Upon proxying Hyperion I noticed something fairly dumb, the keyword of Myrmidon appears nowhere in the entry meaning it doesn't have the shield regen and interacts with arcane interference and arcane intolerance. Asked the question in the rules forum to get clarification here:
http://privateerpressforums.com/show...46#post1538846
Other than that, Hyperion did pretty well. 5" AoEs are much larger than you think and having a base POW on blast damage of 9 is fairly ridiculous. Other than that he seems to take most enemies real effort to kill and hits like a runaway truck (would've killed a eBaldur-Rooted Wold Guardian if not for some terrible dice). The game also had some Krackens and a Wold Wrath.
-The Wrath really did nothing all game, I think it shot like twice. It tried to smash pVyros and missed, but beyond that didn't have anywhere near the board presence of the Hyperion's guns. The major factor that stopped me from killing it was a brain fart on Morvhanna's feat which wiped out the sentinels.
-The Kracken was moderately impressive with Infernal Machine and once it got corpses was hitting really hard, but it took a fair bit of time for it to manage that. It's base threat range was solid and the gun is pretty long range, but I can imagine it being hard fro Cryx to dig up the points for it with all of the other options. The Kracken on Circle's side took two turns of dedicated pounding including a Primaled Ghetorix. The Kracken on my side took much less firepower dying to Ossyan and 7 models in the MHSF on Ossyan's feat turn (they rolled really well, I'm not sure I can describe how well).
Overall I'm going forward with the Hyperion idea since the mobility and 14" blitz the first two turns effectively kicked circle off of the shared flag and they had to regroup for a turn before coming back and combined with their ranged presence and durability seemed to justify their points pretty well even when Wold Watchers were arm locking and turning to stone (although for the first time I had a jack that could make them pay for that maneuver).
If anyone's interested in the rest of the game, Cryx sent a few waves of buffed Soulhunters at Circle doing severe damage and intermittenly taking the flag, but eventually ran out of steam and models and had trouble dealing with remaining circle under beastial. The flag I shared with Circle was controlled by Hperions for two turns and the Sentinels trashed some wolds who counterattacked, but after Morvhana's feat I didn't have the resources left to bring down the Wrath without a massive reallocation that I was incabable of doing, so pVyros took one for the team and charged into the remaining beasts killing a Wold Watcher and Gnarlhorn before breaking the body of the Wrath and finally dying over the course of two turns. The Cryx side was something of a grind since eGoreshade sent about 50 banes my way that generated another 10-15 and feated another 6 more. Kaelyssa's feat slowed the advance substantially as did the unit of 6 MHAs that I sent their way. The front line on that side was largely made Kaelyssa and Ossyan's jacks so the banes were spending a lot of attacks not making banes and there was a fortunate turn where 3 jacks were all left with two health. At the end of the bane swarm, Kaelyssa had personally killed at least a dozen including tartarus and crippled the coven's arc node with an arcantrik bolt, Ravyn had killed about a half dozen in one activation, the MHSF both in ranged and melee killed over a units worth and Stormfall AoE spam taking its toll over the course of the 5-6 turns it lasted. Ended up with 3 Stormfalls and 3 MHSF with all 3 casters and an AFG still at full health (the four arcanists were kind of bored and just started repairing it) on the flag at the end of the Bane swarm, but that wasn't enough to take on Morvhana's trackers.
As a side note, the Halberdiers had a damn legendary game. The got quickened and ordered to take the center hill with the primary flag on it. They arrived at the hill turn 2 and at one point were in a shield wall around the center flag repelling endless waves of banes and bloodtrackers. They only left the objective in the last two turns when the army needed some extra help on the Cryx side and one Hlaberdier lived throuhg the game. So basically they only abandoned the hill when their orders to take it were rescinded.