Overall VERY impressed and he is a pretty solid mix it up caster. I was playing against 2 armies that bring several ranged options since they know I normally do not have ANY ranged other than gun carriage. Was very fun though and really my only hiccups were forgetting to add the +1 str after killing a living model. Windwall is just what the dr ordered and dash is sweeeeeeeet. Flashing blade is semi broken (well if he had a higher melee and pow/str it would be broken. As it stands to reliably kill semi decent armor you are having to boost and eating away at your focus. Dice minus 5 on the flail against armor 18 and -6 when not on the charge with the spear.
Overall it was fun and a great time at the Foundry in Huntsville, AL. Warmachine night there on Thursdays is always fun.
Played Vlad3's tier 4 list (with gun carriage instead of spriggan) as follows:
Vlad 3 (+5jack points)
Drago 7 (from tier)
Gun Carriage 9
Uhlans x 2 (min units) 14
total 35 points
Kill: Vlad 3
Assist: Fenris and dismounted MOW Drakhun
Victim: Thagrosh, Prophet of Everblight
Thargash still had Raek, Angelius, & Carnivean Raek was full fury, Angelius had 1 fury on it and he had just popped feat and placed the carnivean within 3" but I was able to charge in with Fenris and Drakhun (dismounted) and put some damage on him then Charged him with Vlad3 to seal the deal by 2 pips. He transfered the first hit from fenris which was for 12 damage and you can debate if that was the right time to do it but he only had 1 fury left after killing my 3 uhlans that had ran up on him under dash (no free strikes)
ASSIST: Cavalry rules & windwall
VICTIM:Lord Arcanist Ossyan
In this game (my second with Vlad3) I decided to not brick up with the uhlans (first game against legion I bricked up to protect them from the legion archers) and instead play very aggressive. Needless to say I traded a unit (2 of a min unitthe assassin killed the first one because I forgot the 4" melee range) for a Mage hunter assassin when on the next turn he charged them with back strike bonus from the Invictors I had been wanting to get over to. I was down to Gun Carriage, Drago, and Vlad and I almost took out his pheonix, but my last roll was a 3 on drago for damage and I was dice minus 3.
So the Gun Carriage and Drago were blocking the pheonix charge lane and he charged his remaining invictors (4 of them into drago again for a back strike and finished off drago , then Pheonix after being repaired a few points from his solo repair guy wrecked Gun Carriage. So then I had Vlad 3 against what was left of his CRA unit (4 that fenris didn't kill), 4 invictors and a Pheonix about 6" away from vlad, 3 stormfall archers, 1 repair guy and Ossy. So I decided to charge the Invictors to buff my armor and wound up having to buy a couple more flashing blades to finish them and the Pheonix. Then I windwalled and chased Ossy a few turns since he kept shooting me with the you can't run or charge gun and recasting admonition. He finally missed and I was able to run over and get in melee but he admonitioned out of melle range so he wouldn't take a free strike next turn when he ran.
I finally got the chance I had been waiting for when he moved and shot and hit me so he cast a spell or two + Admonition again to do a total of 12 damage on vlad on feat turn but he couldn't do diddly elsebecause he thought he was safe. I then proceeded to announce on my turn I was casting hand of fate and then doing a "ride by attack" since it would not trigger admonition. He claimed it would so we looked it up and in clear letters it says plainly it does not trigger end of movement effects. I moved base to base and fully boosted the flail and spear to hit and damage under hand of fate and sealed Ossy's fate