destroyer of Worlds sleet01's Avatar
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    Beat Back, yes; Follow Up, no. The logic is that the Beat Back push and 1" movement are independent, but the Follow Up movement requires the target model to still exist on the table. If it is destroyed by the slam, there's nowhere to Follow Up *to*.
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  20. #20
    Navel lint rydiafan's Avatar
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    Ah, makes sense.
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  21. #21
    Destroyer of Worlds MagnustheJust's Avatar
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    Since when do Mercenaries - the army or the players, make sense?
    Quote Originally Posted by MagnustheJust View Post
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  22. #22
    Conqueror nicholas_342's Avatar
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    I had an autonomous avalancher shield bash Ashlynn and almost kill her on Ashlynn's feat turn. I don't think I have ever seen that many 5's and 6's that close together. A year later my opponent is still talking about that hit.

    Just recently I was playing a team game, it was Durgen(me) and eHaley. Haley put dead eye on pEiryss, Durgen put explosive on her and then feated. Eiryss then walked up and shot Sorscha who was hiding behind cover after using wind rush. After that the game just went downhill for our opponents. At least I didn't have Dougal nearby to use artillerist on her for the extra 2 RAT.


    Quote Originally Posted by sleet01 View Post
    Beat Back, yes; Follow Up, no. The logic is that the Beat Back push and 1" movement are independent, but the Follow Up movement requires the target model to still exist on the table. If it is destroyed by the slam, there's nowhere to Follow Up *to*.

    As for this, I haven't read the link yet so don't jump down my throat, but isn't the slam damage applied after the movement? If the model is slammed into a larger base then there is an extra die for damage. So doesn't that mean that the damage isn't applied until after the model is moved? If the larger base is 5" away and the target is only slammed 4" then you get one result, but if the target is slammed 6" you get a different result. Both results are dependent on the target being moved. With that said I am off to read the thread in question.

    Well, I've re-read the attack sequence flow chart and follow up, and raw says that the basher doesn't get to use follow up. I find it rather surprising because there's no logic as to why the basher couldn't move the same distance that the target moved, but oh well.
    Last edited by nicholas_342; 07-12-2012 at 09:19 AM.
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  23. #23
    Destroyer of Worlds
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    Quote Originally Posted by nicholas_342 View Post
    Well, I've re-read the attack sequence flow chart and follow up, and raw says that the basher doesn't get to use follow up. I find it rather surprising because there's no logic as to why the basher couldn't move the same distance that the target moved, but oh well.
    Follow-up happens after the slam damage is resolved. If the slam damage destroys the target, there is no model left that you could move towards, i.e. you would still have the movement distance available, but no direction in which to move.

  24. #24
    Conqueror Rollis's Avatar
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    Quote Originally Posted by pattison View Post
    Remember that you can only follow up if the slammed model remains in play. I doubt that Eiryss can survive being slammed with P+S15 +3d6 base (4d6 if boosted, due to hitting other models).
    That's my mistake then, but the Battle Mages were pretty much directly next to Eiryss, so even with follow up I only hit 2 more models, who were under the spray from the Blaster anyhow. So it wouldn't have made much of a difference in the long run, but good to know from now on.
    Quote Originally Posted by vytzka View Post
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  25. #25

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    An.. opposite bonus, as it were.
    On Ashlynn's feat turn, I managed to open a charge lane for the Nomad on the enemy warcaster (already lightly wounded). Nomad charges, needing anything but to hit on four dice.

    Four ones rolled.
    Uproarious laughter followed.

    That marked the second time I've rolled four ones on an 'anything but' roll to hit, the first being a Steelhead cavalry charge against a unit of Circle warbeasts, in a regional tournament. Lulz.

  26. #26

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    There seem to be some magical thing about Boomhowler's rage howler when I face magehunters. Every time they flee
    "Another win for the Irken army. Clean lemony fresh victory is mine!"

  27. #27
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    One of the reasons I love running Boomhowler with Ashlynn is because I can throw them across the table so quickly that when the opportunity arises I can get a great deal of mileage out of Rage Howler when the Boomies are that stuck in.
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  28. #28
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    Quote Originally Posted by pattison View Post
    Beautiful.
    Influencing bodyguard models to kill their boss is just as entertaining as much I hate it when my opponent has it on his spell list...
    Yeah, had a little "I let you touch my b**b if you hit your Boss" with a Warwitch and an Exemplar in my eKreoss List last time
    "when in trouble or in doubt, run in cicles scream and shout"


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  29. #29
    Conqueror Drakeoss's Avatar
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    Well this last weekend was but first ever games of warmachine and it was a tournament to :P and I got a couple I want to share

    First one was actually my first game ever playing against Ret we met in the middle and where pretty dug in he moved a unit of shooters (sorry no idea what they where :P) around the side to get a sight on my caster two of them combined there fire to drop the risen in front of him then everyone else combined there fire into one shot to drop my caster lucky for me my Ogrun bokur was in range and stepped in with the shield guard to take the shot and even with everyone combining there shots only hurt him for 2 damage and after seeing this they guy forfeited, not the way I wanted my first battle to go but it was his choice

    second one was against legion managed to get Gorman around the main battle and lined up on the enemy caster who was stealthed with his acid bomb then it scattered badly missing the caster but it did hit and melt his Shepard which he was not to happy about 25point game with three beasts and I melted her by accident lol

    They may not be great ones but for my very first battles, there things I'm going to remember lol
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  30. #30
    Warrior Thagdarf's Avatar
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    Just had to tell this from todays game. Greygore used Rage Howler, and got both a full unit of Nyss and a almost full unit of Tharn girls with javelins and UA to fail their checks. That Megalith got -2 to hit in the middle of the troll unit was just bonus compared to that.
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  31. #31

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    Quote Originally Posted by MagnustheJust View Post
    Since when do Mercenaries - the army or the players, make sense?
    Ah, the Mercenaries/Chewbacca defence.
    Searforge: 93pt owned / 75pt painted - Only Ossrum, OAC and Brun & Lug to go!

  32. #32
    Destroyer of Worlds MagnustheJust's Avatar
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    Have we met in person???


    Ohh... wait. You mean that Chewbacca... Riiiiiight.
    Quote Originally Posted by MagnustheJust View Post
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