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  1. #1

    Default Who plays nice with the Conquest?

    I've been thinking through warcaster synergies with our new lovely Conquest. Please help me figure out who will make this monster sing:

    pSorcha

    Great synergy with excessive freeze / knockdown. Probably best shooting buff available. Boundless charge improves mobility. Benefits minimally from fog of war (still only DEF 9).

    eSorcha

    Wow. Huge complementarity with her. warjack bond allows for 4 focus and grants freeze to models that remain in contact. Feat is an absolute killer for hard targets. Shatterstorm is also abusive with the number of attacks available. She also retains freeze abilities of her own for improved targetting.

    pVlad

    feat provides huge mobility buff, and conquest reieves big improvements in accuracy with S&P.

    eVlad

    Less exciting than pVlad, but Assail allows for d6+4" slams, and hand of fate acts as S&P lite - conquest is an efficient target for it.

    pButcher

    Meh. Conquest doesn't really need a big POW buff from feat or Fury. Full throttle is nice for Sweep attacks.

    eButcher

    Holy moly - this is a good match up. conquest automatically picks up free power attacks and can get a speed and MAT buff from Conferred rage. This makes Conquest very focus efficient, letting Butcher keep focus for himself. Conquest should also be great at killing stuff to fuel eButcher's feat. Unfortunately, he cant take advantage of the second move on the feat turn.

    pIrusk

    Superiority is nice. Inhospitable ground also may help in keeping swarms at bay.

    eIrusk

    Only notable contribution would be Fire for effect on the conquest's main gun. Warjack bond is wasted here.

    Karchev

    Surprisingly poor synergy in my opinion. No Tow. Inefficient way to use sidearms. Unearthly rage is a help for melee attack roles, but not really necessary for damage rolls. Only rage buff is from knocking things down with sunder.

    Old Witch

    Interesting denial capability combining murder of crows with creeping barrage. Augury helps against hiding things. Not particularly exciting.

    Strakov

    There is some fun stuff here. Feat is a huge mobility boost. Sentry is great on Conquest for an extra main gun shot. superiority, again, is great.

    Zerkova

    Not much here other than Watcher. Not particularly interesting.

    Harkevich

    A great match on paper - feat is great, fortune is huge, escort is huge. Broadsides is supranational, but can result in 3x main gun shots on the feat turn. Not something I would likely shrug off out of hand.

    Looks to me that there are lots of very interesting ways to pair Conquest. I can't wait to bring it to the table.

  2. #2
    Destroyer of Worlds nerdkingdan's Avatar
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    Quote Originally Posted by omphaloskeptic View Post


    Zerkova

    Not much here other than Watcher. Not particularly interesting.
    Zerkova is the caster I am most excited to run conquest with.

    You may want to reread her spells for some synergy with a large based jack. Not to mention spell immunity.

  3. #3
    Destroyer of Worlds The Captain's Avatar
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    Zerkova actually brings one of the most important tools for a Colossal: Banishing Ward. You don't want that Konquest eat a Crippling grasp on turn 1. That way you can save Eiryss2 for your second list.

    Let's hope our new Greylords next year will bring more counter-magic tools for Khador.
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    (Doyle, A. C. 1887: A Study in Scarlet)

  4. #4
    Conqueror
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    How is the Conquest with Vlad3?
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  5. #5
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    Quote Originally Posted by The Captain View Post
    Zerkova actually brings one of the most important tools for a Colossal: Banishing Ward. You don't want that Konquest eat a Crippling grasp on turn 1. That way you can save Eiryss2 for your second list.

    Let's hope our new Greylords next year will bring more counter-magic tools for Khador.
    Also, consider the area of effect of a Conquest base-size as target of Force Blast...

  6. #6
    Destroyer of Worlds Jake the Dog's Avatar
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    Fog of War shouldn't work on Colossals I think. Don't they not get benefits from Cover/Concealment/etc. from the Colossals rules?
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  7. #7
    Destroyer of Worlds LunarSol's Avatar
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    pButcher has some fine synergies with Conquest. POW 22 is great, but POW 25 really isn't overkill either. Conquest's enormous base also gives Butcher some serious protection until the end of the game, though at the same time, a 5" rough terrain patch could give him fits. He definitely makes it easier to know when to switch IF if nothing else.

  8. #8
    Destroyer of Worlds John of Arc's Avatar
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    Quote Originally Posted by LunarSol View Post
    pButcher has some fine synergies with Conquest. POW 22 is great, but POW 25 really isn't overkill either. Conquest's enormous base also gives Butcher some serious protection until the end of the game, though at the same time, a 5" rough terrain patch could give him fits. He definitely makes it easier to know when to switch IF if nothing else.
    I've had a Conquest under pButcher kill an armor 29 Centurion. Armor 29. Armor 29.

    EDIT: Armor freaking 29.

  9. #9
    Conqueror
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    Quote Originally Posted by Borka View Post
    How is the Conquest with Vlad3?
    With My Little Vladmir he becomes speed 6 mat 8 and a terror with Infernal Machine on him. Sidestep and Sprint on feat turn.

  10. #10

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    Quote Originally Posted by omphaloskeptic View Post
    eButcher

    Holy moly - this is a good match up. conquest automatically picks up free power attacks and can get a speed and MAT buff from Conferred rage. This makes Conquest very focus efficient, letting Butcher keep focus for himself. Conquest should also be great at killing stuff to fuel eButcher's feat. Unfortunately, he cant take advantage of the second move on the feat turn.
    Wait, why can't he? I thought the feat said you can assign tokens, and then "re-activate" the model, meaning that if you moved it again it would be on it's activation.

  11. #11
    Annihilator Ganso's Avatar
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    I just have a few observations to make

    Quote Originally Posted by omphaloskeptic View Post
    pSorcha
    Great synergy with excessive freeze / knockdown. Probably best shooting buff available. Boundless charge improves mobility. Benefits minimally from fog of war (still only DEF 9).
    Collosals don't benefit from cover or concealment, so fog is useless on Conquest


    Quote Originally Posted by omphaloskeptic View Post
    eIrusk
    Only notable contribution would be Fire for effect on the conquest's main gun. Warjack bond is wasted here.
    Bonding Conquest could still be worth it for the 4 focus allocation though, Irusk is king of running one jack, so why not conquest?


    Quote Originally Posted by omphaloskeptic View Post
    Zerkova
    Not much here other than Watcher. Not particularly interesting.
    You won't be able to get the move from watcher since it's out of activation, but I believe you will still get the free shot.


    Quote Originally Posted by omphaloskeptic View Post
    Harkevich
    A great match on paper - feat is great, fortune is huge, escort is huge. Broadsides is supranational, but can result in 3x main gun shots on the feat turn. Not something I would likely shrug off out of hand.
    I don't see how you would get 3 Main Gun shots on feat turn? Collosals can't swing and shoot on the same turn, so Conquest is stuck just shooting his main gun before charging and then buying extra melee attacks once in combat. I only count 2 shots, much like any other turn.

  12. #12
    Destroyer of Worlds Esper's Avatar
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    Models spending rage tokens can use their first token to make a full advance, and a melee attack. They can also use rage tokens to buy addtional melee attacks, or boost attack or damage rolls. This happens "after all friendly models have completed their activations". They do not "activate" a second time during the same turn.

  13. #13
    Conqueror
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    I am sold on Vlad3 with Conquest (11" threat range with more shenanigans on feat turn). Zerkova with watcher and spell immunity looks good to me.
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  14. #14
    Destroyer of Worlds Esper's Avatar
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    If you can get Conquest in the middle of an 8" or 12" diameter zone with Zerkova, you own that zone until Conquest dies. Force blast pushes all enemy models out completely, unless they get hung up on rough terrain.

  15. #15
    Destroyer of Worlds Jake the Dog's Avatar
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    Umm, what is this talk of Vladimir3 with Conquest?
    Sidestep and Sprint shouldn't work with Colossals due to their rules....
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  16. #16
    Destroyer of Worlds Mercykiller's Avatar
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    Quote Originally Posted by Esper View Post
    Models spending rage tokens can use their first token to make a full advance, and a melee attack. They can also use rage tokens to buy addtional melee attacks, or boost attack or damage rolls. This happens "after all friendly models have completed their activations". They do not "activate" a second time during the same turn.
    The Conquest can't. No Colossal can move outside of their activation. It's in their base rules. Although he can make melee attacks if you're already in range, etc.

    EDIT: And as Jake said, neither Sprint nor Sidestep work on the Big C due to the same rule.



  17. #17
    Destroyer of Worlds ScottEBJJ's Avatar
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    Quote Originally Posted by Mercykiller View Post
    The Conquest can't. No Colossal can move outside of their activation. It's in their base rules. Although he can make melee attacks if you're already in range, etc.

    EDIT: And as Jake said, neither Sprint nor Sidestep work on the Big C due to the same rule.
    Colossals can not move outside of their normal movement, not activation. I think peoples continued confusion is that people keep misquoting the rule.
    Quote Originally Posted by Cloud-Gatherer View Post

    If there is a clear set of rules, who is the bigger jerk - the guy who follows the rules and expects his opponent to do the same, or the guy who ignores the rules and expects his opponent to just let him?

  18. #18
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    Quote Originally Posted by Jake the Dog View Post
    Umm, what is this talk of Vladimir3 with Conquest?
    Sidestep and Sprint shouldn't work with Colossals due to their rules....
    I thought it would since it is during their activation. Clarify?
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  19. #19

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    To be specific: Colossals can't advance outside of their normal movement (and can never be placed). Normal movement is the game term that refers to the movement portion of a model's activation. Any other movement (even if it occurs during your activation) is not normal movement. There is no effect that i know of that allows a model to activate more than once per turn.

    Generally effects that says you can "advance x inches" or "make a full advance" don't work on Conquest. Effects that add to your SPD or add to your normal movement (i.e. boundless charge) will work with Conquest.

    Ganso: Maybe he means if you cast broadsides twice? though then it doesn't need to be feat turn.

    I'm the most excited to use Conquest with pSorscha, eSorscha, pVlad, Harkevich and pIrusk. Others will have game I'm sure, but everyone in that set has a lot of potential.

  20. #20
    Destroyer of Worlds Mercykiller's Avatar
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    Right, sorry, my bad, their normal movement. I know the rule but am sloppy about stating it lol.



  21. #21

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    We're ahead of the pack in Khador though because our best speed buffs are actually buffs to normal movement (boundless charge, forced march, escort, conferred rage and iron fist to name the ones I can think of). Many of the other typically "fast" factions achieve their speed through out-of-activation shenanigans that won't work with Colossals or Gargantuans.

  22. #22
    Destroyer of Worlds mozart's Avatar
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    Man what I wouldn't do to have Energizer effect Conquest.
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  23. #23
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    Broadsides can only be cast once each turn. I think he meant that you can feat and shoot then charge and choose to shoot instead of using melee and then cast broadsides for a third shot. I myself thought this to be legal but now I think that if you charge into melee you have to hit in melee. I am awaiting to read the colossal rules myself next week, but I do belive this move to be illegal.

  24. #24
    Destroyer of Worlds Khador247's Avatar
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    If Harkevich uses his feat and then the Conquest charges it would not be possible for Harkevich to activate a second time to cast Broadsides.
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  25. #25

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    I think I may misunderstand the rules. The colossal rules state that colosals can fire while in melee and do not suffer the penalty for firing into melee with models that they are engaged wit. I did not realize that doing so negates their ability to make melee attacks. Where is this stated? My assumption with Harkevitch was to make the broadside attack, feat, charge and shoot, and finally make the initial shot.

    I had also completely missed the effectiveness of conquest with Zerkova. Thanks for the education!

  26. #26
    Destroyer of Worlds rivenwyrm's Avatar
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    If you charge, you cannot make an initial shot. The reason they cannot make both melee and ranged in the same activation (outside special rules such as Harkevich's feat or Kill Shot on the Kraken) is that they do not have Virtuoso. This is the same as any other model with a ranged and melee weapon that lacks virtuoso.
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  27. #27
    Destroyer of Worlds Mercykiller's Avatar
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    Yup, can't melee and shoot in the same activation. If the Conquest had been given virtuoso or weapons platform people would rave about how awesome he was



  28. #28

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    Well now I understand why everyone is so excited by the Galleon. I was under the impression that collosals by default had an ability similar to Weapon platform on the gun carriage. This will teach me to actually read the rules occasionally.

    As an aside, both the Demolisher and Behemoth can actually get 4 shots per turn using Harkevich's feat and broadsides, correct?

  29. #29
    Destroyer of Worlds Marth's Avatar
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    Well, the Behemoth can due to having two mortars and being able to fire after a successful charge, the Demolisher due to having Gunfighter.

  30. #30
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    I'm fairly certain that conquest is the only colossal that does have weapons platform. I might just be crazy though.
    But you probably shouldn't listen to me, I'm terrible at this game.

  31. #31
    Destroyer of Worlds Jake the Dog's Avatar
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    Quote Originally Posted by SuperTheBoss View Post
    I'm fairly certain that conquest is the only colossal that does have weapons platform. I might just be crazy though.
    You're crazy my friend because the Conquest has no such rule.
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  32. #32
    Annihilator Auracco's Avatar
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    Quote Originally Posted by omphaloskeptic View Post
    pButcher

    Meh. Conquest doesn't really need a big POW buff from feat or Fury. Full throttle is nice for Sweep attacks.


    Zerkova

    Not much here other than Watcher. Not particularly interesting.
    I think PButcher's feat can help a lot with Conquest guns, from my experiences PButcher works well with a lot of ranged elements un his army, his feat makes the main gun terrifying and the secondary guns can actually damage heavy target.

    Zerkova has banishing ward for the conquest, not always usefull but nice to have against casters with debuffs. Her feat is also very good with Conquest, most infantry need the charge to deal damage to arm 20 models and with her feat that won't hapend for a turn. She also usually has a lot of focus to spare so she can fully fuel conquest every turn.

  33. #33
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    Quote Originally Posted by Auracco View Post

    Zerkova has banishing ward for the conquest, not always usefull but nice to have against casters with debuffs. Her feat is also very good with Conquest, most infantry need the charge to deal damage to arm 20 models and with her feat that won't hapend for a turn. She also usually has a lot of focus to spare so she can fully fuel conquest every turn.
    I am beginning to want to get Zerkova just for the Conquest I have on preorder.
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  34. #34
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    Quote Originally Posted by Jake the Dog View Post
    You're crazy my friend because the Conquest has no such rule.
    Okay. I'll always accept that I might be wrong. Now I want to know where I heard that in the first place...
    But you probably shouldn't listen to me, I'm terrible at this game.

  35. #35

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    Zerkova can hide behind conquest with watcher up and then if something gets within an inch of conquest he gets a fully boosted swing. Sounds great to me.

  36. #36
    Destroyer of Worlds ScottEBJJ's Avatar
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    Quote Originally Posted by anshard21 View Post
    Zerkova can hide behind conquest with watcher up and then if something gets within an inch of conquest he gets a fully boosted swing. Sounds great to me.
    It does grant him essentially a boosted defensive strike. Which at POW 22 will be able to knock out systems/spirals with a odd number for column roll.
    Quote Originally Posted by Cloud-Gatherer View Post

    If there is a clear set of rules, who is the bigger jerk - the guy who follows the rules and expects his opponent to do the same, or the guy who ignores the rules and expects his opponent to just let him?

  37. #37
    Destroyer of Worlds John of Arc's Avatar
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    Quote Originally Posted by ScottEBJJ View Post
    It does grant him essentially a boosted defensive strike. Which at POW 22 will be able to knock out systems/spirals with a odd number for column roll.
    I've had some luck with it, especially against beasts and infantry. A feral warpwolf warping for strength can easily lose one or two whole spirals, while a unit of infantry can eat a template. There aren't a whole lot of units that will just shrug off POW 8's on a charge, and then there's always the odd chance that you'll crit and send them flying away. Even against jacks, where you usually need to get lucky to take out their main weapon, a boosted POW 22 out of your activation makes killing them on the next turn a lot easier. It's not a perfect tactic, and there are counters to it (namely anything with reach), but its still really useful. One rounding Conquest isn't a realistic goal most of the time anyway, and Watcher just makes things all the more uncertain for your opponent.

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