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  1. #1
    Annihilator
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    Oct 2011
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    Default 35pt Naaresh List.

    Considering this list, let me know what you think.
    Master Ascetic Naaresh. +6 Warbeast pts.
    Cyclops Brute. 5pts.
    Archidon. 7pts.
    Titan Gladiator. 8pts.
    6xPGBH. 3pts.
    10xNihilators. 8pts.
    Tyrant Commander and Standard. 3pts.
    6xVenators. 5pts.
    Agonizer. 2pts.
    Total Cost: 35pts.
    Have only played a half dozen games with Naaresh so i'm still getting the hang of him, but he's fun to play. i know that he doesn't really need the Sprint Animus from the Archidon (as he already has Cyclone) but i've found it's a great Beast and the Animus is useful on other Beasts. The rest of the list is pretty self explanatory. Could drop 2PGBH and Venators for Praetorians+UA, but like to have some decent ranged capacity as SR 2012 seems to strongly reward a combined arms force.
    How many Beasts are usually enough to keep a 6 Fury 'Lock safely filled up? It's something that i can't seem to decide on.
    Feedback appreciated.

  2. #2
    Combatant
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    Sep 2010
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    15

    Default

    Personally I would opt for the praetorians over the venators since with out the Ua or a Cyclops Raider they don't forfill their potential. iron Flesh on the praetorians would keep them alive to use the mini feat and cause serious damage to single wound infantry. The range of beasts is good as you can send the Archidon forward and still have the TG for back up fury, also a 12'' charge on the Archidon is nice. Use that speed to capture objectives and either high def or plain old high titan armour to hold it.

  3. #3
    Annihilator
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    Default

    The Venators are mostly there so i've got at least some ranged game (not a very good one but better than nothing i thought) as Naaresh only has one ranged attack spell and it's fairly poor. Naaresh is a "Lock i'm only just starting to use but he's good fun. Do you reckon it'll work with no melee? Or should i swap the Brute for a Cyclops Raider and keep the Venators. Dropping the TYCOM would give me the pts for the UA but he's pretty useful for getting KD'd Nihilators back on their feet if i ever make a Tough roll, as an added bonus the TYCOM's got a medium base and set defence so he's a good blocker for Naaresh.

  4. #4
    Combatant
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    Sep 2010
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    As tough is a 1 in 3 chance you could drop the TYCOM. If you chose to go with more range, you could also add extolers and a cannoneer, by dropping the TG. You could also exchange the nihilators for swordemen to gain a few points. to be honest i haven't tried Naaresh yet so this is mainly theory machine at the moment.

  5. #5
    Annihilator
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    Default

    Oh, i forgot. The TYCOM is also there to hand out Pathfinder at key times.

  6. #6
    Annihilator
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    Jan 2010
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    Tyrant Commander with Naaresh is very good, especially if you're playing with Nihilators. Yeah, he can stand up the Nihilators and hand out Pathfinder, but he also gives Naaresh a +2" threat - or retreat - with Cyclone (or Sprint) by using Press Forward. If you're going to hit and run with Naaresh, 2 extra inches is huge.

    Press Forward also helps get some extra range out of a unit with Iron Flesh on it. It is nice to drop and recast Iron Flesh as needed, but if you have or want to upkeep it to save 2 Fury, the extra movement is very handy.

    I like the Venator Rievers in this list pretty well. I've heard that Naaresh really likes to have some firepower. I haven't tried Rievers with him, but my trusty Cannoneer has served me pretty well. If I were going to replace them, I'd get a Cyclops Savage or Shaman in the list. The Savage is a pretty flexible and expendable beast who's good at melee. It really loves the Arm buff from Naaresh's feat, since it's normally almost tough enough to survive the things people usually throw at lights. The Shaman will make Naaresh and the other beasts more efficient by casting Rush, Lightning Strike and Safeguard. It also has a good ranged attack if you want to keep one in the list.
    I'm contributing to a Warmachine/Hordes blog. Here it is: 4+ Tough. I'm posting as pGrexy.

  7. #7
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    Thanks for the advice. Have found that even a min unit of Venators can mess up enemy Beasts/Jacks. CRA from all at a heavy gets up to P+S18 and P+S 17 against a Light, not enough to kill outright but more than enough to finish something off or knock out an Aspect/ cripple a System. Starting to think that the Shaman is a better idea for a light as i don't have too many magic weapons and it's good for spamming Rush, Sprint, etc. Its ranged weapon is pretty decent too. Like to have some ranged attacks as the SR scenarios being used seem to favour a combined arms force.

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