25/35pt army Baldur/Mosar HELP!!!
So I am brand new to CO. I started out with the starter box but I am not really into kaya. I really like Baldur amd Mosar and I like the Wolds....I need some input for a 25 pt list using both.
megalith is.cool but I also like the wold gaurd for his slam attacks..potential combo with salt pillars? Please help because I dont really know where to start. Anyway feedback would be much appreciated.
Well I have been using Mohsar a lot and I have been loving him. Mohsar really likes the following:
-Gallows Groves (preferably 2 or more)
-Mirage on trackers is dirty. I have thoroughly enjoyed running them with Nuala.
I could see a sample 25 list looking like:
Min Trackers (5)
-Stone Keeper (1)
2 x Grove (2)
I just came up with this off the top of my head but overall keeping to 1-2 groves, some mirage trackers and a geo with another more killy heavy and some stones is a decent setup for 25 points I'd say. Mix and match as you see fit because this game is more about bringing what synergizes well with the way you play and think rather than bringing a net deck.
Malal8 has a decent list to start experimenting with Mohsar. It also doesn't use any of the character units/models that you'll want with Baldur, so you could take both to a Steamroller event.
Although both of those beasts have good synergy with Mohsar's Salt Pillars (for the extra damage for slamming a model into an obstruction), the Gnarlhorn is definitely worth trying with Mohsar, as slam/2-handed throws are the Satyr's favorite things, and throwing an enemy into a pillar can seriously muck with their plans.
The problem with this concept is that you cannot aim a two-handed throw at a Pillar, since the two-handed throw requires a target model (which a Pillar is not). instead you have to follow the procedure for a single-handed throw and hope that your victim lands on top of the Pillar after deviation. You should also be aware that structures (i.e. Pillars) suffer collateral damage, and it is therefore highly possible that your super slam/throw will result in the destruction of the Pillar. This is significant because the Pillars are such an excellent resource for scuppering your opponent's plans by blocking line of sight and charge lanes, you don't therefore want to risk destroying them in the same turn they are created.
Originally Posted by Grimnebulin
I'm pretty new to Hordes and Moshar, but I have been playing a bit of him lately (since the only two casters I have are him and pKaya) But I didnt think these pillars had a 'top' to them... I could be wrong though... Like I said, I am new to hordes =P
Originally Posted by mercury
I think the issue of "top" being overloaded came up here A 2-handed throw can be targeted (i.e., the target of the model being thrown) at another model or a direction. If you pick a direction you must roll deviation from the point of impact - i.e. may or may not collide with a pillar (which is usually represented by a 3" template, i.e., a flat thing, i.e. 'on top' - pillars in game terms are an obstruction of effectively infinite height). So generally slams are better than throws for this since the slam direction is set. The risk though is the distance. An alternative for a longer guaranteed distance is to throw your victim at a model that you can draw LOS to but is on the OTHER side of the pillar - i.e. your victim hits the pillar before it hits the other model.
You are quite right, I just used a poor choice of phrase in my previous post. A model cannot finish 'on top' of the Pillar per say, what I meant was that the thrown model's base must overlap the Pillar at some point during the throw, after deviation. Moriarty has given a good example of how you can make this more likely to happen, but it is not always guaranteed.
Originally Posted by Gunther
Grimnebulin claimed that a Gnarlhorn is a good match for Mohsar because of its ability to perform Slams and 2-handed Throws. I would argue that if that is what you are planning on using a Gnarlhorn for, then a Feral might actually be a better bet. His ability to Warp SPD will extend the range of his Slams, and his ability to Warp STR will increase his likelihood of performing a successful 2-handed Throw, as well as the potential Throw distance. Additionally his higher MAT will improve the chances of these power attacks hitting their target in the first place.
Regardless, I'm not sure that I would field either a Gnarlhorn or Feral with Mohsar. My preferences are for a Geomancer, Stalker and Pureblood; for reasons explained in the OP's other thread here: