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  1. #1

    Default Crit. Pitch question

    so, could I charge terminus at the enemy caster with the claw and boost to hit with a re-roll(thanks tremmy) and then get the crit. and throw them like, half an inch so they couldn't deviate out of my melee range and yet still be knocked down for a series of auto-hitting doomsayer hacks? I wanna try this against casters that are difficult to hit reliably even with malediction like caine, or a windrushed sorscha or any mercs caster running rocinante.
    "I will tear down the gates of Abaddon. I will let the dead roam free. They will eat the living; the brighter they shine, the darker. We. Become. VAE VICTUS"

  2. #2
    Destroyer of Worlds Obeisance's Avatar
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    Single handed throws pick a point and deviate D3.

    So you could pick exactly where they are and deviate D3 from there.

  3. #3

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    hm. and it couldn't deviate more than half the distance between them and the point, right? thus, they couldn't deviate at all?
    "I will tear down the gates of Abaddon. I will let the dead roam free. They will eat the living; the brighter they shine, the darker. We. Become. VAE VICTUS"

  4. #4
    Destroyer of Worlds Obeisance's Avatar
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    p54 Prime MK2.

    D3 deviation, distance is halved.

    So yes, you're correct.

  5. #5
    Destroyer of Worlds Adurot's Avatar
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    Nope. They still deviate the full d3 on throws. So it's possible for them to deviate outside your Reach range.

  6. #6

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    ugh...adurot, now I'm confused...
    "I will tear down the gates of Abaddon. I will let the dead roam free. They will eat the living; the brighter they shine, the darker. We. Become. VAE VICTUS"

  7. #7

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    actually..
    "The deviation distance cannot exceed half the distance between the thrown model and the intended point of impact". so I was right. :3 joy
    "I will tear down the gates of Abaddon. I will let the dead roam free. They will eat the living; the brighter they shine, the darker. We. Become. VAE VICTUS"

  8. #8
    Destroyer of Worlds Obeisance's Avatar
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    Quote Originally Posted by Adurot View Post
    Nope. They still deviate the full d3 on throws. So it's possible for them to deviate outside your Reach range.
    p54 Being Thrown - Second paragraph.
    From this point, determine the thrown model's actual point of impact by rolling deviation. Referencing the deviation rules (pp59-60), roll a d6 for direction and d3 for distance in inches. The deviation cannot exceed half the distance between the thrown model and it's intended point of impact.

  9. #9

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    thank you, obei, by the way.
    "I will tear down the gates of Abaddon. I will let the dead roam free. They will eat the living; the brighter they shine, the darker. We. Become. VAE VICTUS"

  10. #10
    Destroyer of Worlds Obeisance's Avatar
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    No problem.

    But yeah. You should probably check the rulebook before you ask questions. One of the great things about the system, is the fact the rules are really concise.

  11. #11
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    Single handed throw doesn't get to pick a point. You pick a direction, and they get thrown half your strength in distance (possibly +1 if they're small). You can't throw them just half an inch.

  12. #12
    Destroyer of Worlds Obeisance's Avatar
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    Quote Originally Posted by Sheer_Falacy View Post
    Single handed throw doesn't get to pick a point. You pick a direction, and they get thrown half your strength in distance (possibly +1 if they're small). You can't throw them just half an inch.
    Heeey. You're right. I totally should have read the whole thing.

    I only ever use double handed throws. =p

    And yeah. Large base throwing a small base is +1".

  13. #13
    Destroyer of Worlds 2LiveIs2Die's Avatar
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    You guys and your smart making.

  14. #14
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    Quote Originally Posted by Obeisance View Post
    Heeey. You're right. I totally should have read the whole thing.

    I only ever use double handed throws. =p

    And yeah. Large base throwing a small base is +1".
    Note that for a two handed throw, you still can't throw an arbitrary distance. The difference is you can throw it at a specific model.

  15. #15
    Destroyer of Worlds ResurrectioN's Avatar
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    Quote Originally Posted by ChaosPhantom104 View Post
    so, could I charge terminus at the enemy caster with the claw and boost to hit with a re-roll(thanks tremmy) and then get the crit. and throw them like, half an inch so they couldn't deviate out of my melee range and yet still be knocked down for a series of auto-hitting doomsayer hacks? I wanna try this against casters that are difficult to hit reliably even with malediction like caine, or a windrushed sorscha or any mercs caster running rocinante.
    If caster is dificult to hit it is even more difficult to hit it with crit so just hit them with sword instead of chasing crit and loosing charge dice.
    Precision is the ultimate law.

  16. #16
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    Quote Originally Posted by ResurrectioN View Post
    If caster is dificult to hit it is even more difficult to hit it with crit so just hit them with sword instead of chasing crit and loosing charge dice.
    Agreed. Unless there is an obstacle right in front of you that you can throw him into so that he definately cant get away and he suffers extra damage.

  17. #17
    Destroyer of Worlds daoloth's Avatar
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    Not to mention if they are difficult to hit, they tend to have poorer ARM. Terminus' sword should make a pretty nasty mess of a high def caster when it hits...

    He's got malidiction does he not...? That helps too.
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  18. #18
    Destroyer of Worlds Lamoron's Avatar
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    In more than 90 games I've never used Critical Pitch with Terminus. The only time it could be considered was if the target was standing in front of an obstruction because then you should be able to throw it into the wall and it shouldn't be able to deviate.

  19. #19
    Destroyer of Worlds blakeh1's Avatar
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    Yeah, in MKII I don't think I have ever used it or considered using it.

    It is a left over from his MK1 rules, and in his MK1 rules it was actually something I had used. In MK1 knockdown was much harsher for warcasters/warjacks/warbeasts since there was no shake it off rule. It also was an ability you spent a FOC for instead of having to get a crit on a dice roll.

    Charge in, spend the FOC to toss the warjack/beast, shoot it with a Pistol Wraith and then that meant no activation for that model next turn. Plus if you had your feat up, warjacks in his control area couldn't be allocated FOC.

    He actually did have much more anti-jack capability this way and actually had a useful feat even against all-jack or jack heavy warmachine armies

    Plus he also had the Dying Breath rule that let him make a spray attack at the end of combat if he was no longer engaged so you could then spray the model as well just to add insult to injury and corrode it.

    I think overall he is better now (especially with Shadow of Death as an ability and since the souls on his feat turn add to ARM immediately that turn instead of having to wait till your next turn to turn into FOC), I would have preferred to see the Critical Pitch rule dropped and kept some variation of Dying Breath instead.
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  20. #20
    Destroyer of Worlds ResurrectioN's Avatar
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    Quote Originally Posted by Lamoron View Post
    In more than 90 games I've never used Critical Pitch with Terminus. The only time it could be considered was if the target was standing in front of an obstruction because then you should be able to throw it into the wall and it shouldn't be able to deviate.
    I used it once to fling caster out of zone to win on scenario and earn some style points
    Precision is the ultimate law.

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