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Thread: Bane Riders?

  1. #1

    Default Bane Riders?

    Does anyone else have any ideas what the stats & abilities of the Bane Riders will be? I was thinking about it & if these guys are just bane Knights with +3 speed, +1 armour & +4 health, thats going to be pretty scary. Ghostly weapon master heavy cavalry is scary enough, but with BLT I make that a 15 inch threat range ignoring terrain & free strikes. Then with cavalry charge I can also squash an intervening model or 2 to get to my target. Oh and I am also MAT 10 on the charge!

    All this leads me to think they probably wont just be Knights on horses. What do others think?
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  2. #2
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    7 sp
    7 str
    6 mat
    5 rat
    14 def
    16 arm
    9 cmd

    5 boxes

    probably ghostly or stealth and WM with maybe backstrike

    thats my guess anyway

  3. #3

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    Quote Originally Posted by ZombieWar View Post
    7 sp
    7 str
    6 mat
    5 rat
    14 def
    16 arm
    9 cmd

    5 boxes

    probably ghostly or stealth and WM with maybe backstrike

    thats my guess anyway
    I would be amazed if they didn't get even +1 ARM from being mounted...If they're "heavy cavalry", probably +2. Def would probably stay the same as a normal Bane Knight. I would also guess Ghostly, lose Vengeance, and perhaps gain a special rule regarding either soul tokens or something similar to Martial Discipline. And, just to throw it out there...11 pts for five riders. Maybe 10, since it's Cryx =P
    Last edited by traeplien; 07-19-2012 at 12:17 PM.

  4. #4
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    could be def 12 arm 18. i dont personally think PP wants ghostly built into cav but maybe.

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    I don't think they keep Ghostly either, but I wouldn't rule it out. SPD 8 not SPD 7, the ONLY Cav models slower than SPD 8 are the Tuffalos, and that just makes sense. And yes, that means they'll be ridiculous with Curse from Tartarus unless it gets an Errata. I'd say DEF 12 ARM 18 makes sense too, they're not going to get more DEF usually, but ARM goes up (even though sometimes this feels backwards to me). Honestly, even if they have no more special rules than that they'll be busted good ... but I'd expect more. Still weapon master POW 11 i'd say. Combat Rider maybe. Backswing seems unlikely.

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    I have a sinking feeling they may loose weapon master. Are there currently any weaponmaster calv?
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  7. #7
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    Quote Originally Posted by West996 View Post
    I have a sinking feeling they may loose weapon master. Are there currently any weaponmaster calv?
    Vengers have weapon master on their sword and blessed on their lances.

  8. #8
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    i went with speed 7 instead of 8 specifically because of tartarus.

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    I'd expect either speed 7 or no reach (ew), specifically because of Tartarus. Also mat 6 for the same reason.

    And PS 11 wm is lower than some cav (uhlans are 16), so that could happen.
    Last edited by Sheer_Falacy; 07-19-2012 at 01:33 PM.

  10. #10
    Destroyer of Worlds Sanctjud's Avatar
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    It's Cryx, they better be Mat 7, Spd 8, Weaponmasters, that are both Ghostly and Stealth, sporting reach, backswing, and Dark Shroud, all for 10 points for 5.

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    Quote Originally Posted by Neutralyze View Post
    there is a limit on what we can really deal with and having that many is crazy!
    Well thats a whole different story. all i have for that is saeryn and even then it might be too much to chew through. pretty funny chat though

  11. #11
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    dont forget abomination and assault with a drag gun

  12. #12

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    Quote Originally Posted by West996 View Post
    I have a sinking feeling they may loose weapon master. Are there currently any weaponmaster calv?
    I thought that, but when I checked it out both the Everblight & Circle light cav are weapon masters, plus the afore mentioned Menoth heavy cav. So yes there are quite a few cavalry units with weapon master.
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    Destroyer of Worlds SpiderBite's Avatar
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    Why assume they'll 'lose' reach, ghostly, vengeance, dark shroud or anything like that?
    All we know is they are Bane and they are HeavyCav.
    The only thing current Bane flavors have in common are being weapon master. This seems like the only safe bet.
    Aside form that, we know they're heavy Cav, so anything could happen.

    (sidenote: I wouldnt put it past PP to errata Tartarus's Curse to not work on large bases, similar to eSkarre's feat not working on huge bases. So, don't put too much hope in that.)
    Last edited by SpiderBite; 07-19-2012 at 06:28 PM. Reason: had to specify i was talking about the sauce's Curse

  14. #14
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    Death toll already requires small base, so they were thinking of these when they made tartarus's rules. That probably means curse will go unerratad.

  15. #15

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    Quote Originally Posted by SpiderBite View Post
    (sidenote: I wouldnt put it past PP to errata Tartarus to not work on large bases, similar to eSkarre's feat not working on huge bases. So, don't put too much hope in that.)
    Mat 10 on a charge seems fair... The speed bonus may put it over the top.
    I don't think they will change it personally, it appears that they had large based banes in mind when writing the death toll wordings.
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  16. #16

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    Lets hope Tartarus goes eppic so he can be a cav solo and buff the bane riders.

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    Quote Originally Posted by Gutterrkraw View Post
    Lets hope Tartarus goes eppic so he can be a cav solo and buff the bane riders.
    I agree. The elf whom shall not be named went epic and so did the sword stealer whom shall not be named. Tartarus needs to be epic on a horse of death to go with the Bane Riders. I will have to get these guys once they come out even if they are sub-par. Personally they should be just as good as Khadors Heavy Cav but different enough so that they are in line with other cryx models, Slower speed, maybe 7 no more than 8, Armor 17, and weapon master with a boosted P+S due to being on a horse. I would put the P+S at 15 with weaponmaster and reach. Or maybe two attacks at P+S 13 for lance and P+S 11 for sword. Of course I must add that this is all my opinion and I could be wrong.

  18. #18
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    I can see them being "heavy" cav, something like,

    SPD 7
    MAT 6
    PS 11 WM
    DEF 12
    ARM 18
    Reach

    Basically Knights with +2 SPD / ARM.
    They're going to be 7/11 though (you'd imagine) worth it ? 11pts for 5 models, or 10 pts for 10 Knights...

  19. #19

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    Quote Originally Posted by Rhin0 View Post
    I can see them being "heavy" cav, something like,

    SPD 7
    MAT 6
    PS 11 WM
    DEF 12
    ARM 18
    Reach

    Basically Knights with +2 SPD / ARM.
    They're going to be 7/11 though (you'd imagine) worth it ? 11pts for 5 models, or 10 pts for 10 Knights...
    This seems pretty close to the mark. I imagine they'll have one or two special rule(s) to prevent them just being stats on horses.

  20. #20
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    I'm pretty confident they'll be SPD 8, reach could go away though.

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    Well you guys have put me at east a little bit. I guess it would be pretty silly to loose weapon master with thralls and knights both being weapon masters and then there are the calv wm mentioned from other factions as well that is good.
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  22. #22

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    I'd look to retribution destors for stat hints as dawnguard sentinels have almost identical stats to bane knights. So I would be looking at Spd 8 Def 13 Arm 17 w/ unyielding or righteous fury equivalent. Without some random arm buff ability I would think maybe Arm 18. From memory some of the concept sketches at L&L had them wielding giant 2 handed swords, so reach and weapon master or backswing is probably what they'll end up with.

  23. #23
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    I would be sad if they were only SPD 7 and/or loose reach. It would also put them on the lower part of useful units and compared to other factions.

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    Quote Originally Posted by Sheer_Falacy View Post
    Death toll already requires small base, so they were thinking of these when they made tartarus's rules. That probably means curse will go unerratad.
    Who cares even if they do. Cav will waaaay out pace tartarus. Even at spd 7 they'd get ahead quite easily. The main reason he can do what he does now is he is faster then the thralls and knights with that 9 in command.
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    the thralls are the basic type, so im betting they will be more thrall like with reach. i cant see us having two ghost like cav units, that would be sick.

    my bet is on
    SPD 7
    MAT 7
    PS 12 WM
    DEF 12
    ARM 17
    Reach, Dark Shroud
    + ? some new rule or perhaps corpse tokens?

  26. #26

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    Quote Originally Posted by The_Veneficus View Post
    the thralls are the basic type, so im betting they will be more thrall like with reach. i cant see us having two ghost like cav units, that would be sick.

    my bet is on
    SPD 7
    MAT 7
    PS 12 WM
    DEF 12
    ARM 17
    Reach, Dark Shroud
    + ? some new rule or perhaps corpse tokens?
    Mat 7 won't happen, nor will dark shroud and reach on this fast a model.

  27. #27
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    I am pretty sure they will have range 12 pow 10 bows with assault!

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    Destroyer of Worlds Lamoron's Avatar
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    Judging from the last couple of Cryx releases they'll most likely be more like Swamp Gobbers in funny hats...

  29. #29
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    Quote Originally Posted by Drakor View Post
    Mat 7 won't happen, nor will dark shroud and reach on this fast a model.
    I could see MAT 7, it requires an extra model to get to MAT 9 and thats the same as Toughaloes + fell caller so nothing new. I dont see us getting dark shroud on a reach cavalry model.

  30. #30
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    I see 2 things that I don't understand the guessing on. First, they're not going to be MAT 7, none of the banes currently are MAT 7, and unless things change these are going to be potentially getting +2 on attack rolls from Tartarus in many lists and +2 on the charge attack for being cavalry.

    Secondly, they will be SPD 8. Yes, yes, I know that it gets silly with Tartarus' curse. If it becomes too broken they will just not give them a reach weapon, or they'll change curse to only affect small/medium bases. My prediction would be the former. However, there is NO cavalry that is SPD 7 that isn't riding on a buffalo, and these aren't going to be doing that. The undead horse that Alexia is riding on is SPD 8 and likely to be similar to what the banes are riding on. Also, as it is Satyxis have a 14" charge range with a boost from a solo, at most with reach we're looking at 15".

    Also, they're not going to have ghostly, and I'd be really surprised if they had dark shroud.

  31. #31
    Annihilator usbprime's Avatar
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    I highly doubt they'll be any higher than spd 6.......I can't see them letting us have more than an 11.5" charge range (+1.5" if we get reach).

    The tidbits of info i got from the guys at LnL was that they aren't "upgrading" 1 bane unit to create the cavalry, but that they were starting from scratch whilst building them. And one of the guys had said there was talk of changing tarterus's abilitys to not effect large based models, but that was still highly unconfirmed.

    A Stat line i'd Like to see would be,

    Spd: 6 Str: 9 Mat: 6 Rat: 4 Def: 12 Arm: 17 Cmd: 9

    Weapon: Battle Lance <Pow:3 P+S:12>
    Weapon Master
    Powerful Charge (+2 to attack Rolls on a charge)
    (The same ability the destors [I think] have, with reach on charge attacks, but .5" melee after)


    Nightmare Horse: Pow 12


    Maybe have a special ability to effect impact rolls, or something like, that. And before anyone comments, YES, i'd love to see, spd 8, or mat 7/8 or def 14 with arm 20........but that isn't realistic.

  32. #32
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    There is no cavalry with spd 6, so these will not be spd 6 either.

  33. #33
    Destroyer of Worlds Deo85's Avatar
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    Reach? maybe Dark Shroud? o hell no... Its silly to even wish for this as I think its rather game breaking and could end up replacing our bane thralls. To make a model obsolete is silly from a design stand point.

    Just having access to the heavy calvary ruling is enough for me I don't think we will lose WM but I don't think we will get ghostly by any stretch of the imagination its what make Bane knights what they are plus vengeance. No I think the calvery will be a whole new flavor of banes and may end up in the endless debate of what Bane is the best choice to take.

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  34. #34

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    Quote Originally Posted by usbprime View Post
    The tidbits of info i got from the guys at LnL was that they aren't "upgrading" 1 bane unit to create the cavalry, but that they were starting from scratch whilst building them. And one of the guys had said there was talk of changing tarterus's abilitys to not effect large based models, but that was still highly unconfirmed.
    Thats useful to know, thanks. The only info I had seen was someone saying they were Bane Knights on horses.
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  35. #35
    Annihilator usbprime's Avatar
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    A horse was 2/3 sculpted (digitally) but they hadn't started any riders.......at least not that was for public viewing.

  36. #36
    Conqueror Bohrdog's Avatar
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    I wonder if the new human warcaster we are getting will be mounted.

  37. #37
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    My personal $0.02 is that if it would lead to the cavalry being better if they nerf Tartarus' curse from helping them, that's better than leaving it and having cavalry that sucks without him. Just one guy's opinion on that count.

  38. #38
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    Well with the way that models are being released, Bane cav are just going to be better than thralls and knights combined.
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  39. #39
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    They will be no less than SPD 7, and likely SPD8. They will be Weapon Masters. They will be MAT 6. They won't have any ranged attacks. Everything else is up for debate.
    Quote Originally Posted by The Happy Anarchist View Post
    The funniest thing about all this is that PP agrees with me, not you.

  40. #40
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    i dont think they will be speed 8, that would give us the fastest cav (without caster buffs/animi) in the game.

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