So far I've only played Cygnar, but am interested in Khador and Trolls, and now more recently, Circle.
I've always liked druids, nature, golems, Princess Mononoke, lightning (one reason I like Cygnar), and such, so Circle seems right up my alley as far as flavor; but what about playing?
I've heard that the main thing Circle has going for it is maneuverability, which is all well and good, but how do you turn that into striking power?
I read some of each of the "So you want to play Circle?" threads, and the first thing I get caught up on is the idea of choosing either the Constructs or the Furries as the main focus of your main army (yes, a competitive army usually has some of each), and couldn't find anything that gave a good comparison/explanation of their differences.
What does each type of army bring to the table? It seems like the Wolves (especially Feral Warpwolf) bring speed and punch, so I kind of got that down (but feel free to let me know if there is another aspect to them that I'm missing). What do the Constructs bring? Durability? Durability is nice I suppose, but I tend to prefer a more offensive, assassin-run type of strategy, which seems like the Wolves would be more my play style.
I'm a huge fan of how the Gargantuans look and play (I'm looking at getting two of each for Cygnar, Khador, and yes even the Trolls), but I'm a little hesitant on the Woldwrath. I've heard some good things about how it plays, which is nice, but it definitely isn't as imposing or appealing as I would have liked. I especially am not a fan of those big shoulder bricks. How does he look if you leave them off? Can you leave them off?
I think that covers most of my questions. It basically boils down to: how do the Wolf vs Construct play styles compare, which is better for going for the assassination-run, and which is more effectively run/supported by the factions support models (I've read that "The Stones" are an auto-include for fury management, but not sure what else they do, or which side of the faction they are better for)?