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  1. #1

    Default The Spriggians Guns

    The Spriggian is great. Bulldoze and Arm 21 are a great thing. But what bugs me are his Grenade launchers. Pow so low I just never find them useful (Except potentially butchers feat turn if my enemies are out of range).

    His flares are nice, But I think I would rather have him cost 9 points and not have any of his guns.

    But maybe I just haven't heard stories about potential uses if the guns. So how about telling of the times when you think that his guns where a great thing to have.

  2. #2
    Destroyer of Worlds Esper's Avatar
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    They're situational. A positive for the guns is that they're not part of a system, so aren't affected by damage to the Spriggan. I once had a Spriggan that was down to a single box of movement, and in a Sunhammer area so it couldn't move without killing itself. On my turn, I had it aim and fire two arcing shots, killing a few troops with hits and blast damage. Situational, but not bad for a warjack one box away from being a wreck marker.

  3. #3
    Conqueror Tico Love's Avatar
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    I had one take out a pair of Choir Boys once. That was somewhat useful. The Spriggan wasn't in a position where it could charge anyone. So it was better than doing nothing.

  4. #4
    Conqueror quotemyname's Avatar
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    POW 5 blast damage rolls still rips through low arm (~11) troops on average rolls. Gun Mages / Choir / Enemy Kayazy should all fear a warjack that can fire two of these per round. Also, Targeting Flare is AMAZING!

    The Juggernaut is 7 points for ARM 20 and P+S 19.
    The Marauder is 7 points for the lols.

  5. #5
    Annihilator Auracco's Avatar
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    Quote Originally Posted by quotemyname View Post
    POW 5 blast damage rolls still rips through low arm (~11) troops on average rolls. Gun Mages / Choir / Enemy Kayazy should all fear a warjack that can fire two of these per round. Also, Targeting Flare is AMAZING!
    ^That.

    They are situational but I like them, I would not want a 9 point version of the spriggan without the grenades. I've been able to win enough games because of the flare to be convinced of their usefulness. Sure they won't always be useful but they are also our best way to deal with stealth. Blast damage can only do so much against jack/beast with occultation or high arm solos with wound like tartarus.

    The grenades are usefull when you know you can't charge and with buffs like S&P or PButcher's feat they can deal infantry.

  6. #6
    Destroyer of Worlds Draxos's Avatar
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    You do realize this is the only way the faction has to ignore stealth right? That's kinda big

  7. #7
    Conqueror Jamie P's Avatar
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    Quote Originally Posted by Draxos View Post
    You do realize this is the only way the faction has to ignore stealth right? That's kinda big
    This too...

  8. #8

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    Aside from spamming at low ARM, I've found them occasionally useful for "sniping" out officers and solos. A arcing boosted pow 10 the enemy isn't expecting can often do wonders.

  9. #9
    Conqueror petetsm's Avatar
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    Plus, just the fact that he has them means you can get one of our best Melee jacks in all those theme lists that specify "non-character warjacks with ranged weapons", which seem to be popping up more and more all the time. Despite our ranged game being not-so-hot.

  10. #10
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    Quote Originally Posted by petetsm View Post
    Plus, just the fact that he has them means you can get one of our best Melee jacks in all those theme lists that specify "non-character warjacks with ranged weapons", which seem to be popping up more and more all the time. Despite our ranged game being not-so-hot.
    If only Behemoth was a non-character warjack...

  11. #11
    Destroyer of Worlds Cambeul's Avatar
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    Quote Originally Posted by tjhairball View Post
    If only Behemoth was a non-character warjack...
    They can make more than one Conquest, but only one Behemoth...
    The Original Calibretto....

    That is not Cheese you smell, thats Tartarus Sauce Baby...

    Loki77515: This one guy at my LGS that I play the most LOVES to play infantry heavy Cryx lists.
    Darknesse: Is there any other kind of good Cryx list?
    Loki77515: ... No. No there are not.




  12. #12
    Destroyer of Worlds Kuarnix's Avatar
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    I killed Caine with 'em. Once.....
    Quote Originally Posted by Yertle4 View Post
    Oleg is the name, and making Cygnarans cry is the game.

  13. #13
    Annihilator Septimus's Avatar
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    Used them to good effect with eIrusk. Moved the spriggan up, grenaded some pesky Nyss Hunters hiding in the woods (who I believe then failed a command roll, very nice), then used energizer to about-face the spriggan so he was still facing the main action for next turn.

    Quote Originally Posted by Dino-Czar View Post
    Khador made the greatest error of all: they tied their fluff to Cygnar.

  14. #14

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    I like their power as is i would like to see their range bumped up to 12".

  15. #15
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    They're more there for the targeting flare so you can snipe out a Deneghra.

  16. #16
    Destroyer of Worlds
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    If I know for sure that I'm fighting cryx I take him, at the very least, for the flares... bottom line.
    "Playing Farrow is like a big Hail Mary from turn1. " (quote from Pattison)

  17. #17
    Conqueror HellVenom's Avatar
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    I smacked around that stealth jack cryx with the grenade launchers. One to find 'em and the other to slam the shot into it, by the time my opponent figured out what the grenade launcher were capable of his jack was getting the lance to the face.

    The launchers aren't amazing and the flare is their primary purpose, but they give the jack something to do when it isn't making other factions cry in melee.

    Quote Originally Posted by petetsm View Post
    you can get one of our best Melee jacks in all those theme lists that specify "non-character warjacks with ranged weapons"
    This is also really awesome too.

  18. #18

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    Quote Originally Posted by MathPasta View Post
    His flares are nice, But I think I would rather have him cost 9 points and not have any of his guns.
    I agree with lots of things other players here have said, ESPECIALLY the anti-stealth functions, but I just have to say that if Sprigs had no grenade launchers and still cost 10 points, I'd still play him all the time.

    I don't think of the grenade launchers as being worth a point; I think of them as being the icing on my appropriately-costed-10-point-cake.

    In Cygnar, you duel with your words.
    In Khador, we duel with our swords.

  19. #19
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    I love my spriggan jack with Karchev. Unfortunately, due to playing him with Karchev I never fire the grenades as the sling shot puts him where I want him faster. When i've used him with Butcher, i've found the grenades useful as folks mention on feat turn, if i'm caught without a preferable target, and there is some squishy infantry close by. Versatility comes to mind, for the points combining a high arm, high damage output off the spear, bull doze, and a huge grind ... the grenades are gravy. And the stealth thing is nice.
    Searforge should have Bear Cav.

  20. #20

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    The other nice thing is that he can walk four inches and lob two grenades into some unit to do some damage without needing any focus. Rarely the best use for him, but it is a better option than doing nothing for a turn.

  21. #21
    Destroyer of Worlds Kuarnix's Avatar
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    Oh! Duh! That was the other thing. When I run a pair of Spriggans, they can do some good damage to a Mage Hunter Strike Force, since their armor his high enough to take a lot of the sting out of their damage, and the blast damage is great against them.
    Quote Originally Posted by Yertle4 View Post
    Oleg is the name, and making Cygnarans cry is the game.

  22. #22
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    Personally I like the Spriggan. I agree that the guns are kinda specialty type thing, but give me a Spriggan and widowmakers and I can make bad things happen to alot of units.
    "Conquest for the Motherland. People and Army United."

  23. #23
    Destroyer of Worlds bStyker's Avatar
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    As others have pointed out, my favourite Khadorian opponent plays his Spriggan quite often, and though he doesn't use the grenades all that often, he does use them occasionally. They've claimed the lives of several Gunmages, as well as the much maligned Ryan of the Black 13th Strike Force. I've only witnessed him using the flares in one game against me, as Cygnar doesn't have much stealth, but as Kuarnix above posted, he has used them to good effect against another friend who plays Retribution. He uses them on the Mage Hunter Strike Force, and other Solos (Narn, etc) who think they're safe due to Stealth. Combined with Widomakers, it's a great Warjack to advance up the field and can occasionally support other support pieces in the army, while still dishing it out in melee.

    Best,

  24. #24
    Destroyer of Worlds The Captain's Avatar
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    I shot MacBain dead with my Spriggan once. He was too far for a charge. Zerkova Icy gripped him for -2 DEF, Spriggan aimed (so needed 7's to hit), boosted one to-hit roll and both damage rolls, rolled high.

    Also, one gun to put a flare on Eiryss, second gun to shoot her with a boosted grenade.

    It's a very good utility jack well worth 10 points for all its bells and whistles. I was sceptical as well at first, but the more I've played the Spriggan, the more I've learned to appreciate its versatility.
    It is a capital mistake to theorize before you have all the evidence. It biases the judgment. -Sherlock Holmes
    (Doyle, A. C. 1887: A Study in Scarlet)

  25. #25
    Destroyer of Worlds ShockwaveIIC's Avatar
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    Quote Originally Posted by TarlSS View Post
    They're more there for the targeting flare so you can snipe out a Deneghra.
    This man knows the truth.

    *Remembers Sunday just gone, It was so sweet*

    Quote Originally Posted by profparm View Post
    I agree with lots of things other players here have said, ESPECIALLY the anti-stealth functions, but I just have to say that if Sprigs had no grenade launchers and still cost 10 points, I'd still play him all the time.
    I'm not so sure I would. I take the Spriggen mostly for Anti-Stealth tech and Bulldoze. Without the former, I'd be looking more towards the Devastator and Demolisher.
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  26. #26
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    The flares are ace and I'd never give them up. They're such awesome anti-stealth tech. The grenades, on the other hand, are pretty terrible. But who cares? The 'jack is awesome for ten points.

  27. #27
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    Quote Originally Posted by ShockwaveIIC View Post
    This man knows the truth.

    *Remembers Sunday just gone, It was so sweet*

    I'm not so sure I would. I take the Spriggen mostly for Anti-Stealth tech and Bulldoze. Without the former, I'd be looking more towards the Devastator and Demolisher.
    Powerful charge and reach are both pretty worthwhile too. Which has already been said, but the Spriggan isn't just flares and bulldoze. All in all, for ten points it's a great package.

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