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  1. #1

    Default how do you treat newbies?

    I decided to raise this topic because im curious how experienced players play against someone who is new? when i was new to the game i thought most of the other players were rather harsh, experienced players dont take too kindly to new cryx players at my store, only me and one other guy play cryx so it was hard to learn from someone else when i was relying on them being there to observe how they play, my first few games people brought there tournament play style and list and it almost came to the point where i was about to fall out of the hobby because i wasnt improving at all, thankfully the other cryx player was in one day and we sat down and he went threw with me on how to play cryx, now im doing well in the game, and im glad i can compete with most of the people at my store and win quite a few of the games, from this experience though when i face against a newbie i will tend to play a fun, wacky list that allows me to try out some strange combinations or if the new player just has the starter box thats usually 11pts, i will tend to bring my started box, removing one of the death rippers to make it a little more even, also i will tend to hold back and remind them of some rules and make suggestions while playing to help them learn. i often think that some experienced players tend to be too competive and forget that warmachine/hordes is a game none the less and its about having fun...not beating your oppoent into submission.

  2. #2
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    Each to their own

    Some people are fairly competitive. Play against them, and they will bring their A game always. This means the best list composition they can muster. Others play lists they think will be fun. I think the best approach is actually to specifically take a list which will provide an interesting game given what the new player is playing. Some claim being roffle stomped for your first games is like some rite of passage where you can only learn if you're in a competitive setting.

    I beg to differ. A person will learn (and enjoy) much more of the game if it lasts long enough for them to try recover from their mistakes. Also the game is more interesting if the match-up isn't one-sided. People come away wanting to play again versus not wanting to. It's not about going 'easy' but saying that you'll look at the list they are able to field, and select something appropriate which will put up a good fight for a good game. After that, play to win. I'd expect nothing less of any opponent.

    Anyhow, Cryx are mostly disliked because they sport a lot of synergy and denial. It's not that they are too good, but sometimes unfun to play against. I'm sure most people here play board games and card games. Cryx are like that guy whose gameplan is mostly stealing from your hand, and making you discard the good combos when you want to use them.

    Thinking of it as every list asks questions, like "did you bring anti-hiDEF?" and "did you bring something to deal with high ARM?", Cryx are especially good at asking a lot of those questions at low point values and being able to squeeze answers in.

    I always trust that Molik Karn will see me through though He's good like that.
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  3. #3
    Destroyer of Worlds Mustakrakish's Avatar
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    My Answer:

    How I would like to be treated. I'm nice, I loan models and cards (if they play Khador), I run a demo or two with them (On the demo board I made for the store), advise them on which battle box they might like (been trying to collect one of each for demo Bbox games at the store), show them dirty tricks for their faction and how I get around it... When I play them, I'll tell them EVERYTHING I'm planning on doing (ex: Im planning on moving my whole army this way and run this up the flank to make you choose which battle you want to fight, you might not want to fight Drago with your squishy infantry. He likes killing infantry.) There is a LOT of stuff in this game to absorb, and the more open I can be with my thoughts and game state, the better it is for the other person who is just getting their feet wet. When it comes time to play for reals, I'll tell them Im going to bring something exceedingly hard (like eSorscha with Kayazy and WGDS and Behemoth [ugh, that's just dirty]) and let them figure out how to deal with it.

    I've even gone so far as to advise the FLGS to segregate their two metas. There is a group that meets on Wed and Sat that have been playing together for almost a year now, and a new group of guys who only come in on Thursday or Friday (work schedules). The Th/F guys are ultra new and are only at the 15 -25 point level. They all know each other from Magic the Gathering and work, so let them build a little community. When they start to turn up the heat (its inevitable with magic players and this game in general. Someone will see how awesome some models are and start fielding them) then some of the "Old Guarde" will show up for some cross polination. Most of the Original group can do 50-75 points and have two factions, so we're pretty entrenched in the game, but it we strive to make it easy to break into our circle. We ALWAYS want people to play.

    I greatly dislike Cryx, and I am not a shy person. I think Cryx cheats, straight up. I will tell new people I dislike playing cryx because I have a really bad match up against them most of the time, but I will still play them and let them whoop up on me with their cheaty ways.

    Our group will stagnate if new players don't join, or people don't switch factions. We currently have a lack of Ret players, so I started Ret. We have 1 guy who only plays ret, but he doesn't show often and another I made feel bad so he went back to 40K for a bit (though he should start coming around more when we start a new journeyman league)
    Last edited by PPS_Dianne; 07-17-2012 at 08:47 AM.

  4. #4
    Destroyer of Worlds scout's honor's Avatar
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    If I'm totally honest, it depends. I do try to be patient, take them through the steps every time, give pointers and rewind to a previous situation after playing out a bad tactical decision to show what the problem is with it - and for the most part that works out well with new players who are willing to spend some time learning the basics. Lately more often than not new players insist on jumping in at 35 or even 50 points almost right away though and when it turns out they don't even know how to get through the different steps of a turn, let alone how important order of activation is or how to manage their upkeeps or their focus/fury in general, my patience tends to wear thin rather quickly. If they then also insist on playing this one specific list yet have to proxy everything unless they can borrow the models and are then unable to remember which model is which in their list and have to flip through a book for rules with every single activation, harsh words may be spoken.

    Ok, rant over.

    Generally speaking I'm always willing to spend half an hour or an hour for one or two battlebox or 15-point games with total beginners and 25 points is a really fun level for casual games so I'm up for that too. And I'm always happy to "talk shop", especially about factions I know well.
    Last edited by scout's honor; 07-16-2012 at 11:59 PM.

  5. #5
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    Depends. If it's total newbies, I generally just teach them the basics of the game which is "This + 2d6 = something" -_- And it's more about positioning models and so on than any special abilities/spells etc.

    If they know the rules and have played a few games at the pointage before, then I just play normally against them.

  6. #6

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    sorry haha its pretty late and its usually the time i feel lazy and often forget to read over what i wrote.
    as for all the hate against cryx, i do agree cryx players generate alot of frustration for our opponents and i know the countless times ive heard the groan of disappointment when they see Pdenny on the feild or the occassional whining over the fact cryx is "over powered" but thats not really a reason to beat the hell out of a newbie with a cryx battlebox. warmachine/hordes offers differerent factions with different play styles, the reason i picked up cryx was i thought they looked cool, i played necrons in 40k, vampire counts in fantasy, so why not go along with the theme kind of... i dont think its something to be proud of that you stomped a new player it cripples the warmachine/hordes community.
    Last edited by PPS_Dianne; 07-17-2012 at 08:49 AM.

  7. #7
    Destroyer of Worlds Wishing's Avatar
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    I guess there are two different schools when it comes to teaching - the gentle nurturing approach, where you try to ease them slowly into the feel of the game, and the "in at the deep end" approach, where you try to get them to learn fast by letting them play for real from day one. Which school is best depends entirely on the newbie, I'd say. Most new players prefer to take it slow, but there are also those who don't like to be coddled and want to test themselves with fire.

    So my view is: When meeting a new player, simply ask them if they prefer to play at beginner level or advanced level, and take it from there.

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    Destroyer of Worlds Sacredsouless's Avatar
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    I go easy. I also talk about all the silly things I could do at any given time. Like shooting Kreoss1 with my Charger ftw (I didn't, we had just started). I help them through their turn, though I leave most of the play to themselves.
    Come to the Pork-side....we have BACON!!
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    meh fancy models!

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    I'm not easier on them past the BB level.
    Here's how I teach.
    I ask how comfortable they are and vary my level of explaining. If I get the sense that they are still getting the hang of it I tend to "narrate" more and explain my logic afterwards.
    Often I get requests to practice against some specific caster or combo. "Man I got stomped by that eFeora, Karn missile, list with banes in it, I got an idea I want to try."
    I'm glad to stomp again.

  10. #10
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    @Musthkrakish, have you playet against Legion?

    Tarma

  11. #11
    Destroyer of Worlds Wishing's Avatar
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    Quote Originally Posted by Mustakrakish View Post
    We have 1 guy who only plays ret, but he doesn't show often and another I made feel bad so he went back to 40K for a bit (though he should start coming around more when we start a new journeyman league)
    Not to pry, but it seems relevant for a discussion about how to make players feel comfortable and welcome - how did you make him feel bad?

  12. #12
    Annihilator Azhdeen's Avatar
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    In demo's it's reasonably easy to make the opponent win, considering I know what I am doing and they don't. For those with some games, the best thing you can do; is ask them what they want. A lot of players assume from the start, without asking first and that is where the problems occur. I got put off Malifuax, because of that reason (and others).
    The problem isn't that Cryx are broken; it's that you can't fix us.

  13. #13
    Annihilator HRM's Avatar
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    The group I started playing with were EXTREMELY gracious and patient with me. In fact, they still are - I only get one game in every two months or so, and I tend to forget everything I've learned by then, haha!

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    Destroyer of Worlds Chip's Avatar
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    Last night, I found myself in an awkward position - I was asked to help show a new guy how to play, BUT it was a league game. Now, there are two problems with this - firstly, I'm actually doing quite well in our league and don't really want to give up ground, and secondly, my league list is a Baldur the Stonesoul all-Wold brick wall which I only half jokingly claim is designed around the concept of leaving my opponent doing no damage until they get bored, give up and let me win.

    In the end, I decided to go down the route of getting in a new player - I "forgot" to cast a few spells and animi, didn't geomancy Roots of the Earth a few times and decided against transferring a few decent hits that I probably should have. In the end, I hit him hard with everything I've got, left all my beasts on full fury and Baldur out in the open on 1 health, and he got to be one of the two people in our store who's beaten the list.

    If I actually come prepared to show a new guy how to play, I'll come with a much more "fun" list - Rahn and some Hydras get off some good power attacks, while not being too tough to appear totally invulnerable to a new player's attacks (and anything above ARM 20 does seem that way...). The goal is to have fun even more than a regular game, and you really get that with some heavies suplexing each other into brick walls.

  15. #15
    Annihilator Flindo's Avatar
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    I treat newbies with respect and help them learn the game as well as I could describe it, I am the biggest Warmahordes gamer in my town so I do all the demos around here.

  16. #16
    Brute Squad Devilsquid's Avatar
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    I don't pull my punches, I telegraph them.

    I explain what I'm doing, and why it may have an impact on the game. Also, if I see that someone is having a hard time, I'll ask if I may offer advice. If yes, then I'll do the typical "Are you sure you want to do that?" "Why are you doing that move instead of something else?" I won't hold their hand, but I'll try and help them see the possibilities as well as learn the rules.

    After games, I like to talk tactics with my opponents..high moments, low moments, what went right and what went wrong.

  17. #17
    Conqueror Geekly's Avatar
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    I'm of the mind-set that you can't train without a good partner. If your opponent gets better at the game, then you'll get better. If you consistently play against poor players, you tend to get sloppy. You need to play against the best players you can find if you want to improve as a player.

    As for new players, I try to make sure they are having fun. My goal is not to beat them, but to coach them. I'd rather lose a game if it means they enjoyed themselves. We want new players coming into the game, always, and it's our duty to mentor and bring them up to our level. It's an investment in the health of your local meta to be nice to newbies.
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  18. #18

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    It depends on what you mean by 'newbies'. For a demo game, the guys at my FLGS will make it somewhat tough on the new guy, and then help them get the turn around assassination victory. That way they get used to seeing models die, but also realize that things can swing the other way really fast.

    In general, we do go a little easier on the newer players (during the battlebox stage). For the first few games out of the battle box, we will usually have at least one guy standing around to watch the game and give a little advice to the newbie. Sometimes its tough to find the balance between playing the game for them and teaching, but I think the guys where I play have it down pretty well. Newer players have access to the "war council" until they want to play without assistance. Gives them a chance to learn the game, and since the new players have experienced players giving advice, their opponent doesn't really need to go easy on them.

  19. #19
    Destroyer of Worlds Mustakrakish's Avatar
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    Quote Originally Posted by Wishing View Post
    Not to pry, but it seems relevant for a discussion about how to make players feel comfortable and welcome - how did you make him feel bad?
    A player who played lots of 40k got into Warmachine and showed up to play with his ret army. It was primed and paint was starting to be applied. He was playing a game and seemed to know what he was doing. I brought a Vlad2 list I wanted to try (and had requests to bring him out) and he wanted a game. I offer my cards, he gives a glance and hands them back. His list is something like Vyros with MHSF, a Phoenix, manticore, some extra stuff.

    I set up in a box, IFP with a space in the middle for great bears, Vlad behind that with transference up.

    Long story short: he acts really coy when I set up like that and move to the centre. "I guess I should have told you what the Phoenix does to infantry" he smirks as he moves in and blows up my front line.

    Yeah. So HoF Great bears have a clear charge lane to the Phoenix, which they scrap. I feat and make 5 super IFP who suddenly have a line on the caster. Hot swap HoF, use transference to fish for crit knockdown, get it, caster kill top of three.

    I then learned that was his 7th game. I said "oh, you should have told me. I would have changed my list." He played it really coy and I didn't know he was that new. I felt bad, but I hear 6th edition is making him want to try again.

  20. #20
    Destroyer of Worlds Jestor's Avatar
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    I play slower - One of the things I've noticed a lot of vets do is they automatically know the math and roll. I wait patiently and ask the other player what thier defence is, or armor, or P+S or whatever. This helps them learn thier cards. I know that your Ironclad has an armor 18, it does you no good that I know it, you need to know it and how I got to the damage number!

    When they make a mistake, I ask them if they are sure that's what they want to do and then talk to them about why it's a bad idea. Last night I was playing a new player. They were going to spell Garryth behind a wall with a Skarlok. For those at home, that's a 13 on two dice. Instead they chose the jack next to him after talking about it and put some decent damage on him.

    I make them feel comfortable - Kidding is great with your friends and people who you have been playing for a while. A newer player might be intimidated if you make a joke that is sarcastic or off color as they don't know you. Language is important. Be open and inviting until you get to know them better.

    Don't pull punches - For a demo game that's fine. I'm not saying run the most beardy list you can find tailored to beat thier specific caster, but, whatever you are playing, don't not take openings. If they leave an opening, teach them the hard way.
    Quote Originally Posted by She
    That's what

  21. #21
    Destroyer of Worlds LunarSol's Avatar
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    The factions I play tend to work out well with new players, simply because they usually need to wear down the opposing army a bit to win. This means I'm not ruthlessly ending the game at any point, which means even if they're losing, they get a lot of experience along the way. I play pretty casually no matter what, but with newer players I make an effort to rewind mistakes regularly and talk them through rules they get wrong. It's mostly about getting them to the point where they're confident they're playing their models correctly than anything else.

  22. #22
    Conqueror ZackStack's Avatar
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    I'm a fairly new player, but have some experience teaching new players from my Warhammer days and I think Jestor made the key point for teaching new players: Slow Down! Slow down and explain everything you are doing rather than assume they are able to keep track. Let them do the math to get used to what numbers are relevant. If they have a rule question and its not too much trouble have them look it up in the book while you explain so they get used to finding their own answers and interpreting the wording of the rulebook.

    As for how I play my game... it depends. Right now in our group only one guy has any appreciable experience and he plays a very strong game to win. This is fine as the rest of us are new and can feel we're doing well against each other while having our mistakes very clearly pointed out by the Professor. If your whole group is pretty hardcore and a new player isn't going to have a chance to cut their teeth with other noobs maybe take it easy on them a little bit to help them build some confidence before crushing them like bugs...
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  23. #23

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    When I met up with the group I currently play with, I had a few games under my belt and a working knowledge of the rules, but I was obviously still green. There were (are) no long time troll players to show me the ropes, so I was kinda swimming on my own for a while. But, I told them not to pull punches and to give me warcasters that were not newb friendly. I got beat alot and I got beat bad. Now that I'm more seasoned, nothing really scares me and even though I still get beat alot and beat bad, it's generally because of tactical errors on my part.

    I take this same approach when playing new players. I don't pull punches, but I help them learn by explaining what it is I'm doing, and how best to mitigate it. Turn 2 and 3 kills with Jarl are common because his threat range is so good so I think he's a good teacher of not only screening but also making sure they have resources (fury or focus) to deal with those pow 12s when they make a mistake. I do have to get a feel for the person, though, as some people don't like being instructed. Not poor sports so much as just getting a feel for things on their own. Respect is rule 1.

  24. #24
    Destroyer of Worlds Demeritus's Avatar
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    Generally I roll out with very gentle kid gloves. I take some of the weaker options in terms of casters for battle boxes as I don't want new people to have to face someone like Kreoss so I do Vindictus or so or play Kaelyssa/Vyros for Retribution. I do go through a very big step by step thing as I want them to get the basics down and also lose my games so they win. As they get better, gradual by gradual I give them less and less but still don't throw the hard stuff at them even when they ask for it because they are not ready.

    One thing I do try and teach them is to not ask for the hard stuff because it is no fun for them to lose on turn 1 or 2 just because they moved up. I want them to get used to the way the game runs rather than trying to get the more advanced stuff so early.


  25. #25

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    Quote Originally Posted by Devilsquid View Post
    I don't pull my punches, I telegraph them.

    I explain what I'm doing, and why it may have an impact on the game. Also, if I see that someone is having a hard time, I'll ask if I may offer advice. If yes, then I'll do the typical "Are you sure you want to do that?" "Why are you doing that move instead of something else?" I won't hold their hand, but I'll try and help them see the possibilities as well as learn the rules.

    After games, I like to talk tactics with my opponents..high moments, low moments, what went right and what went wrong.
    I'm new, and I'm lucky enough to play at a location where all my experienced opponents take this approach. I still lose every week, but I feel like I'm learning.

  26. #26
    Conqueror brilder's Avatar
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    When I'm in a match with an inexperienced player,
    I do:
    -Play with a competent list
    -Make simple, well-reasoned tactical decisions
    -Use a straight-forward, but effective strategy
    -Describe exactly what I am doing, including calling out the names of the abilities (actually I do this regardless of opponent because I think it helps avoid disagreements)
    -Point out obvious mistakes, like forgetting to activate a model or forgetting to apply critical effects (this too I do regardless of opponent, due to sportsmanship, but its particularly helpful with noobs)
    -Allow a few mulligans
    -Play faster once it becomes clear they're going to lose (to avoid drawing out their loss)

    I do not:
    -Use a weak list or weak models
    -Play on an empty table with no scenario (unless they're BRAND NEW to the game)
    -Use a list designed specifically to counter their list
    -Intentionally create openings for my opponent
    -Use unconventional or complex tactics

    Some may see things differently than I. This is just my way of doing it.
    Last edited by brilder; 07-17-2012 at 08:32 AM.

  27. #27

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    Against a new/inexperienced person, I'll bring one of my standard lists but I'll explain everything that I'm doing, as well as why I'm doing it. I'm not going to pull any punches, but I will telegraph them very clearly so that you know *why* leaving a bunch of low Def infantry near Tartarus is a bad idea, or *why* killing that single Bane Knight I so obligingly left out in the open may lead to repercussions later. I'll also help them out on their turn by offering general ideas like "Now my Warcaster is hiding behind this wall of small based infantry with a gap to his right, do you think you could do something with that?" or pointing out fun combos that they may not have noticed on their own (generally involving throws or power attacks, it takes a couple games to remember that you have a bunch of options other than CHARGE KILL SMASH).

    Honestly, the best way to learn is through making mistakes and having someone tell you *why* you made that mistake, because then it sticks in your mind. Lost your caster to a Molik Karn bullet? You'll have a much healthier respect for Skorne movement shenanigans in the future. Taking an eGoreshade Bane Thrall list against a Cygnar gunline with B13 and Gun Mages + UA? Won't make that mistake again anytime soon; but the reason you won't is because the lesson was illustrated in all its gory detail. As long as you're nice about it and work to teach the other person how to get better, they'll have a fun time and will be more likely to come back and play in the future.

    Teaching also makes you a better player. Something to think about.

  28. #28
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    Quote Originally Posted by Loate View Post
    Taking an eGoreshade Bane Thrall list against a Cygnar gunline with B13 and Gun Mages + UA? Won't make that mistake again anytime soon; but the reason you won't is because the lesson was illustrated in all its gory detail.
    Did that once, almost won it even though my abilities were seriously nerfed.....

    Back OT: I don't mind a 35 point game with a newbie. It is just enough to show them all facets of the game. That being said I explain to him/her what I'm doing on my turn, and remind him/her of what he/she can do during their turn. Sometimes though I just play the game like normal until they ask for advice.
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  29. #29
    Annihilator Nathan213's Avatar
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    Yep, give the newbies a good fun game....maybe even let them win the first one. allow them to see what the game offers and enjoy rolling dice and crushing your guys. I know I could win, the other players know i could win, and i am sure the newbies knows I could win. So what ....let the new guy have some fun and you'll be the better person for it. Now you have a new player in your game group.
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  30. #30

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    Even before becoming a press ganger I was nice to new players. The way i see it, if you are harsh and that player leaves the game then all you are doing is limiting the people you have to play against. I have both lent and given models to new players in the past. If I see something in a game I am playing against a new player, and I see something they can do to really hurt me, I will tell them they should really look at "this" part of their turn and see what they can do. Then if they still miss it i will tell them. I have taught many this way, and they stick around. People need to remember that this game has a steep learning curve, new players will need help in the beginningand not a flogging.

  31. #31
    Det. Bobby Happytime Bobby Hostile's Avatar
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    I prefer to play newbs. They're new, they're enthusiastic, not often competitive and it's great to see the "lights go on" when they get how "that" combo works. I don't always lose either because I think it's important to show how that even when it looks like it's over, you can make a comeback. It's also important to show why doing some things don't work.

    Unfortunately, I have good dice and they'll really crank out the damage so I have to plan for good dice rolls (I know... it aggravates a lot of players here too) and work around them. However, sometimes those can create some great scenarios where the new player gets to make a comeback and win it. The only thing I don't really like is being asked if I was "really" playing. Do I say "No" and take away some of the glory or do I say "yes" and maybe fool them, insulting them even more by hiding that I was playing down? My usual answer is, "Did we have fun?" and if the answer is yes, "then that's all that matters" is my reply.

    Enthusiasm for the game is contagious and a lot of new players bring that to the game. Our current Journeyman league has 22 people in it playing buckets of games. I'm playing, but not to win the league. I think that if we nurture new players, regardless of what army they play and let them learn how fun Warmachine/Hordes can be, then whoever wins the individual games doesn't matter. The whole community wins.


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  32. #32
    Destroyer of Worlds MadJack's Avatar
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    I treat newbies with penicillin...

    Quote Originally Posted by Devilsquid View Post
    I don't pull my punches, I telegraph them.

    I explain what I'm doing, and why it may have an impact on the game. Also, if I see that someone is having a hard time, I'll ask if I may offer advice. If yes, then I'll do the typical "Are you sure you want to do that?" "Why are you doing that move instead of something else?" I won't hold their hand, but I'll try and help them see the possibilities as well as learn the rules.

    After games, I like to talk tactics with my opponents..high moments, low moments, what went right and what went wrong.
    Yeah, this is pretty much my exact approach too. I find this works best because you're teaching the newbie without necessarily treating them with kid gloves, and you're only giving them advice on what to do if they want it.
    Quote Originally Posted by PPS_Dougseacat View Post
    The Casio calculator is far better at doing math than a warjack. The warjack is better at walking around, obeying orders, and murdering things with weapons.
    Cygnar: 479 points & 12 Warcasters painted / 632 points & 14 Warcasters total

  33. #33
    Destroyer of Worlds General Nemo's Avatar
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    I tend to go into teaching mode against most newbies. I'll let them know when they make critical mistakes and talk them through their decisions so that they can come to their own conclusions about how they should deal with a given situation. After the first couple times of doing this, though, I think it is unhealthy. You don't want players to become too reliant on you for advice, so you have to provide a legitimate challenge. That being said, it is best to pull punches in your list building against new or casual opponents just for the sake of having a good time. There is usually an understanding between players here about whether the game is going to be casual or not, so lists tend to be built around that assumption.

  34. #34
    Destroyer of Worlds MadJack's Avatar
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    Quote Originally Posted by Bobby Hostile View Post
    I prefer to play newbs. They're new, they're enthusiastic, not often competitive and it's great to see the "lights go on" when they get how "that" combo works. I don't always lose either because I think it's important to show how that even when it looks like it's over, you can make a comeback. It's also important to show why doing some things don't work.
    Yeah, I totally agree with this too. Just a couple of weeks ago I played a brand new Retribution player in his first couple of games - he was having such a great time I couldn't help but have even more fun than normal. Every time I showed him a new possible combo (whether it was something he could use against me or something I was using against him) his reaction was along the lines of "that's so cool!"

    I like playing experienced players too, but sometimes we have a tendency to get jaded and forget that cool robots and beasts using crazy wrestling moves are the wacky fun that really got us into this game...
    Quote Originally Posted by PPS_Dougseacat View Post
    The Casio calculator is far better at doing math than a warjack. The warjack is better at walking around, obeying orders, and murdering things with weapons.
    Cygnar: 479 points & 12 Warcasters painted / 632 points & 14 Warcasters total

  35. #35
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    I'd say play your best, but explain the consequences of actions he is making, and tell him what you are going to do if he does them. That's probably the best way to learn.

  36. #36
    Annihilator Flindo's Avatar
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    Quote Originally Posted by Mustakrakish View Post
    A player who played lots of 40k got into Warmachine and showed up to play with his ret army. It was primed and paint was starting to be applied. He was playing a game and seemed to know what he was doing. I brought a Vlad2 list I wanted to try (and had requests to bring him out) and he wanted a game. I offer my cards, he gives a glance and hands them back. His list is something like Vyros with MHSF, a Phoenix, manticore, some extra stuff.

    I set up in a box, IFP with a space in the middle for great bears, Vlad behind that with transference up.

    Long story short: he acts really coy when I set up like that and move to the centre. "I guess I should have told you what the Phoenix does to infantry" he smirks as he moves in and blows up my front line.

    Yeah. So HoF Great bears have a clear charge lane to the Phoenix, which they scrap. I feat and make 5 super IFP who suddenly have a line on the caster. Hot swap HoF, use transference to fish for crit knockdown, get it, caster kill top of three.

    I then learned that was his 7th game. I said "oh, you should have told me. I would have changed my list." He played it really coy and I didn't know he was that new. I felt bad, but I hear 6th edition is making him want to try again.
    I don't really have this issue because I find myself coaching all the new players as I am the most experienced player in my town, I always take it easy with new players telling them what they could do and what I am going to do.

  37. #37
    Destroyer of Worlds sepher32's Avatar
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    When teaching I never alter the quality of my own play. That to my mind carries the risk of teaching poor play. What I will do is offer more in game advise. I find talking players through the thought process that results in a meaningful turn is a good way of teaching how to take meaningful turns.

    Occasionally I will play a strong game and make an oops with my caster at the end. Which serves several purposes. It teaches a new player to play the game all the way to the end, regardless of how it began, it helps to teach that an advantage is only as strong as your caster is safe, and it can raise some low spirits.

  38. #38
    Conqueror Mrrrf's Avatar
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    I treat them with respect, patience and enthusiasm.
    I'm fostering a new group here and regularly play with 3 new players. I play multiple factions and lists to give them as much exposure as I can. I let them choose the faction / list based on their research and desires, usually after reading something on the forums

    My approach is to play to win while offering advice and allowing take backs / redo's, ect... if they misinterpreted the rules or forgot order of activation or whatever. This allows them to learn the game mechanics and model interactions while still getting an actual game experience. I will offer advice if asked, talk tactics, and point out holes that I see, as well as explain my own win conditions. I was a newb once and was treated in this manner by the PG who introduced this game to me, I lost for a long time, but learned a lot along the way.
    I'd rather lose a fun battle than win a boring one because... "The objective of the game is to win. The point of the game is to have fun. The two should never be confused." - Not Dice

  39. #39
    Destroyer of Worlds The Buoyancy of Water's Avatar
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    Nicely. Same way I treat any opponent

    Quote Originally Posted by Kallas View Post
    Khadorans are slow, take a beating like they want the last cookie and will die before they'll relinquish it. That's how tough they are.

  40. #40

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    tl dr. with respect! if they are nice i will teach some tricks give hints and point out where to get more info. i want good opponents to play against, so i will take care of my newbies. my only problem is that my dice hate newbies and will roll better than averege against them.
    Painted models do 15% better in game than non-painted models, that's just science!

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