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  1. #1
    Destroyer of Worlds FranzGrenstein's Avatar
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    Default So I proxied Hype the other day...

    So I proxied Hype Saturday. I had 2 games @ 50 points (one senario on kill caster game.)

    My opponent was pMorghoul with 4 heavies and a several lights, I was running Rayvn with the tick and hype. I consider his list a suboptimal to bad matchup for the list I made.

    Overall hype did what he as expected, not stellar but solid. (Killing a BB in 2 swings feels really good.)

    Against other lists with a lot of tough, and small based models hype could really shine.
    "Sweat saves blood, blood saves lives, and brains save both."

    "Life is tough, it's even tougher if you are stupid." -John Wayne

  2. #2
    Destroyer of Worlds joelker41's Avatar
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    OK.........?


    Introduction to Retribution

    Retribution Strategy articles on handcannononline.com: Kaelyssa - Ossyan
    Podcast comments? List advice? Drop me a line at: Joel@Removedfromplay.com
    Ret Tournament Record: 62-30
    Menoth tourney Record 10-6

  3. #3
    Destroyer of Worlds bouncymischa's Avatar
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    Well, it's useful to get some more feedback from people about just how well Hyperion performs (or doesn't perform) in certain situations. All of the Colossals seem to have rather good anti-infantry capabilities, but there hasn't been as much discussion about how well they might do against warjack or warbeast heavy armies.

    I'm still waiting to get Colossals myself, before I can start proxying...
    My Cleansers have killed: 2 Combine members, Finn, pNemo, Sentinel, Lord of the Feast, eMadrak, Mordikaar, pKreuger, Molik Karn, Calaban
    Lord Carver has successfully raided: Xerxis, Shae, Nemo
    2012 Cygnar Challenge! The sturdy grunts of the Irregular 11th versus the gleaming mechanika of the Flashing 1st!

  4. #4
    Destroyer of Worlds FranzGrenstein's Avatar
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    I had a friend go to L&L so I have a limited access to the book, so I was able to proxy.

    His list had aaaaalllllloooootttt of beef.
    "Sweat saves blood, blood saves lives, and brains save both."

    "Life is tough, it's even tougher if you are stupid." -John Wayne

  5. #5

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    Hype <- lol!
    The Bridge of Worlds ~ my RoS blog.
    Updated on the 5th of April, 2012.
    Cold-Blooded Basking ~ my Gators blog.
    Updated on the 31st if March, 2012.

  6. #6
    Destroyer of Worlds FearLord's Avatar
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    Wasn't the book out yesterday? Mine certainly arrived...
    Zerkova: Fools! How hard can it be to kill one measily elf? Where the hell is he anyway?
    Narn: I is in your base, killing all your doodz!
    Zerkova: Harsh!

  7. #7
    Destroyer of Worlds Murkhadh's Avatar
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    I got my book yesterday too, but my friend didn't want to play Kallus if I was running Hyperion and he had just gotten out 75 points worth of models
    Quote Originally Posted by Island View Post
    Well, I for one hate people who blame the opponents list for their loss. Blame yours, if you want to blame a list at all.
    Quote Originally Posted by Dawnlord Ed View Post
    Don't be a wuss! Go for the beef!

  8. #8
    Destroyer of Worlds Mastershake's Avatar
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    Quote Originally Posted by Murkhadh View Post
    I got my book yesterday too, but my friend didn't want to play Kallus if I was running Hyperion and he had just gotten out 75 points worth of models
    Some friends and I are going to have a multi-player, multi-caster game involving proxies of various spoiled gargantuans and colossals. It'll be interesting to see how Hyperion does. Currently looking to run him with casters I'm likely to use the model with in normal games, so it'll probably involve Ravyn and pVyros.

  9. #9
    Destroyer of Worlds bouncymischa's Avatar
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    I'm really hoping I can pick up a copy of the book today so I can start proxying...
    My Cleansers have killed: 2 Combine members, Finn, pNemo, Sentinel, Lord of the Feast, eMadrak, Mordikaar, pKreuger, Molik Karn, Calaban
    Lord Carver has successfully raided: Xerxis, Shae, Nemo
    2012 Cygnar Challenge! The sturdy grunts of the Irregular 11th versus the gleaming mechanika of the Flashing 1st!

  10. #10
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by Mastershake View Post
    Some friends and I are going to have a multi-player, multi-caster game involving proxies of various spoiled gargantuans and colossals. It'll be interesting to see how Hyperion does. Currently looking to run him with casters I'm likely to use the model with in normal games, so it'll probably involve Ravyn and pVyros.
    I ended up having to use the space tick instead, it did okay, it knocked something down and then it put some rough terrain in front of a unit that didn't have pathfinder, but I would have preferred to kill those things instead. Next game I'm telling him Hyperion is hitting the board so chose casters accordingly.
    Quote Originally Posted by Island View Post
    Well, I for one hate people who blame the opponents list for their loss. Blame yours, if you want to blame a list at all.
    Quote Originally Posted by Dawnlord Ed View Post
    Don't be a wuss! Go for the beef!

  11. #11
    Conqueror
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    I got a quick proxy game in with Hyperion as well and he did not bad. I'd love to try him out in longer games where he has more of an opportunity to impact the game beyond two rounds of shooting, but from the taste I got he was fairly nifty.

    Game was 35 pts. with Ravyn vs. Amon Ad-Raza. Hyperion crit Consumed Vilmon and a couple of Exemplar on turn two. I Magno-Blasted a Choir and a few other infantry models into my opponent's Judicator and then hit them with another crit Consume. I wound up leaving Ravyn over-exposed and lost, but other than an assassination that was totally my fault I had that game in the bag. My initial impression is that Hyperion under Ravyn can really force your opponent's hand when it comes to infantry and either kill wide swathes of dudes or force your opponent to disperse and resort to some suboptimal positioning. Keep it screened and lather on some Sniped shooting magic and it looks great. Even better, if it's not in melee it pretty much takes just an Arcanist to fuel for boosting the main gun, leaving your focus free for everything else. Of all the warcasters, my sense is it'll go best with Ravyn and pVyros.

  12. #12
    Annihilator Eldarian's Avatar
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    Quote Originally Posted by Murkhadh View Post
    Next game I'm telling him Hyperion is hitting the board so chose casters accordingly.
    That's rather scrub like on his part, I'd be more of a mind to tell him to man up and not require the enemy to play models he can deal with next time...

  13. #13
    Destroyer of Worlds FranzGrenstein's Avatar
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    Quote Originally Posted by Murkhadh View Post
    I ended up having to use the space tick instead, it did okay, it knocked something down and then it put some rough terrain in front of a unit that didn't have pathfinder, but I would have preferred to kill those things instead. Next game I'm telling him Hyperion is hitting the board so chose casters accordingly.
    Try playing it with both the tick and hype 16" of 5" AOE is pretty good.
    "Sweat saves blood, blood saves lives, and brains save both."

    "Life is tough, it's even tougher if you are stupid." -John Wayne

  14. #14
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by FranzGrenstein View Post
    Try playing it with both the tick and hype 16" of 5" AOE is pretty good.
    1 huge base is already a pain to manuever around, 2 will be un-bearable. Hyperion is going to want to get in there at some point and melee, but the space tick wants to sit in one spot all game and shoot. Doing all of this for 2 extra inches of range I don't think will be worth the headache. I'd much rather have Nyss for 10 points.

    What I will give the space tick credit for is it was good at contesting a zone, its not easy to shoot it down and it can't be charged.
    Last edited by Murkhadh; 07-16-2012 at 06:13 AM.
    Quote Originally Posted by Island View Post
    Well, I for one hate people who blame the opponents list for their loss. Blame yours, if you want to blame a list at all.
    Quote Originally Posted by Dawnlord Ed View Post
    Don't be a wuss! Go for the beef!

  15. #15
    Destroyer of Worlds FranzGrenstein's Avatar
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    Quote Originally Posted by Murkhadh View Post
    1 huge base is already a pain to manuever around, 2 will be un-bearable. Hyperion is going to want to get in there at some point and melee, but the space tick wants to sit in one spot all game and shoot. Doing all of this for 2 extra inches of range I don't think will be worth the headache. I'd much rather have Nyss for 10 points.

    What I will give the space tick credit for is it was good at contesting a zone, its not easy to shoot it down and it can't be charged.
    I thought about this after the game, remember with the cloud you can walk through models as long as you have movement to not stop in their bases.
    "Sweat saves blood, blood saves lives, and brains save both."

    "Life is tough, it's even tougher if you are stupid." -John Wayne

  16. #16
    Destroyer of Worlds Mastershake's Avatar
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    Upon proxying Hyperion I noticed something fairly dumb, the keyword of Myrmidon appears nowhere in the entry meaning it doesn't have the shield regen and interacts with arcane interference and arcane intolerance. Asked the question in the rules forum to get clarification here: http://privateerpressforums.com/show...46#post1538846

    Other than that, Hyperion did pretty well. 5" AoEs are much larger than you think and having a base POW on blast damage of 9 is fairly ridiculous. Other than that he seems to take most enemies real effort to kill and hits like a runaway truck (would've killed a eBaldur-Rooted Wold Guardian if not for some terrible dice). The game also had some Krackens and a Wold Wrath.

    -The Wrath really did nothing all game, I think it shot like twice. It tried to smash pVyros and missed, but beyond that didn't have anywhere near the board presence of the Hyperion's guns. The major factor that stopped me from killing it was a brain fart on Morvhanna's feat which wiped out the sentinels.

    -The Kracken was moderately impressive with Infernal Machine and once it got corpses was hitting really hard, but it took a fair bit of time for it to manage that. It's base threat range was solid and the gun is pretty long range, but I can imagine it being hard fro Cryx to dig up the points for it with all of the other options. The Kracken on Circle's side took two turns of dedicated pounding including a Primaled Ghetorix. The Kracken on my side took much less firepower dying to Ossyan and 7 models in the MHSF on Ossyan's feat turn (they rolled really well, I'm not sure I can describe how well).

    Overall I'm going forward with the Hyperion idea since the mobility and 14" blitz the first two turns effectively kicked circle off of the shared flag and they had to regroup for a turn before coming back and combined with their ranged presence and durability seemed to justify their points pretty well even when Wold Watchers were arm locking and turning to stone (although for the first time I had a jack that could make them pay for that maneuver).

    If anyone's interested in the rest of the game, Cryx sent a few waves of buffed Soulhunters at Circle doing severe damage and intermittenly taking the flag, but eventually ran out of steam and models and had trouble dealing with remaining circle under beastial. The flag I shared with Circle was controlled by Hperions for two turns and the Sentinels trashed some wolds who counterattacked, but after Morvhana's feat I didn't have the resources left to bring down the Wrath without a massive reallocation that I was incabable of doing, so pVyros took one for the team and charged into the remaining beasts killing a Wold Watcher and Gnarlhorn before breaking the body of the Wrath and finally dying over the course of two turns. The Cryx side was something of a grind since eGoreshade sent about 50 banes my way that generated another 10-15 and feated another 6 more. Kaelyssa's feat slowed the advance substantially as did the unit of 6 MHAs that I sent their way. The front line on that side was largely made Kaelyssa and Ossyan's jacks so the banes were spending a lot of attacks not making banes and there was a fortunate turn where 3 jacks were all left with two health. At the end of the bane swarm, Kaelyssa had personally killed at least a dozen including tartarus and crippled the coven's arc node with an arcantrik bolt, Ravyn had killed about a half dozen in one activation, the MHSF both in ranged and melee killed over a units worth and Stormfall AoE spam taking its toll over the course of the 5-6 turns it lasted. Ended up with 3 Stormfalls and 3 MHSF with all 3 casters and an AFG still at full health (the four arcanists were kind of bored and just started repairing it) on the flag at the end of the Bane swarm, but that wasn't enough to take on Morvhana's trackers.

    As a side note, the Halberdiers had a damn legendary game. The got quickened and ordered to take the center hill with the primary flag on it. They arrived at the hill turn 2 and at one point were in a shield wall around the center flag repelling endless waves of banes and bloodtrackers. They only left the objective in the last two turns when the army needed some extra help on the Cryx side and one Hlaberdier lived throuhg the game. So basically they only abandoned the hill when their orders to take it were rescinded.

  17. #17
    Destroyer of Worlds Demeritus's Avatar
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    Sounds like a hell of a game Shake, good to see Hyperion doing well for you, are you finding the 10' range particularly limiting?


  18. #18
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by FranzGrenstein View Post
    I thought about this after the game, remember with the cloud you can walk through models as long as you have movement to not stop in their bases.
    Taht could is 3 focus that I would usually rather do something else with.
    Quote Originally Posted by Island View Post
    Well, I for one hate people who blame the opponents list for their loss. Blame yours, if you want to blame a list at all.
    Quote Originally Posted by Dawnlord Ed View Post
    Don't be a wuss! Go for the beef!

  19. #19
    Destroyer of Worlds Murkhadh's Avatar
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    Quote Originally Posted by Mastershake View Post
    Upon proxying Hyperion I noticed something fairly dumb, the keyword of Myrmidon appears nowhere in the entry meaning it doesn't have the shield regen and interacts with arcane interference and arcane intolerance. Asked the question in the rules forum to get clarification here: http://privateerpressforums.com/show...46#post1538846

    Other than that, Hyperion did pretty well. 5" AoEs are much larger than you think and having a base POW on blast damage of 9 is fairly ridiculous. Other than that he seems to take most enemies real effort to kill and hits like a runaway truck (would've killed a eBaldur-Rooted Wold Guardian if not for some terrible dice). The game also had some Krackens and a Wold Wrath.

    -The Wrath really did nothing all game, I think it shot like twice. It tried to smash pVyros and missed, but beyond that didn't have anywhere near the board presence of the Hyperion's guns. The major factor that stopped me from killing it was a brain fart on Morvhanna's feat which wiped out the sentinels.

    -The Kracken was moderately impressive with Infernal Machine and once it got corpses was hitting really hard, but it took a fair bit of time for it to manage that. It's base threat range was solid and the gun is pretty long range, but I can imagine it being hard fro Cryx to dig up the points for it with all of the other options. The Kracken on Circle's side took two turns of dedicated pounding including a Primaled Ghetorix. The Kracken on my side took much less firepower dying to Ossyan and 7 models in the MHSF on Ossyan's feat turn (they rolled really well, I'm not sure I can describe how well).

    Overall I'm going forward with the Hyperion idea since the mobility and 14" blitz the first two turns effectively kicked circle off of the shared flag and they had to regroup for a turn before coming back and combined with their ranged presence and durability seemed to justify their points pretty well even when Wold Watchers were arm locking and turning to stone (although for the first time I had a jack that could make them pay for that maneuver).

    If anyone's interested in the rest of the game, Cryx sent a few waves of buffed Soulhunters at Circle doing severe damage and intermittenly taking the flag, but eventually ran out of steam and models and had trouble dealing with remaining circle under beastial. The flag I shared with Circle was controlled by Hperions for two turns and the Sentinels trashed some wolds who counterattacked, but after Morvhana's feat I didn't have the resources left to bring down the Wrath without a massive reallocation that I was incabable of doing, so pVyros took one for the team and charged into the remaining beasts killing a Wold Watcher and Gnarlhorn before breaking the body of the Wrath and finally dying over the course of two turns. The Cryx side was something of a grind since eGoreshade sent about 50 banes my way that generated another 10-15 and feated another 6 more. Kaelyssa's feat slowed the advance substantially as did the unit of 6 MHAs that I sent their way. The front line on that side was largely made Kaelyssa and Ossyan's jacks so the banes were spending a lot of attacks not making banes and there was a fortunate turn where 3 jacks were all left with two health. At the end of the bane swarm, Kaelyssa had personally killed at least a dozen including tartarus and crippled the coven's arc node with an arcantrik bolt, Ravyn had killed about a half dozen in one activation, the MHSF both in ranged and melee killed over a units worth and Stormfall AoE spam taking its toll over the course of the 5-6 turns it lasted. Ended up with 3 Stormfalls and 3 MHSF with all 3 casters and an AFG still at full health (the four arcanists were kind of bored and just started repairing it) on the flag at the end of the Bane swarm, but that wasn't enough to take on Morvhana's trackers.

    As a side note, the Halberdiers had a damn legendary game. The got quickened and ordered to take the center hill with the primary flag on it. They arrived at the hill turn 2 and at one point were in a shield wall around the center flag repelling endless waves of banes and bloodtrackers. They only left the objective in the last two turns when the army needed some extra help on the Cryx side and one Hlaberdier lived throuhg the game. So basically they only abandoned the hill when their orders to take it were rescinded.
    So how many casters/players were in this game? It sounds like a brawl
    Quote Originally Posted by Island View Post
    Well, I for one hate people who blame the opponents list for their loss. Blame yours, if you want to blame a list at all.
    Quote Originally Posted by Dawnlord Ed View Post
    Don't be a wuss! Go for the beef!

  20. #20
    Destroyer of Worlds Mastershake's Avatar
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    Quote Originally Posted by Demeritus View Post
    Sounds like a hell of a game Shake, good to see Hyperion doing well for you, are you finding the 10' range particularly limiting?
    The ability to shoot while engaged and the threasher cannons actually made the short range a little annoying, but not a major problem. Even with good spacing the AoE's killed 3-4 blood trackers in a hit with only decent deviations. Against an enemy that's been clustered by terrain or fighting in melee I could easily see this guy getting a whole unit.

    Quote Originally Posted by Murkhadh View Post
    So how many casters/players were in this game? It sounds like a brawl
    Not sure what the technical term was, it was 150pts with 4 casters. Ended up with a lot in battlegroups. Kaelyssa had a Banshee and Phoenix, Ossyan had a Banshee and Hypnos, Ravyn had Dsico, and pVyros had two Hyperions.

    MHSF were the MVP unit killing off almost all of the Satyxis Radiers on Ravyn's feat, demolishing the Kracken, killing a Radier Captain, Disabling a bonechicken, and fighting though a sea of Banes. They probably quadroupled their points. Kaelyssa was the MVP caster with True Sight, Phantom Hunter and S&Ped AoEs taking a substantial toll on the Banes and her feat crippling Cryx threat ranges for a turn. She also got a Coven arc node killed when they went for a crit on Stygian to Spell assassinate and hit but didn't crit doing some good damage, but triggering Witch Hound and Costing them a valuable Arc Node.

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