I debated on the title being "Candy-gram for Mongo." but It didn't quite fit. Anywho.
I wanted to post a merc tactics thread to see if anyone has any ideas on this.
Have you ever noticed that whoever can out-threat (movement shenanigans) or out-range (RNG'd attacks) will win 90% of the time?
I have actually 2 guys at my local game store who are excellent tacticians. I usually lose to them. One guy plays legion and net-listed the guy from L&L's eVayl list. He began to cycle admonition and Refuge on a Ravagore, Angelius, and what have you and just yo-yo back and forth. This tactic will destroy any army I can think of because I just don't have the range to get to them in Melee, much less get to them with a ranged attack.
Eyeless sight ignores everything but cover and the only Rock Wall we have is on the SPD 4 team. If it takes 3-4 turns to get there, even a shooting Angelius will whittle down troops with Insane efficiency.
I played this list yesterday and learned a few things.
Anastasia Di Bray
Devil Dogs Min
10 Long Gunners
Precursor Knights Min
- Precursor UA
Here's what I leraned. I need to sack 2 pts in here somewhere to get Thor in there. I kept having my Nomad brained before I could even get him decently into combat. Being able to fix a cortex and/or Right arm would be golden.
I played against Khador and Legion. With Khador I got "Page 5-y" and over ambitious. I played against Irusk, Uhlans, Full IFP and UA, Great Bears, and Conquest.
Needless to say I didn't get to conquest, but I did take Irusk down to 4 health. Not a bad game. I did do things wrong though and my crazy plan wouldn't have worked.
The second game I played against Legion with pThags, Typhon, Carnivean, Bolt thrower, and a Ravagore with a Shepherd. I missed killing the shepherd 1 round and got the Carnivean down to 3 health... I couldn't deliver the caster kill because the whole game pThags hid behind a wall and doled out Spiny Growth. He did dragon breath Di Bray though. The game was somewhat intense, I think I did well for having him in an incredibly defensible position and taking Thags down to half health before a bolt found Ashlynn and pasted her. I forgot about quick draw though... A scenario would have greatly diminished the "hiding in a structure" shenanigans.
All in all I thought I did pretty well.
Thoughts on this list, ideas are appreciated.
I played a list and lost because I didn't have much ranged threat to keep advancing and throwing threat down range. I also don't have superior threat. Does this game come down to who can out threat the other? If that's the case, why would you ever take melee troops? You'll get shot to pieces with even a semi-decent shooty list. Forgeguard don't make it to the front line even with Quicken. Def 12 is cake to hit and with things like 2 man CRA's from a long gunner or just widowmakers can ace half a unit a turn. How do people overcome that? Any links or lists that are "good" for Ashlynn? I am trying to refine my list a bit, but it seems fairly decent. I'm getting kited and I can't seem to fix the problem, or even punish the ranged foe for retreating.