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  1. #1
    Destroyer of Worlds blitzmonkey's Avatar
    Join Date
    Jul 2007
    Location
    Columbus Ohio
    Posts
    2,360

    Default Assault + Terror/Abomination

    I did a search on the subject and pulled up: http://privateerpressforums.com/show...l=1#post237292

    I played a game against a friend last night in which he gave the assault order against a model with terror. Baring we semi-messed up when the terror check happened, he moved his unit into melee range with my model. He failed his check. He gets no shots and no charge attacks.

    So to break it down in steps:

    1. He declares Assault Order.
    2. He moves his entire unit into melee range with my model.
    3. He then takes a terror check. If he passes, each model makes a shot and a melee attack.
    4. If he fails, the unit's activation ends.

    Correct?


  2. #2
    Destroyer of Worlds
    Join Date
    Aug 2006
    Location
    Louisville, KY
    Posts
    1,856

    Default

    You are correct.

    Quote Originally Posted by Terror, Prime MK II pg 34.
    ... Enemy models/units in the melee range of this model or with this model in their melee range must pass a command check or flee.
    Quote Originally Posted by Terrifying Entity, Prime MK II pg 84.
    ... Make command checks due to proximity with terrifying entities during a model's or unit's normal movement when the model or unit ends its normal movement.
    Quote Originally Posted by Terrifying Entity Example, Prime MK II pg 85.
    ... If a Flameguard moves into melee with Asphyxious, however, make a command check for his unit after all the troopers in the unit finish moving. In either case, make the command check before any model makes an action.
    ...

  3. #3
    Annihilator
    Join Date
    Jan 2008
    Posts
    993

    Default

    oopsiedaisy

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