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  1. #1
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    Default So how many of you are going to convert to the new rules?

    So with less than a month to go until the book is going to be in people's hands (lucky GenCon goers) I am wondering how many of you are going to actually convert over to the new rules? I myself am planning on buying the first book at least (unless early reviews lead me to change my mind), and then seeing how the game plays.

    However I still see lots of 3.5 and Pathfinder IK threads here. How many of you are planning on jumping ship?

    I also know that for some of you it is really hard to tell. Outside of know that it is a 2d6 plus stat system I know next to nothing about the game. In theory I could absolutely hate what I see because PP has been so tight lipped.

    Well?
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  2. #2
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    I don't consider it "jumping ship"... it's not as if Privateer Press is going to send a SWAT team to my house to take my old books and No Quarters away, after all! I'll just have both! Will I play the old Iron Kingdoms game still? Maybe... it depends on whether or not I can do the same cool character concepts in the new IKRPG that I could in the old one (and, more importantly, on whether or not anyone else in my playgroup feels the same way).
    It's not a question of win or lose, it's a question of whether or not you want to have friends afterwards.

  3. #3
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    I've been holding off on starting a game ever since last years Gen Con. I'm chomping at the bit for the new rules.
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  4. #4

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    I'm not the GM of our game but I hope I can convince him and the party to go to the new system. It looks like I might be able to do my character concept even better in the new IKRPG than I could in the D&D3.x/Pathfinder mesh we are using. It also looks to be more similar to WFRP style career/skill growth system, which is mostly what we play other than IK now, than the level based system of D&D. We only play D&D3.X for IK anymore, we tried it and went back to AD&D2e until we switched to playing WFRP.

    It will be more of a rebuild than a convert if we do.
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  5. #5
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    New system all the way for me - even if the system is weaker a supported setting beats one with no support. (3.5 pathfinder psyudo-support isn't enough for me - I don't want to houserule how Pathfinder witches fit the setting ect.).

    Besides as long as they don't drop the ball on magic that isn't fury or focus I'll be pretty happy.
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  6. #6
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    Since I wont get the new book until late October, I'll probably start my new campaign with the 3.5 rules and I might just see it through with the 3.5 rules. But once I get the new rules I'll be parking my 3.5 books on the shelf, right behind my stack of unused GURPS books.
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  7. #7

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    New system for us. Our group has a couple of GMs and we've got other (non-IK) Pathfinder stuff going on as well so we'll still get our '3.5' fix. Personally, I'm excited for the new system. I'm planning on buying the core book on public release (no GenCon for me *sadpanda*) and, unless the sytem is totally terrible I'll buy the other books on release as well.
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  8. #8
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    Quote Originally Posted by Fuchikoma View Post
    I've been holding off on starting a game ever since last years Gen Con. I'm chomping at the bit for the new rules.
    This has been me as well. I have even held off running Steampunk style games for fear that it would be considered too close (I'm the only IK fan in my group). That said it a way I'm glad the game isn't coming out until October to give the people at Gen Con to give us an idea of what the game is like before I buy. Truth be told I am a little worried about how the rules may gel with me, I've played other 2d6 plus stat games and hated them.

    I've picked out an alternate ruleset though should that happen. http://www.steampulpfantasy.com/
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  9. #9
    Destroyer of Worlds stormwell's Avatar
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    Will be switching over, pretty much burnt out on D&D as a GM right now.

    Adapted the Warmachine rules for a large battle and it went quite well.
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  10. #10
    Annihilator MidnightFox0083's Avatar
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    Quote Originally Posted by Fuchikoma View Post
    I've been holding off on starting a game ever since last years Gen Con. I'm chomping at the bit for the new rules.
    This, 100% what I did.

    Hopefully, I'll be able to start by the end of next month, assuming that there's enough copies at Gencon for my Ninja to get 3(1 for him, 1 for me, 1 for my players to share).


  11. #11
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    Quote Originally Posted by MidnightFox0083 View Post
    This, 100% what I did.

    Hopefully, I'll be able to start by the end of next month, assuming that there's enough copies at Gencon for my Ninja to get 3(1 for him, 1 for me, 1 for my players to share).
    I hate you.

    I won't even be starting in October when it gets released because of my schedule. (that said most of the campaigns I want to run would be much improved from the Fury mechanic being released).
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  12. #12
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    I just recently started a game with GURPS, and due to some power/monster construction issues on my side and less need for grim-and-gritty details on the player's side, we just switched to HERO. Which is going great, barely need to reference the rules and we all have fun building stuff when needed, and just running with what we've got when not (and we're not ramping up power by a lot per session).

    Can't imagine switching to a low-granularity prefab system, as good as it might be. But I'm definitely going to pilfer the books for fluff and even some crunch inspiration.

  13. #13
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    We'll switch at some point, but I'm not in any special hurry to do so. If my players all want to reroll, then they reroll. If they want to digest a bit first, we digest.

    I would appreciate a system where it's easier to make monsters than in Pathfinder, but ultimately the mechanics we play within largely don't matter to me. At our last session, I (the DM) made four die rolls.
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  14. #14
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    My groups big on D&D 3.5. About half of us are into Iron Kingdoms stuff - primarily the wargame. We haven't run anything in the Iron Kingdoms for roleplaying, but I'm going to start up an IKRPG2 campaign this fall. I don't think it's a situation where we're just never going to ever pick up our 3.5 stuff or anything like that. I don't think we'll play Iron Kingdoms in the 3.5 rules, but when we want to adventure in Faerun or Eberron or Greyhawk, sure we'll take the 3.5 books out.

    Unless IKRPG2 blows us all away and we feel like it's versatile enough to fit a more generic fantasy theme.

  15. #15
    Destroyer of Worlds Whimper's Avatar
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    My group has never strayed from D&D 3.5. When IK stopped being supported in that edition, we stopped playing it (it also had to do with the collapse of our Witchfire game). I still like 3.5 for a lot of reasons, but I'm excited to get a look at IK MK2. I'll buy the book, try it out with my friends, and see how it goes.
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  16. #16
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    I doubt that we will. We've been playing IK for about 10 years now- the only other game to hold our interest longer is Shadowrun. Once the current game winds down, we'll probably take a long hiatus from the IK.
    I will still get the book, if it turns out to be worth it. I'm very interested in making new characters and the new rules- especially the improved magic/mechanika rules (I play the steamo- see my avatar!)
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  17. #17
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    Even though our group is in the middle of the Witchfire Trilogy, we'll be switching over to the new system, with plenty of excitement and optimism. The worst possibility---that for some reason or another the new system isn't to our liking---isn't a big concern, as we could always switch back.

    The new PP system would have to be inferior to go back though. All of the new source material will be written with the new rules in mind, so it's very probable we'll be enjoying and sticking with the new system. No system is perfect, but hopefully PP's new rules have learned from others mistakes

  18. #18
    Destroyer of Worlds CHUD's Avatar
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    I'm pushing our group to try it. I know I'll be getting the new IK book as soon as the CFO of the house approves it. I'm getting tired of Star Wars & Deadlands. 4th Ed D&D lasted until 14th level & the GM gave up because we could take down anything he was throwing at us without much effort. I'm soooo ready to get back into the IK setting & really liked the bits they've shared so far.
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  19. #19
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    Quote Originally Posted by Blackraine View Post
    it's not as if Privateer Press is going to send a SWAT team to my house to take my old books and No Quarters away, after all!
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  20. #20
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    Absolutely going to convert. New rules are a living gaming system, old one is dead.

  21. #21
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    Our group is definitely converting. We've been on hiatus for several months and are eager to get back into it.

  22. #22
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    I'll convert the Witchfire to the new rules.
    As I have a group that didn't do the campaign, I don't think they will notice.
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  23. #23
    Destroyer of Worlds AJ the Ronin's Avatar
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    You can consider our group converted already.
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  24. #24
    Destroyer of Worlds The Captain's Avatar
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    Quote Originally Posted by Zeber View Post
    I'll convert the Witchfire to the new rules.
    As I have a group that didn't do the campaign, I don't think they will notice.
    Likewise. We'll keep playing D&D3.5 for the fantasy settings for which it was designed, but since D&D never worked very well with Iron Kingdoms (it felt like a square brick in a round hole - it went through with lots of hammering but always felt like there should be a smarter option), our future IK campaigns (including the Witchfire Trilogy with some streamlining) will be played in the new system. All players in our group are Warmachine-players (some converted via the role-playing game after falling in love with the setting), so using miniatures isn't hopefully going to kill anyone. Or, knowing us, more likely colored dice on round bases representing the PCs/NPCs/creatures and their estimated state of health.
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  25. #25
    Destroyer of Worlds StJason's Avatar
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    I think it's less about 'conversion' and more about 'adopting'.

  26. #26
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    I'm very pleased to see skills such as:
    ---Bribery
    ---Seduction
    ---Interrogation

    I thought 3.5 (the only one I've really played) had some serious gaps for adjudicating the more nuanced social interactions, and seeing skills such as these makes me optimistic.

  27. #27
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    Quote Originally Posted by HerrDeux View Post
    I'm very pleased to see skills such as:
    ---Bribery
    ---Seduction
    ---Interrogation

    I thought 3.5 (the only one I've really played) had some serious gaps for adjudicating the more nuanced social interactions, and seeing skills such as these makes me optimistic.
    I don't know how I feel about Bribery and Forgery as separate skills - I can see the argument but too many extra skills can detract instead of enhance imo. (I'm looking at you Rope Use).
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  28. #28
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    My entire group except for two people are all huge Warmachine and IK fans, so we've been jonesin' for this game for months now. Everyone already has character concepts, and I've got the framework of a story ready to go. Now we just need the rules!
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  29. #29
    Destroyer of Worlds Whimper's Avatar
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    Quote Originally Posted by Rapier View Post
    I don't know how I feel about Bribery and Forgery as separate skills - I can see the argument but too many extra skills can detract instead of enhance imo. (I'm looking at you Rope Use).
    I'm very pleased that these are separate. I'd hate to see a game where all rogueish social interactions were a single "No good law-neglectin'" roll.

    The skills required to grease palms and smooth over bureaucratic speed bumps with a little moolah and promised favours, and the skills to fake a signature or forge a document are completely different.
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  30. #30
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    Quote Originally Posted by Whimper View Post
    I'm very pleased that these are separate. I'd hate to see a game where all rogueish social interactions were a single "No good law-neglectin'" roll.

    The skills required to grease palms and smooth over bureaucratic speed bumps with a little moolah and promised favours, and the skills to fake a signature or forge a document are completely different.
    I do see the value of separating them. I can see the value of splitting jump off from climb too. (Both make the game more stimulation - since we as humans specialize). It also does mean that a criminal group could include a master forger and a master briber - both of whom are different from the master seducer and the master negotiator. This is a good thing compared to just having one face character (we have 3 flavors in the 4 I listed).

    I just hope the skill list isn't so huge as to defeat the value of it - 100 skills may be a lot to deal with. (Then again if careers just restrict you to certain sub-sets of skills; only the gm has to deal with the full list).

    Also Rope Use; or use rope as was - come on... what does 20 ranks in that even represent?
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  31. #31
    Annihilator MidnightFox0083's Avatar
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    Quote Originally Posted by Rapier View Post
    Also Rope Use; or use rope as was - come on... what does 20 ranks in that even represent?
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  32. #32
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    Quote Originally Posted by Rapier View Post
    Also Rope Use; or use rope as was - come on... what does 20 ranks in that even represent?
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  33. #33
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    Quote Originally Posted by Rapier View Post
    Also Rope Use; or use rope as was - come on... what does 20 ranks in that even represent?
    Here is a visual example.

  34. #34
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    Quote Originally Posted by Rapier View Post
    I don't know how I feel about Bribery and Forgery as separate skills - I can see the argument but too many extra skills can detract instead of enhance imo. (I'm looking at you Rope Use).
    These two skills I think are separate enough to warrant to different skills. But yeah, I hear your pain about games that have a large list of skills with many individual skills that could be rolled in together (ie. Search, Spot and Listen)
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