Hi! We already have a thread about our melee unuis and there were some small discussions about our ranged units, too.
But I think this could be worth an own thread.
So what ranged units do you think perform best ?
Raptors: Rat 7, poison, high speed and ilght cavalary. But only 5 attacks for 10 points, but we should see pow 10 weaponmaster attacks, too :-).
Striders: Rat 6, CRA, stealth. With UA they get Hunter and Bushwack. I think the UA is worth it normally
Archer: Rat 5, CRA, supressing fire and with UA 2 shots + combined arms. I think here the UA is always worth it.
Warspeers: 16" range with Assault, Rat 5, Pow 13.
So what do you think of our ranged units ?
I like striders. They are mobile, quite safe with Bushwack and stealth and thanks to CRA can do something against most targets. I think they are really useful. Oh and of course the Deathstalkers are great too :-).
I also like our Raptors. With Poison they can damage multiwounds and Beasts and thanks to rat 7 they can hit most targets. With 12" range and 5" movement they can stay out of your opponents range.
With the archers I had a big problem. I never could get the 2 shots. With Range 12 they never seem to be able to shoot 2 times while standing still. They cost more points than Striders and die more easily. I think without E-Lylith (and one round of Snipe) I will not play them...
I don't own warspeers and didn't test them up to now, but I am not sure if they are able to hit anything :-).


Reply With Quote
