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  1. #1
    Destroyer of Worlds zombie-a-go-go's Avatar
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    Default Question about Simultaneous Resolution and Game End (SR2012)

    If a single action with simultaneous resolution, such as an AOE or Spray attack, kills both players' Warcasters/Warlocks, is the game considered a Draw?

    If not, why is the Active player considered the winner?


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  2. #2

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    I believe that since the active player gets to determine the order of events that happen simultaneously he can decide which 'caster actually dies first. And the game ends immediately as soon as a a 'caster dies...
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  3. #3
    Destroyer of Worlds
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    Quote Originally Posted by mo8ius View Post
    I believe that since the active player gets to determine the order of events that happen simultaneously he can decide which 'caster actually dies first. And the game ends immediately as soon as a a 'caster dies...
    The active player gets to determine the order, to some degree, of special abilities triggered simultaneously. They do not, to my knowledge, get to determine order of simultaneous damage from things like AOE's or Thresher.

  4. #4
    Destroyer of Worlds Dawnlord Ed's Avatar
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    Quote Originally Posted by mo8ius View Post
    I believe that since the active player gets to determine the order of events that happen simultaneously he can decide which 'caster actually dies first. And the game ends immediately as soon as a a 'caster dies...
    This is flat wrong. The rulebooks very specifically talks about order of resolution. There ARE, of course, times in which the active player determines how effects are resolved. This is not one of those times, as outlined in the book.

    In the event of a draw (which is rare, but grats on two caster kills at once! ) then you move directly to tiebreakers as outlined in the scenario.
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  5. #5
    Destroyer of Worlds solkan's Avatar
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    Congratulations, you've achieved the Assassination Victory. But both warcasters are simultaneously destroyed.

    From the PDF, page 31:
    Assassination Victory: When only one player owns warcasters/warlocks remaining in play, that player immediately wins the game. Conduct control point scoring upon an assassination victory. This scoring does not change game results (that is, it cannot lead to a scenario victory) but affects the final standings. If all warcasters/warlocks are simultaneously destroyed, the game ends and victory is determined according to tiebreaker conditions.
    (Color applied for emphasis.)

    A simultaneous attack against both warcasters puts both models at destroyed at the same time.
    Last edited by solkan; 07-20-2012 at 01:31 PM.
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  6. #6
    Captain Cynic hausdorff space's Avatar
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    In SR2012 the situation is as give above Solkan.

    Prior to that, and in Prime, I believe there are no end of game resolution, simply victory conditions, none of which trigger off of simultaneous Warcaster/lock death.

    This end and go to tie-breakers was only added to SR this year ... prior to that the general consensus seemed to be that TOs were overstepping the rules and calling it a draw/going to tie-breakers anyways.
    Last edited by hausdorff space; 07-20-2012 at 01:40 PM.
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  7. #7
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    According to SR2012, you go to tiebreakers.

    According to Prime/Primal, you keep playing with whatever forces remain, because no victory condition has yet been achieved. (Having the last remaining warcaster/warlock in play is a victory condition. Killing the enemy warcaster(s)/warlock(s) is not.)
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  8. #8
    Infernal Penguin Valander's Avatar
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    Quote Originally Posted by solkan View Post
    Congratulations, you've achieved the Assassination Victory. But both warcasters are simultaneously destroyed.

    From the PDF, page 31:

    (Color applied for emphasis.)

    A simultaneous attack against both warcasters puts both models at destroyed at the same time.
    Since the OP asked specifically about SR2012, this covers it.
    Infernal since 30 September 2011

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