I have made a few purchases already in order to prepare for the General. I have read more than I ever wanted about Bullet Dodger and wanted to look at the spell list more:
Bullet Dodger - I won't go into this much as you can read about uses elsewhere. I can't see this on anyone other than Ossrum or Thor and will be the first thing dropped when I need Focus. Nothing wrong with it.
Balanced Grade = C
Offensive Grade = D
Defensive Grade = C+
Energizer - This spell always makes me want to take more Jacks, but with other Casters you generally do not have access to 3pt jacks that have a great role for an army. Rhulic does and I see this being a good to great boost for not only our slow Heavy Jacks, but for positioning on our gun bunnies.
Balanced Grade = B-
Offensive Grade = B+
Defensive Grade = C-
Fire For Effect - I had never played any casters with this spell and misunderstood its target of a single model. Even after I played it wrong and corrected, it was a great spell. Even better was the idea of giving it to the shooter in a CRA - (we have Ogrun Assault Corps and Hammerfall Gun Corps). Not bad if given to a Marshalled Avalancher so you get main shot boosted and then use Marshalled ability to boost on Blast damage. (If that is correct of course).
Balanced Grade = B
Offensive Grade = A
Defensive Grade = F
Snipe - What else really needs to be said about this? I personally used it on just about everything at least once or twice in various battles. Makes everything great and if we are lucky and get a Battle Engine, it may be even better. Personally having Snipe makes my Hammerfall Gun Corps that much better as range was always my issue with a speed 4 unit and Shield Wall instead of Defensive line.
Balanced Grade = B+
Offensive Grade = A
Defensive Grade = C+
Stranglehold - An ok spell that I personally have been unlucky with on other casters. There will be a situation where you would need it so I like that its there.
Balanced Grade = C
Offensive Grade = C
Defensive Grade = C
Unstoppable Force - I need more experience with Bulldoze as I have never used it before. From the outside I can see this being great in some End Game scenarios for assassination and objectives. I don't see it used too often, but again....its good its there because it gives you utility.
Balanced Grade = C-
Offensive Grade = C+
Defensive Grade = D
Feat - The Arm bonus is cake for me, but the speed bonus is the best part along with Pathfinder and Martial Discipline. It really allows you to set up an assassination run or last ditch effort for objectives etc.
Balanced Grade = B-
Offensive Grade = B
Defensive Grade = C+




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Energiser is also very good, and with things like bashers around it provides a mini-Pronto without the need for Thor.










Knock things out of zones, out of shield wall, out of control area, into charge range of something else, slam an extra 2", the list goes on!
) it can be pretty sweet if that model is Beast 09 or the Deathjack. It's less resources than what you'd spend killing them and one turn of them not doing anything could be all you need.