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  1. #1
    Conqueror
    Join Date
    Dec 2006
    Location
    Austria
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    213

    Default I love my little Swamp Horrors Lovetentacles!

    Hi lads,

    Today it was the first time i took the horror to a tourney (28 men, vienna). I went 8th casue CP counted more than SoS, otherwise i would have been 5th or 6th or something.. (3-1 in total, whatever).

    The thing is: Swamp Horror loves to hug things which want to run past him. Game 1: devastator runs around bumping things aside...but its nearly impossible for him to get away from the hugger - cause of pull. Basically it went: run-freestrike/pullback...run-freestrike/pullback. The devastator just had to run 1/4 inch outside of my melee so i decided to let him go instead of rolling x times dice -13. (and we were not sure if this is possible)

    THIS IS GREAT. It can shut down charges and so on. Basically no low def thing in melee with the horror can leave without parry or place shenanigans.

    The last game against khador the Horror sat between Scrapjack, Spriggan and a Behemoth, just for the fun of pinning em out of the scenario. He eventually died way to late, due to horrible rolls on the opposite side, 2 less focus and Spinygrowth.

    Never forget that the Horror basically pins Heavies to him, MAT 8 freestrikes hit most of the time. Just wanted to share my joy with you. Ah, and Spiny growth on him helps. A lot. I tried the conversion posted on this forum, but it is not finished yet. Maybe ill make him even bigger now ;-).

    BR,
    snot
    Last edited by Snot; 07-29-2012 at 12:19 AM.

  2. #2
    Destroyer of Worlds Lanz's Avatar
    Join Date
    Sep 2008
    Location
    Montreal, Quebec
    Posts
    14,711

    Default

    I thought pull only worked during your turn?
    "If at first you don't succeed, label it version 1.0."


  3. #3
    Conqueror
    Join Date
    Dec 2006
    Location
    Austria
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    213

    Default

    Unless i missed an errata, my card says nothing about "your turn"...

  4. #4
    Conqueror Venatio's Avatar
    Join Date
    Jun 2007
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    Elsewhere
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    137

    Default

    As far as I can tell from doing Rules-Fu, and how I've been playing the Swamp Horror all along, your free strikes are granted their regular pull effects on the Swamp Horror, which not only nabs people trying to walk by but actually stops the a charge completely. That is, once a unit is pulled out of a charge it does not move anymore.

    Here's some Infernal Ruling stuff as a point of interest on Pulling/drag freestrikes and breaking Charges:

    http://privateerpressforums.com/show...mp+Horror+Pull

    For clarity also here's the Errata:

    http://files.privateerpress.com/op/errata/errata.pdf

    Right on page one it discusses what breaks a Charge in the Charge section. Pulling (likely from melee attack effects) is one of the listed things which end charges.

    All rules jargen aside, I also love my Huggy Swamp Horror. The Spiny Growth, Charge breaker combo is too good for words.

  5. #5
    Destroyer of Worlds MagnustheJust's Avatar
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    Jul 2007
    Location
    Ternon Crag
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    14,540

    Default

    Quote Originally Posted by Lanz View Post
    I thought pull only worked during your turn?
    As pointed out in the threads linked about, Team Pruple gave us the green light on "Get over here!!!" free strikes...
    Quote Originally Posted by MagnustheJust View Post
    I am a man of my word and honor my debts - GO CANUCKS - because I lost a bet.
    Proud member of the Keeping Mercs Metal Club

  6. #6
    Destroyer of Worlds Sardonic Artery's Avatar
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    Jul 2010
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    Centennial, CO
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    3,097

    Default

    Quote Originally Posted by MagnustheJust View Post
    As pointed out in the threads linked about, Team Pruple gave us the green light on "Get over here!!!" free strikes...
    Indeed. A well placed horror is a horror.
    Warmachine Documentary (I am the most attractive opponent): http://www.youtube.com/watch?v=F-M1tIsr7q8

  7. #7

    Default

    I can not wait to get him converted and put on the table then!

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