Greetings legionnaires! Most people will only live briefly Killing Time along the way. You can live forever or die trying. Welcome back every one to KILLING TIME! This issues we are continuing in the co-op style of articles will a very special guest. PG_Pszito. Our focus is going to be Vayl, Disciple of Everblight. Im going to pose some questions and my fellow PG is going to get in depth into the who, what, when, where, why.
Welcome Pszito. Thanks for taking the time to help out with Killing time. You have always been a big contributor to any thread you get involved in and it?s been a privilege to work with you on this article. Why don?t you open us up with a little the break down on why we are here?
?Howdy fellow Legionnaires!
I was asked by Bloodrath talk about Vayl, Disciple of Everblight after some discussion about lists for her, specifically at the 50 point value. Due to her rather high learning curve I highly recommend practicing some lower point values with her before diving into her fully loaded, 'all the bells and whistles' level of awesome. Once you've gotten a feel for the core of her list, the added pieces begin to compound her power and help balance for her weaker matches. Since order of operations and positioning are so critical with her and she has so many ways to affect said positions, she can bog you down in tournament play until you've got a feel for where you need to be.
Some basic knowledges: Second only to Saeryn, pVayl is widely agreed to be our strongest competitive caster, particularly vs Hordes. This is largely due to her high fury, powerhouse ability list, and flexibility on the battlefield. As has been said many times before, she comes with attack/damage buffs, movement enhancers, combat tricks, and defensive abilities. She primarily focuses on powering up our already awesome beasts, so taking survivable and effective troops is a must for her.
Between her feat and vast spell-slinging range she practically screams a ranged, 'hit & run' tactic by default (known as ranged attrition)... but certainly pulls no punches once the melee ensues. Her feat warrants keeping an eye on your model count, as you want to be able to move all key models while also not having to get your entire rest of your not-dead-yet opponent's army in her control (not difficult at 50 points but air on the side of caution). You also want the ability to play for scenario, so we want to bring plenty of options to go either way.





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