The overall format of the local tourney was 35pts with a 35 minute deathclock playing the Gauntlet scenario from Steamroller.
Sturm and Drang were leading a full tier army:
2x Road Hogs
1x War Hog
Min. Bone Grinders
Game 1: vs Calandra
S&D and BGs setup just behind a deep forest to the right of the objectives with the road hogs on the far right flank with targ. The SH were centred behind the objective and the warhog between them and S&D.
Calandra setup as a brink with Mulg on my right, Bomber on my left, Axer and Impaler in the centre with Calandra and a Fellcaller, with Pyg Burrowers on the left.
Targ with Tier won farrow the initiative and the SH advance moved. Drang started off for the burst of speed and everything ran far forward. I dialled up the Road Hogs early to let them run deep into the forest and up the right flank. The 7" Steamroller deployment seemed really far back compared to other games.
A Farstriking Bomber lumbered up and took out a few slaughterhousers with big blasts. The Impaler tried to skewer the closest Road Hog in the forest but fell short. The Pygs burrowed. Oh ya, and that *#^% Star Crosssed when up!.
Sturm got back into control and TK'ed the two Road Hogs up a bit further and setup Deflection to try and help the SHs. Both Road Hogs charged into Mulg, scattering some fire over Calandra (missed) and the Impaler as well. They laid down some damage but did not kill him. Star Crossed sucks. The remaining housers continued to advance. The War Hog was very slow by comparison and so held the objective. S&D had feated, so the trolls were limited.
Mulg continued to burn but hardly noticed, the Impaler went out. Calandra had to cut herself and Feated. More bombs, spears and a threshing Axer took out most of the SHs. The FellCaller and Mulg tore apart the a Road Hog. Calandra Befuddled away a SH to allow the Pygs to pop up in front of the forest with the hopes of charging S&D. But, with no LOS into the thick forest they settled on killing some BGs and a SH. Oh, and Star Crossed went up again.
The two remaining SHs charged into the Bomber and Impaler one of them did 15 damage to the Impaler (injured by fire earlier) and seeing my opponents face and the "Whaaaat!" that slowly escaped in disbelief was almost worth it all. Thanks to Star Crossed the other missed. Sturm backed up deeper into the forest away from Pygs (denying LOS again), cast Vision on the War Hog holding the objective and putting on Watcher. The Road Hog with Star Crossed up did a bit of damage to Mulg, but nothing effective.
The last SHs were put down and Calandra Befuddled the War hog out of the Objective. Mulg ate the other Road Hog. The Axer ran in to grab one Control Point. However, his Deathclock had 7 seconds left and so he conceded as I had nearly 5-6 minutes remaining.
Analysis - I did almost nothing, but I did nothing in a timely and efficient manner.
Model of the Match - The one SH that hit all match. His buddies get nothing though, they were garbage.
Game 2: vs Xerxis
Targ again let S&D go first (tier) and so this time S&D held centre with the Warhog and BGs. A Road Hog was on either side of them with Targ on the left and the SHs took either flank.
Xerxsis was to my right of centre with Cyclops Brute and Savage in the centre along with a Gladiator left of them. Beast Handlers hung out behind. Nihilators were on my left flank and some Ferox with Rhadeim on the far right. Marketh was somewhere near
Sturm started off with Vision on a Road Hog and Watcher up. TK's all the Hogs up a bit and advanced. All others ran.
All the Skorne advanced. The Ferox were well protected inside a forest on the right.
On the right, the SH were to far off for a charge, and so made a futile attempt to screen the Ferox by running and spreading out. The SH's on the left also ran up and sacrificed a few to slow down the Nihilators. One of the Road Hog charge the Titan in the Control Area and damaged/lit on fire. A few Handlers got very lucky as rolls were whiffed.
Nihilators killed a few SHs, but were conservative due to Bezerk and not having good position. The Ferox leapt into the other SHs group and tore most of them apart. The Titan and Brute killed the Road Hog and the Savage and Xerxis advanced. Defenders Ward was on the Ferox and Inhospitable Ground was cast to try and prevent more charges.
Drang took the lead. He advanced and cast Killing Ground and Massacre on the Warhog. Targ let the Road Hog spray over the savage, lighting Marketh on fire, and the Road Hog then charged the Brute, doing some damage and lighting Xerxis on fire. The left SH's charged in on the Titan and Nihilators, killing a few Nihs and damaging the Titan more (although the Handlers were also healing each turn). The right SH were unable to do anything against a Defender Warded Ferox advance. The War Hog strongly considered eating a few Ferox, but with the Ward and Leap chose to back up into the Control Zone and protect Drang. Drang had Feated and so Xerxis was Fury limited along with the beasts.
All the SHs were killed. The Titan used its single Fury to Trample over a SH and engage the Road Hog. A Cyclops charged the Road Hog but could not kill it. Xerxis transfered Defender's Ward onto himself. The Ferox leapt in to kill a few Bone Grinders and also engage the Road Hog.
Sturm tried his only real chance. The BG shaman gave him a talisman and his grunts swung uselessly at some Ferox. The Titan and Savage were turned about and moved aside. Sturm then charged Xersis with 3 Fury, but with the Ward up did only moderate damage. The Road Hog charged away from the Ferox (free strike missed) into the Savage's recent opening and Crit KD's Xerxis. He then proceeded to beat Xerxis to within a sliver of live. ONE BOX, bah.
But, he was also on fire. The math told me that I had roughly a 33% chance of killing him with fire. Then the fires went out and my chances of a win went with it. He Feated and Crit Slammed Sturm back into reach on the Titan and it was GG from there.
Analysis - It was the perfect TK assassination run. The dice just said, "NO!" Yet again I found the War Hog lagging behind and ended up holding the objective, but did absolutely nothing aggressively all game. It should have at least charged the Ferox to avoid the free strike on the Road Hog. I got lucky and it missed but with an injured Road Hog that could have been bad.
Model of the Match - Sturm and Drang. Each of them provided just the right spells at the right times. Easily could have been a win
Game 3: vs pThagrosh
Again Targ and Tier allowed first. This time everything was fairly central. Two solid lines of trees covered most of the right field and with Eyeless sight and hunter I wanted to avoid it all.
Thagrosh setup behind the forest with his Carnivean, Ragavore, and a shepard. A Scythean was more central and a large group of Strider with UA advanced deployed across the whole line.
Sturm started with Watcher and Vision on the rightmost Road Hog. Everything advanced with Deflection and some TK of Hogs.
The Striders and Ragavore shot up a lot of of SHs. The Scythean and Carnivean took to the centre while the shepard and Ragavore entered the forests.
Sturm stayed in control and up kept Vision/Watcher. Now, here is were some mistakes were made. I wanted to try and engage/charge the Stalkers and Scythean to give my forces time to get into place. So, Sturm spent 4 Fury to TK two SHs forward instead up getting Deflection up again. The SH's then Charged....and were all of 3mm out of reach. If they had ran they could have at least engaged, but I spend the Fury (with measuring Control Range) and thought I had it. Nope. All others advanced.
Of course, the SHs were now hung out to dry and ripped apart by the Stalkers. The Scythean (Slaughterhouse and Trample over SHs - ironic) and Carnivean got up onto the Road Hogs space and ate the poor thing quickly. The Ragavore hit the other Road Hog with a hard ranged breath but Vision shook it off. Only 1 SH remained in each group.
Sturm TK's the Scythean around backward and got it into charge range on the War Hog. It knocked it down and did decent damage but it was within Thagrosh's Death Shroud Range so its attacks were muted. I also think they might have had buffs on the various Spawn, but the opponent was somewhat quiet and not overly forthcoming with exactly what was being laid down or its effects. I really was hoping that last SH nearby could Finish it off with Takedown to prevent feat reviving, but whiffed damage. The right Road Hog Charged a Stalker and the Spray caught a few others. With their high DEF only 1 fell to fire and another was killed by the initials. Targ then was able to Ancillary another spray over 3 more Stalkers and Thagrosh but all missed. Sturm also had Feated, catching all but the far Ragavore.
Between the Ragavore and Athanc, Thagrosh hardly felt the Feat in terms of Fury. The Carnivean put some hurt on the War Hog and the knocked down Sythean was pointing the wrong way so it got up and ate the last SH. The Ragavore charged the last Road Hog (hurting pretty bad) and the Stalkers killed Targ.
Sturm reapplied Vision to the Road Hog and TKed the Scythean again (BG talisman help) and then backed up into the Control Zone. The War Hog killed the Scythean and hurt the Carvivean. The Road Hog tried to hurt the Ragavore, but it was well buffed along with Dark Shroud meant a stream of POW 12 attacks were not likely to do much more than a small handful of damage.
The rest of the game was then a downhill slide. The only highlight was he continuously forgot to Feat and so the Scythean never came back. It was quickly S&D against a nearly full army. Between TK and Vision I held out for 2-3 more rounds before being easily surrounded and killed.
Analysis - If he had Feated I would have succeeded in killing only 2 Stalkers. It was an abysmal failure on all counts. His Stalkers completely countered all of my SHs and then some. With Dark Shroud in play the Road Hogs are reduced down to Infantry level damage and the high Defence of the Legion made their Spray all but useless. His three heavies ended up with higher ARM, far higher P+S, better Reach, and better healing (reviving). It was no contest. My only hope was to have possibly thrown S&D forward in the hopes of a feeble assassination run.
Model of the Match - Nothing. Everything was neutered.