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  1. #1
    Destroyer of Worlds mcpolle's Avatar
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    Default Some questions after first two games

    Hi there,

    Well have played my first two pMakeda games :-) both against Cygnar and Stryker, with a Stormwall, and other stuff, have a few questions,

    Agopniser, can it use an agony and run??
    Back banners, how do you keep these things from not bending and breaking off??
    Bronze back, thought this would be the shizzle against a Stiormwall, but got the extra move from the Gladiator, and the extra move move Makeda, but he is still dice minus 5 against a Stormwall withAS, so how do we take this beast down?? The +2 from the paingivers, is fine, but then lose move as he has to charge, so can only move 9.5 on the charge, or 11.5 move, without the charge bonus, so what to do??

    Other than that, am very much enjoying Skorne, won my first two games against STryker, so that always helps:-)


    Polle

  2. #2

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    I think the BB want's to be enraged and then use savagery on something else to kill JR before you send your BB in to kill the stormwall. Also even if you don't kill it you should always chain attack arm lock it so next turn its locked into melee and only gets one melee attack before buying. There was a thread on this in the rules forum but i'm to lazy to look for it right now.

  3. #3
    Annihilator
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    And yes, the Agonizer can use an agony and then run. Just be sure to use the agony first, and it usually pays to activate the Agonizer before your Warlock. That way, the Warlock can put a little more Fury in if it's out of range (not that pMakeda has that much to spare, but it's something to keep in mind).

    Also note that if you can pull it off, this is the icing on the cake for Arm-locking the Stormwall. No focus allocation means the Stormwall can only get its one Initial mele attack, which the Bronzeback will easily survive.

    EDIT:
    As for back banners: Magnetize them. I didn't, and I do banner surgery every couple of weeks. No question of leaving them off in my case. They're one of my favorite things about Skorne models.
    Last edited by Glasskin; 07-13-2012 at 10:26 AM.
    I'm contributing to a Warmachine/Hordes blog. Here it is: 4+ Tough. I'm posting as pGrexy.

  4. #4

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    I haven't played pMakeda yet (next on my list of casters to try), but the BB wants to be enraged, especially if you are trying to take down something with 20+ armor. You might lose a couple inches of threat range, but the BB should always be able to get the charge off. Didn't know about the arm lock trick, but it makes a lot of sense.

    Edit: I know you talked specifically about pMakeda, but if you really want the 11.5 threat range, use pMorghoul. Abuse + Rush + Enrage = pow 21 fists that can charge 11 inches.
    Last edited by Ikazuyr; 07-13-2012 at 10:52 AM.

  5. #5
    Destroyer of Worlds mcpolle's Avatar
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    Default

    ok, thx guys for the replies

    Another thing I did find, is that the Tyrant Commander and the Nihilators work great together:-)

    Polle

  6. #6

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    One small note, if you can get behind a warbeast/jack or collosal with something that has a free hand, arm/head lock it. The break free action comes in the combat action, while the only time he can turn around is in the movement action... but a lock stops an advance, which includes turning around! (page 48 Primal, and page 51/52 Primal)

    So that uses up a turn for the model, as he must break the lock, then cannot turn around to hit you. You can then lock the arm/head again, and start it all again. Beware though, as you expose your back to the rest of the enemies army.

    Glad to see a new Skorne player around!

  7. #7

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    oh and on flags - I only keep mine on centerpiece models, and then they are pinned. it takes up a little more room in the bag, but I feel it is worth it.
    Last edited by Sectux; 07-13-2012 at 01:56 PM. Reason: double post

  8. #8
    Destroyer of Worlds
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    Quote Originally Posted by Glasskin View Post
    Also note that if you can pull it off, this is the icing on the cake for Arm-locking the Stormwall. No focus allocation means the Stormwall can only get its one Initial mele attack, which the Bronzeback will easily survive..
    Send the Bronzeback into either field of fire then lock that weapon system. The Colossal cannot move while locked and, IIRC, burns its initial trying to break the lock, so preventing allocation prevents the Colossal from attacking the Bronzeback at all.

    Of course I've heard that the Colossal vs System Lock interaction is being changed in the next errata, whenever that may be.

  9. #9
    Annihilator lifelesspoet's Avatar
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    I trim, bend or lower all my flags so i can glue above the weak point of the pole to the body of the model.
    If your are reading this post, the moderators have not yet deleted my post.
    Skorne born on date: march 2011

  10. #10
    Annihilator Jaradakar's Avatar
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    I just don't use the back flags on most of my models... just a select few.

  11. #11

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    Quote Originally Posted by mcpolle View Post
    Agopniser, can it use an agony and run??
    Back banners, how do you keep these things from not bending and breaking off??
    Bronze back, thought this would be the shizzle against a Stiormwall, but got the extra move from the Gladiator, and the extra move move Makeda, but he is still dice minus 5 against a Stormwall withAS, so how do we take this beast down?? The +2 from the paingivers, is fine, but then lose move as he has to charge, so can only move 9.5 on the charge, or 11.5 move, without the charge bonus, so what to do??
    Agonisers already been dealt with.

    For most back banners careful packaging does the trick - I place mine in specially modified foam so they don't move about with a groove for the back banner if needed. However, nothing I do prevents the titan gladiators banner from falling off Best bet is to make a bucket holder/pin attachment/magnetised link and store the flag seperate in the case and attach it each game.

    I don't get your comment about losing move because he has to charge? EDIT: Sorry, I just checked pMakedas rules and realised your using her savagry spell, I'm with you now.

    Welcome to skorne, they are great fun to play
    Last edited by Unknown_Lifeform; 07-13-2012 at 03:55 PM.

  12. #12
    Destroyer of Worlds dboeren's Avatar
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    Don't be in such a rush to beat your head against the wall. That Stormwill will still be there next turn, you know...

    First, look into killing Junior to take Arcane Shield off of him. If he's not in charge range, don't charge. You need that +2 damage, so why intentionally throw it away? Bronzeback isn't going anywhere either, save him for when he's going to be effective instead of tossing him into a situation where he's not going to perform at his best.

    Beginners often worry too much about their list or having the right combo, but that's only one part of the game. Right now it's more important to work on figuring out how to use your models effectively. What are they good at dealing with? What are they bad at dealing with? What are enemy models good/bad at dealing with? How can I arrange matchups that are favorable to me - where my models will excel and his won't? Putting your models in the correct situations is worth more than any buff, and it's generally free - once you start thinking and planning ahead. Your opponent won't always make it easy, but it's a skill that will benefit you every game you play no matter what models you have and so well worth learning.
    Currently playing: Farrow & Skorne

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