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Thread: Cassius?

  1. #1
    Destroyer of Worlds Obeisance's Avatar
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    Default Cassius?

    So I'm trying to build a Cassius list, but I'm coming up empty. I was kinda worried about the Legion matchup, but apparently it's not so bad so long as you can bring your own souls.

    So..

    Cassius and Wurmwood
    - Stalker
    - Stalker
    - Megalith
    - Gorax
    Blackclad
    Stones
    Stones, U/A
    2 Groves
    6 Bone Grinders
    Swamp Gobbers

    8pts left to make it to 50.

    Cassius is a walking Hellmouth and I've tried to build the list to abuse Prowl. Cassius shreds infantry, send in the Stalker(s) against heavies. Megalith provides a DEF debuff and a few tricks. Grinders are in there for cheap souls and Craft Talisman.

    But 8pts left and I feel like my list is missing something. Maybe I should add in like, Bloodtrackers or something. They already have Stealth and can run around like tards giving me souls.

    Reinforcements, either 5 Wolfriders or Gators.

    Ideas, people? Help me love Cassius. =D

  2. #2
    Destroyer of Worlds Obeisance's Avatar
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    Good to know I can write a Cassius list, first time.

  3. #3
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    Anytime I've got both Gorax and Stalker at 50 points, I like to include the Druid Wilder. Cassius also likes infantry, so first place my head goes is a Wolves of Orboros unit w/ UA. I'd heavily consider Morraig with them too since he hits like a ton of bricks if you can make flank happen, gets even better with Curse of Shadows. Bone Grinders I don't think are as important as having more Gallows Groves. Also, consider adding in the Sentry Stone, as mannikins make great hellmouth targets.

    Beast-wise I feel like Cassius can go a lot of ways. More geomancers can turn Stranglehold into the way you deal with heavies. Or instead you can play more beefy guys like you seem to be doing.

    Shifting Stones, Gallows Groves and Swamp Gobbers are definite musts though!

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    So, there are a *lot* of different Cassius builds, with people liking to play him one way or another. This is just my take on what's worked well for me...

    For me, the first thing that stands out is lack of souls. I don't find the tree to be a huge problem to protect most of the time, but I also don't throw it into the front lines to collect enemy souls like I've seen some people talk about. If you're going to keep it reasonably back, you want a good number of souls available. As you said, you've got 8 points left; bloodtrackers or wolves + UA are where I'd go there. If you're going to play the "walking hellmouth" version of Cassius, you're going to need a lot of models dying every turn (having 15-20 models ready to die for 4+ turns of hellmouths is good). Grinders really help here; they hit and kill each other pretty easily after throwing out craft talisman, if you've set them up to backstrike each other. And they're cheap. I'd definitely keep them in.

    Like cheddarcaveman, I've found sentry stones to be invaluable for mannikins as hellmouth targets. The stone can be a nice secondary hellmouth target; getting two pulls on the same model is tricky because normally hellmouth will kill the model you positioned as your second hellmouth target, so stationary helps a lot there. Of course, the unstealthed shifting stones work well for that, too.

    I find that beasts in my Cassius lists tend to hang back a bit more than normal, just due to the higher infantry count and letting the infantry start the attrition game. I often run just 2 heavies/no gorax. You're certainly going to crack armor with that list, and megalith is invaluable to Cassius in helping out the mat/fury 6 attack stat if you aren't playing someone who uses him better (say eBaldur). Cassius is one of my few beast-light warlocks. Still, I'd try this one out, see if you run into problems with souls. If you do, the Gorax could be changed to wolves or similar (2 stalkers + curse is a lot of anti-armor), or you can always swap a heavy for druids (clouds are nice for prowl; you don't really have enough living models to be fertilizing your own guys all over the place. Force bolts and counter magic are always good, too). You don't really *want* druids dying for souls, but it does happen.

  5. #5
    Destroyer of Worlds Obeisance's Avatar
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    There are different ways of playing Cassius?

    Can I please get some examples at 50pts?

    And as for Wolves of Orboros. Bleeh! I literally just made a $170 order for more Circle stuff.
    (Stalker #2, Shadowhorn, Gnarlhorn, eBaldur, Cassius, max Bonegrinders, Totem Hunter- no Bloodweavers in stock boo)

  6. #6
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    I think this is the list I played the last time I put Cassius on the table

    Cassius the Oathkeeper +6
    - Wurmwood, Tree of Fate
    - Warpwolf Stalker 10
    - Woldwarden 9
    - Gorax 4
    Wolves of Orboros (max) 6
    - Wolves of Orboros Chieftain and Standard 2
    Wolf Lord Morraig
    Tharn Ravagers (max) 9
    - Tharn Ravager Chieftain 2
    Gallows Groves x3 3
    Shifting Stones 2
    - Stone Keeper 1
    Shifting Stones 2
    Swamp Gobbers Bellows Crew 1

    The list plays out alright, I don't know if its my final stopping point for Cassius. I've played a game with him and the Fulcrum, but that's a bad idea because when you feat the Fulcrum is usually the only thing they can see, so it dies. I haven't had a ton of trouble protecting the tree either, but I do think you want to position it at least so that you're going to be able to get your own souls, also keeping in mind that getting 5 isn't necessarily going to be all that much, there were definitely turns where I had too many things die (either side) and I sort of felt like it was wasted.

    I'm also wanting to explore seeing how much use I can get out of Stranglehold to stop the heavy targets. The biggest problem I've seen with that though is you need a game plan for if you come across an enemy that has a decent amount of ways of stopping you from targeting them with spells, the Avatar comes to mind here in a big way.

    I've definitely considered running the cavalry with him, bloodweavers, no reason bloodtrackers wouldn't be alright, but I tend to like them better with Nuala and those will almost always be in another list. I don't think Druids would be bad with him, but you'll still want to get your hands on some other infantry that you're going to be ok with losing. Also, Cassius doesn't really care that the infantry is faction, so I know a lot of people like the Nyss Hunters with him, I think Bog Trog Ambushers could be interesting perhaps too.

    Having the Gallows Groves out, and having played him a little, I don't think there are as many bad matchups as people might think. Legion isn't going to be a good one, but I think it might be a matter of trying to play conservatively there that'll help out. Retribution might seem like a bad matchup too, but the Mage Hunters don't ignore stealth/prowl so just make sure you've got a gobber cloud, druid cloud, forest, something for it to sit in.

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    To save giving extra illustrations:
    http://museonminis.com/the-oathkeeper/ for some guy named Bulldog's list and some comments on using it. Not my style of playing Cassius at all, but apparently works for him.

    Read down through the comments, and you'll find the list that Crump beat Neutralyze's Legion with - it'd be nice to have Crump's explanation of how the list is designed, since normally Slaughterhousers don't make it into my lists and I wouldn't have considered them particularly effective or necessary with Cassius (particularly with Saxon along just to give them pathfinder), but it apparently works well.

    My 50pt Cassius for Adepticon Masters (or very close; I don't have the list on me at the moment) was

    Cassius & Wurmwood
    Stalker (for all the expected reasons)
    Pureblood (blessed, spray for souls as needed, 2nd line heavy is okay with CoS)
    Gorax (reserve fury, CoS+primal kills things late game, make Stalker (and PB if necessary) terrifying)
    Max bloodtrackers + Nuala (souls, good combat ability, prey + CoS will kill even fairly heavy targets)
    Druids + UA (magic immunity, push/pull for piece trades and okay killing infantry, convenient prowl trigger, and they do have souls)
    Stones + UA (teleport support)
    Stones (threaten double teleport, be good hellmouth targets, healing/fury)
    Sentry Stone (hellmouth targets, consume magic vs. Hordes, and they occasionally kill things)
    Bone Grinders min (+2 rng, cheap souls)
    Gallows Groves x2 (the less you need to charge/double hellmouth/teleport back, the more you can have extra transfers/boosts/souls on the tree)
    And... I forget if the final model was Druid Wilder or Blackclad. Both work; hunter's mark is good, sprays kill lots of souls (yours if necessary), or a Wilder with wraith bane/sprint/primal plus options for control range extension is really good.

    I just took max wolf riders for reinforcements.

    This list doesn't have any geomancers (a lot of my lists don't), so you're really not relying on strangleholding enemy heavies en masse. It does hit really hard, and is packing 27 souls, so if you need to get two hellmouths, you can do so. And dragging the opponent 5-6" out from behind his wall and then hitting him with a P+S 20-22 Stalker is always fun.

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    It's worth noting here that the only choice common between all four lists (all of them apparently well-used, rather than theory) is the shifting stone unit without the UA. Hence my comment about a lot of different playstyles.

    Though a lot of things (double stones+UA, groves, grinders, bellows crew, warden) made 3 of the 4.

    For Cassius itself, it's usually a question of whether you're focusing on stranglehold, hellmouth, or both, and how you're getting the spell out (some combination of stone teleports, grinders, and gallows groves).

    For the army, aside from "bring a bunch of your own souls", there are a lot of good options. 2 heavies or 2 heavies + gorax seems normal for beasts.

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    Destroyer of Worlds Obeisance's Avatar
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    Right. So essentially, Cassius tends to spam infantry because he wants to eat them. I don't need to go over the top with beasts. I was gonna run Trackers because I own them, plus Druids make sense.

    I think I might boot Megalith from the list in that case.

    And yeah, I saw that Oathkeeper list on MoM and decided I didn't like it. Too much crap, not enough armor cracking.

    When I right lists at the moment, I'm keeping colossals in mind. =/

  10. #10
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    Ok, I worked with the models I have.

    Cassius
    - Stalker
    - Stalker
    - Gorax
    6 Bonegrinders
    Stones
    Stones, U/A
    10 Trackers, U/A
    Druids, U/A
    Gobbers
    2 Groves
    Blackclad
    =50

    Had a point free, think I'd prefer a second Stalker.
    Blackclad over Wilder.
    Gobbers for Prowl on tap.

  11. #11
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    I'd get the Wilder in instead of the Blackclad. If you're playing the double Stalker CoS hit'n'run game you need to be careful about activation orders and conserving Fury, doubly so with Cassius. You've got Druids for the extra threat range when needed, Hellmouth to drag heavies closer or just feat to set up the alpha strike.

    Blackclads are great solos, especially for Warpwolf heavy armies, but I find myself taking them only when my essential support is there. That's usually 2xStones+UA, and in Lightning Strike lists, definetly a Wilder.

    Like your list otherwise. The only problem with Cassius and double Stalker that I see is that Cassius is greedy with his Fury, and with you not having a geomancer you'll have to activate Cassius first to stick CoS on something and possibly a Lightning Strike (the other being cast by Wilder). That leaves enough for maybe one Hellmouth. The latter isn't always needed in my experience, especially if your Trackers handle their infantry, but it's a good thing to be aware of. I tend to graviate to Mohsar for this style of play because of this reason - he doesn't need souls to power him which frees up points, so you can cram a geomancer along as well. Curse-of-Shadows-Stalker-hit-and-run™ really needs either a lot of Fury and activations, or a geomancer. Cassius does great with doubleStalker® where Mohsar does kinda meh though, which is Iron Flesh infantry (it's been a big problem for me).
    Last edited by Patuljak; 07-18-2012 at 08:27 AM.

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    Sure, I'd be comfortable taking that list.

    I don't have Patuljak's concern about needing the Wilder over Blackclad for sprint, but that's only because I've never really gotten Sprint as a primary tactic working in my game. If you intend to focus on killing things and sprinting away, then he's right, Wilder would be a better choice.

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    I don't know if I noticed, but I'd play around with the idea of a Woldwarden in the 9 points you have the Druids. Either have their place, but being able to move Curse of Shadows around, or throw out a Stranglehold that's easily boostable is going to be solid. Might not be better than the Druids, but its a good place to look. Also, I think I have to echo that I'd go Druid Wilder over Blackclad given the battlegroup you have, but some of that may be personal preference.

    On the list Crump plays, I think a lot of that comes down to his playstyle and what works for him. I can see how the list works as there is a lot of hitting power in the Ravagers if you can protect them, and Stranglehold will do a lot to keep heavy targets at bay if you can get enough of them out there. Mostly what I don't like there, I think, is how reliant it is on magic. Can't stranglehold the Avatar. A smart Menoth player will probably have the choir sing the song of no magic until they close in as well, and then the options are heavily reduced too.

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    Destroyer of Worlds Warcaster Feiss's Avatar
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    This is the list I'm trying;

    Cassius & Wurmwood;
    - Ghetorix
    - Feral Warpwolf
    - Woldwarden
    Shifting Stones
    - Stone Keeper
    Shifting Stones
    Druids
    - Overseer
    Max Bloodtrackers
    - Nuala
    Swamp Gobber Bellows Crew
    Gallows Grove
    Gallows Grove

    I got in a game last night with most of the above, I had a Stalker instead of a Feral (but realised I was 1pt over, so the change was easy especially as I was considering a Feral instead for MAT 7).

    No Gorax is possibly a problem, but with the Woldwarden in the list I can easily Geomancy it. It's also an option for Geomancy'ing Stranglehold. Warpwolves are Ghetorix and a Feral as, without a Gorax in particular, their MAT 7 is essential. The Woldwarden also has merit as his animus is handy for Cassius during the first couple of turns, Concealment and Treewalker keeping him at DEF16 vs most things.

    Druids are there for a) prowl triggers for the Gallows Groves, and b) to cheat piece trades by reeling in enemy heavies for Ghetorix / Feral to gang up on and kill.

    Trackers clear infantry, as well as ding up heavies before sending in a Warpwolf. Swamp Gobbers are to keep back especially for Wurmwood.

  15. #15

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    The list that i have played (only at 35 points, but i'll buid for there in a minute) with some success is:

    Cassius & Wurmwood
    -Stalker (for obvious reasons)
    -Gorax (same)
    -WWarden (having the geomancy is nice, as it gives another vector for CoS or Stranglehold, plus the slam is good for scenarios, it also combos well with a slam then hit with a boosted strangle to mess with the model's activation next turn. also, the big thing, the animus allows you to hide the tree easily)

    Max Bloodtrackers + Nuala - these mince their prey (i always choose my opponent's tarpit, or other large infantry if he has one, then after they're dead i switch to whatever solo's are in range - i went through 4 prey selections in one turn once, kept killing the solos, switch prey, then killed the next, etc. plus, they have stealth so easy to keep safe during first turn, then they fill up the tree with souls during the second turn, and reform - i usually feat 2nd turn so they are hidden the forest as well. when the enemy does kill them, they feed the tree themselves).

    min WoO: these are cannon fodder. usually have body guard duty to protect the tree from charges/tramples, or to get the charge on something i want to kill, or if i need them to stab themselves in teh back for souls. i also might run one out of formation near something i want to kill with hellmouth, like a stealthed unit or solo).

    Shifting stones + stonekeeper: obvious reasons. i uually deploy wurmwood next to a stone to port it up first turn, usually in a forest; or, i move cassius up next to it and use the WWarden's animus to hide it.

    Gallows Grove: obvious reasons.

    with the GG and WWarden and cassius himself i have three vectors for spells, so my opponent can't hide things from them.

    to take it to 50 points i would probably max out the WoO and add the UA (4 points), then add druids + UA (9 points), then add 2 point solo or second set of stones.

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    Wow. When did Cassius suddenly become so popular? I haven't seen the lists sub-forum busier than the main forum (even for a short time) in... well, ever.

    Good stuff, though I'm the odd man out on the Warden in this group; I run it from time to time, but I'm scared enough of Menoth armies that I probably undervalue CoS/strangehold from it.

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    Cassius is still a bit of an unknown and people have finally stopped ****ting on him thinking he's just bad. Colossals being a thing has also brought him up as relevant because he's got Curse of Shadows on his card. Given that there hasn't been any really agreed upon builds just yet, it inspires more discussion it seems, and is good. Gallows Groves have made a big difference here, much like they have for many others.

    One big thing with Cassius to get down is the right turn to feat. Its often tricky, and you have to get the placement down right too. While 10" of forest usually will prevent charges and shooting on the tree, you still don't want a beast walking up and punching it and stuff. It can be used for scenario, just to get the first charge, or to help you out with Tough models. Its one of the trickier parts of playing him though, so make sure you're giving it some thought.

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    Destroyer of Worlds Obeisance's Avatar
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    Seriously, Woldwardens?

    I don't get why they're playable, aside from the fact they Geomancy.
    9pt heavy with two MAT 6, POW 15's and Combosmite. Magic open fists.
    Fury freaking THREE.

    And that's it. I appreciate the need for a Geomancer, but worse than pillowfists and Fury 3 is kinda balls. His only real role would be to cast CoS or Stranglehold and be sacrificed to protect the other heavies.

    ...

    And yeah. Lots of conversation about Cassius is good.

    Which lock pairs the best with Cassius to cover each other's weaknesses?

  19. #19
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    Quote Originally Posted by Obeisance View Post
    Seriously, Woldwardens?

    I don't get why they're playable, aside from the fact they Geomancy.
    9pt heavy with two MAT 6, POW 15's and Combosmite. Magic open fists.
    Fury freaking THREE.

    And that's it. I appreciate the need for a Geomancer, but worse than pillowfists and Fury 3 is kinda balls. His only real role would be to cast CoS or Stranglehold and be sacrificed to protect the other heavies.

    ...

    And yeah. Lots of conversation about Cassius is good.

    Which lock pairs the best with Cassius to cover each other's weaknesses?
    I think a lot actually. Mostly a caster that covers the bad matchups. I feel like Morvahna, Baldur, or Krueger2 probably. I'd say not Kromac since he has some of the same bad matchups.

  20. #20
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    Quote Originally Posted by Obeisance View Post
    Seriously, Woldwardens?

    I don't get why they're playable, aside from the fact they Geomancy.
    9pt heavy with two MAT 6, POW 15's and Combosmite. Magic open fists.
    Fury freaking THREE.

    And that's it. I appreciate the need for a Geomancer, but worse than pillowfists and Fury 3 is kinda balls. His only real role would be to cast CoS or Stranglehold and be sacrificed to protect the other heavies.

    ...

    And yeah. Lots of conversation about Cassius is good.

    Which lock pairs the best with Cassius to cover each other's weaknesses?
    Wardens are solid with Cassius; he makes better use of the animus than anyone outside of pBaldur, in addition to the smite, okay attacks under CoS, and the geomancy. But if you only want pow 19+ heavies, at least you'll save money by only buying a very few of the faction's beasts.

    I like eBaldur with Cassius, but can't disagree with pBaldur or Morvahna. eKrueger as a suggestion I'm not clear on; I'm usually worried about shooting that ignores stealth and/or forests (so mostly Legion and Cygnar shooting lists). eKrueger has issues with stormwall (the spell) being outranged by some of the really dangerous shooters, and a fair bit of overlap with Cassius by specializing in moving models around on the board.

  21. #21

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    Quote Originally Posted by Obeisance View Post
    Seriously, Woldwardens?

    Which lock pairs the best with Cassius to cover each other's weaknesses?
    The reason I like taking a Woldwarden with Cassius is that you can, and often times do, run into order of activation issues. The geomancy fixes that right up. However, I personally hate Woldwardens other than that.
    I've been testing Cassius with Megalith vs. Woldwarden for a while now, and I currently prefer the Woldwarden over Megalith for two reasons. One, the ability to make a forest to give the tree prowl can be vital to keeping the tree alive. Two, not taking megalith allows for a higher model count and thus more souls. Also, as another bonus, it allows for my other list the ability to take him, which I will address momentarily.

    Quote Originally Posted by Obeisance View Post
    Ok, I worked with the models I have.

    Cassius
    - Stalker
    - Stalker
    - Gorax
    6 Bonegrinders
    Stones
    Stones, U/A
    10 Trackers, U/A
    Druids, U/A
    Gobbers
    2 Groves
    Blackclad
    =50
    I'm concerned at the lack of armor cracking in this list, especially considering the comment at the amount of armor cracking my list "lacked." There are two things in this list that can crack armor, and that is the warpwolf stalkers. Bloodtracks are the only other thing that comes close, and that is only assuming you prey a heavy. Even still, if you are preying said heavy and curse of shadows it. You are hitting at Pow 13+3d6. On average dice you are getting 23 on damage.

    Quote Originally Posted by Lighten View Post
    it'd be nice to have Crump's explanation of how the list is designed, since normally Slaughterhousers don't make it into my lists and I wouldn't have considered them particularly effective or necessary with Cassius (particularly with Saxon along just to give them pathfinder), but it apparently works well.
    So the list was not my design, but I can briefly talk about why the list came to be. It should be stated that the list was designed before Gallows Grove existed, and so should probably be revamped. However, as I have been trying to fit them into my list, I have struggled with the composition. Anyway, on to the explanation.

    Cassius is perhaps the most strange circle caster, as he has a sort of catch-22 associated with him. I want to collect souls, however if I get him too close to enemy models the tree will die. So a simple solution is to bring my own circle models. You will quickly realize however, that circle infantry as a whole do not crack armor. So in order to crack armor traditionally in circle I need Warpwolves. But as I add warpwolves into the list, the lists produces less souls. It was about this time that Farrow Slaughterhousers were being released. The man who designed the list fell in love with these models for all the potential they brought to the table. They are Mat 8, and pow 11 weaponmasters that are able to kill most things your opponent can throw at you. The list also includes Tharn Ravagers who share the same potential. They are mat 9 and pow 15 on charges, so if you can deliver them will wreck about anything.

    Tharn Bloodtrackers can not reliably crack armor, they are pow 13+3d6 against their prey with CoS up. So you are averaging 23.5 on damage. I've been testing Bloodtrackers more lately but I really would prefer to put them with a caster that turns them all the way on.

    In comparison, Tharn Ravagers can reliably crack armor, as they are pow 17+3d6 against whatever CoS is on. An average of 27.5.

    Slaugterhousers are also good at cracking armor as they are pow 13+4d6 against CoS targets. An average of 27.

    The woldwarden was put in the list per reasons described above. The reason Saxon is in the list is that through good positioning you can typically avoid terrain penalties for one unit of Slaughterhousers. It is often times difficult to do that for the other.

    The stalker is in the list as a late game piece, or as an early game assassination potential.

    I've been reworking the list a lot lately, so far I haven't been satisfied. I don't want to add any characters to the list because I feel like he brings a lot of power that way to a 3 caster event. I'll let you guys know what I come up with. If you have any questions about the list let me know.
    Last edited by Crump; 07-19-2012 at 12:10 AM.

  22. #22

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    Oh, I forgot to mention this but in theory my favorite 1/2 with cassius is ebaldur. Since my cassius list lacks Megalith and Ghetorix, he seems to have the most potential with both of them. Also, he has a wall and some armor buffs so is more resiliant to caster assassinations. However, I have yet to play a tournament game with him yet. I would probably say epic krueger, as that guy has a game against most armys, and just be dead to rights to eLylyth.

  23. #23
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    Quote Originally Posted by Lighten View Post
    My 50pt Cassius for Adepticon Masters (or very close; I don't have the list on me at the moment) was

    Cassius & Wurmwood
    Stalker (for all the expected reasons)
    Pureblood (blessed, spray for souls as needed, 2nd line heavy is okay with CoS)
    Gorax (reserve fury, CoS+primal kills things late game, make Stalker (and PB if necessary) terrifying)
    Max bloodtrackers + Nuala (souls, good combat ability, prey + CoS will kill even fairly heavy targets)
    Druids + UA (magic immunity, push/pull for piece trades and okay killing infantry, convenient prowl trigger, and they do have souls)
    Stones + UA (teleport support)
    Stones (threaten double teleport, be good hellmouth targets, healing/fury)
    Sentry Stone (hellmouth targets, consume magic vs. Hordes, and they occasionally kill things)
    Bone Grinders min (+2 rng, cheap souls)
    Gallows Groves x2 (the less you need to charge/double hellmouth/teleport back, the more you can have extra transfers/boosts/souls on the tree)
    And... I forget if the final model was Druid Wilder or Blackclad. Both work; hunter's mark is good, sprays kill lots of souls (yours if necessary), or a Wilder with wraith bane/sprint/primal plus options for control range extension is really good.

    I just took max wolf riders for reinforcements.

    This list doesn't have any geomancers (a lot of my lists don't), so you're really not relying on strangleholding enemy heavies en masse. It does hit really hard, and is packing 27 souls, so if you need to get two hellmouths, you can do so. And dragging the opponent 5-6" out from behind his wall and then hitting him with a P+S 20-22 Stalker is always fun.
    This is almost the list I will take to the coin of evil in three weeks. Except that I play it on 42 pts hence missing the pureblood, and upgrading the stalker to Ghetorix (I like the +1 Mat), min Bonegrinder to max and adding a third GG (your list is two points short). I played a similar list on the Heavy Metal Days (teams of three player, 32 teams) and ended up third. It worked very well. I see the point in taking a geomancer to overcome order of activation issues, but feel that the points are better spend elsewhere.
    My second list was pKrueger. There are lists where 11 Bloodtracker+2 Hellmouth are not enough infantry clearing.

  24. #24
    Annihilator
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    OK, sorry about being late for the party but here is a wall of text to compensate.
    This is the list I took to the ETC in England recently:

    Cassius & Wurmwood
    Pureblood
    Feral
    Woldwarden
    Gorax
    Druids + UA
    Slaughterhousers
    4 Bone Grinders
    2 Gallows Groves
    Swamp Gobbers
    Shifting Stones
    Shifting Stones +UA

    I tried Megalith but wanted to be able to create forests to trigger Prowl, so I was happy to pay less points for a Warden. It is a Geomancier not a damage dealer so FURY 3 has not been a problem for me. Besides, it is excellent when you Trample amidst a group of Kayazy and hit it in the back with Hellmouth.
    I briefly considered replacing the Warden with a Guardian as people always seemed to go for Cassius rather than Wurmwood on ranged assassinations (partially because I try to keep Wurmwood back and/or Stealthed).

    Feral over Stalker as it has higher MAT and I can use Hellmouth to drag things b2b with it so Reach is less essential. I tend to keep it back in the second set of stones so I can Primal him, double shift him and hit him in the back with Hellmouth (often delivering him where my opponent least expects it - hopefully a 'caster).

    Slaughterhousers, of course, hit about as hard as a heavy (they easily took the Avatar from 3 points of damage to scrapped) but generate more souls. Additionally, they can charge multiple targets and shine against Tough infantry (which normally annoys me). Finally, I tend to fail my CMD 8 tests all too often and really like Fearless troops.

    Druids over Wolves of Orboros as I found that the Wolves were incredibly squishy and died much too quickly - usually generating more souls than I needed. The cloud cover to trigger Prowl and block LoS (along with counter-magic) won me over.
    I suppose you could replace the Slaughterhousers and Bone Grinders with Wolves of Orboros and only struggle against Tough models, though.

    I took out the Sentry Stone as I had plenty of other models to hit in the back with Hellmouth and rarely got to steal focus/fury from enemy models with it.

    Quote Originally Posted by Obeisance View Post
    Ok, I worked with the models I have.
    Cassius
    - Stalker
    - Stalker
    - Gorax
    6 Bonegrinders
    Stones
    Stones, U/A
    10 Trackers, U/A
    Druids, U/A
    Gobbers
    2 Groves
    Blackclad
    =50
    Personally, I would not take two Stalkers. While it is really useful to move through woods, you cannot have Lightning Strike and Primal on them simultaneously, meaning that you end up sacrificing the Warpwolf when you really need to remove a key enemy piece (but this view could be influenced buy the fact that my Stalker tends to fail me while my Feral normally does what I expect of him). In addition, I really like a Geomancy beast for an extra Stranglehold when facing Legion or Skorne lists with a lot of beasts.

    I like your list, though, so try it and see what works for you!

  25. #25
    Destroyer of Worlds
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    Quote Originally Posted by Lighten View Post
    Wardens are solid with Cassius; he makes better use of the animus than anyone outside of pBaldur, in addition to the smite, okay attacks under CoS, and the geomancy. But if you only want pow 19+ heavies, at least you'll save money by only buying a very few of the faction's beasts.

    I like eBaldur with Cassius, but can't disagree with pBaldur or Morvahna. eKrueger as a suggestion I'm not clear on; I'm usually worried about shooting that ignores stealth and/or forests (so mostly Legion and Cygnar shooting lists). eKrueger has issues with stormwall (the spell) being outranged by some of the really dangerous shooters, and a fair bit of overlap with Cassius by specializing in moving models around on the board.
    I've personally played more games with Morvahna, followed closely by Baldur1 so I'd say that I'd likely reach for one or the other of them as a pairing with Cassius at the moment. That said, Storm Wall is a fantastic spell, and assuming you can position Krueger2 so that he's not going to be charged, you should stop most stuff. Also, when I read Neutralize saying pretty emphatically that Krueger2 is Circle's best warlock against Legion I suspect that there's something to it. All of that said, without getting more time with Cassius under my belt I have a hard time definitively saying any of this, just that this is the theory I'd start with.

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